Man I should boot up TF2 again
Greentext
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"but my community used to be made out of 12 people!"
Well too bad. That's why you're here on Lemmy now. You dislike strangers and love familiarity. I on the other hand love strangers and chaos. That's why I was on Reddit.
I mean, we can have both. Community servers and official matchmaking servers.
But for the sake of money, community servers are gone.
Yup. Matchmaking is very lonely.
i was having lots of fun talking to people on call of duty until the game ended and it put in a completely new lobby. what the fuck happened?
Great, the loss of community now extends to video games as well
You ate being isolated so no one will miss you when the government/corporations/they/whoever get you
That first bit is a pretty accurate description of a lot of early online gaming.
That was a big pull of WoW. You type "lfg" once in all chat and that could send you on a 20 year relationship with a guild with people who end up becoming your best friends.
I'm playing a mobile game that's pretty much exactly like that first part.
I knew most of the experienced bards on my EQ server in '03. Half the reason I bothered to develop my character was to try and keep up with them. Now pretty much the only thing that'll keep me playing online multiplayer is casino gamification, so I don't start.
long live (classic) EQ :)
Definitely describes my early Team Fortress Classic/TF2 time back in college. I'm actually still steam friends with folks from that time and I definitely still rock my "clan tag"! Sort of lame if kids don't have a chance at the same thing...
Pretty solid. Explains why i stopped liking online-games which i was so damn passionate about 20yrs ago.
Beside being unable to compete with the youngsters 😁
nice observation by anon.
i miss making friends in games and couldnt quite put my finger on why matchmaking was much worse and unfun than old multiplayer and this is it.
They've abstracted away the social element. It takes so much work now to make a friend. After a game ends there's perhaps a summary screen or lobby, so you can add another player to your friends list, but you have no way of discussing that with them. Anytime I get a friend request, I think, who is this? Why are they friending me
One of the cool things about lobbies in VR is fist bumping to make friends, it's a beautiful mechanic
...what game is that
i tried just adding random people and once some japanese guy accepted and would play with me for a few days and speak words i did not understand
I'd say Minecraft's multiplayer experience is close to what Anon describes as "good multiplayer", probably because it hasn't changed much in 15 years - there's not even an in game server browser (at least on the Java edition), and playing Minecraft in and of itself is usually a big time commitment so you're more encouraged to find a couple of servers you like and stick to them.
However, the last time that I feel like I integrated into a server's community was 4 years ago - a blank server list doesn't really encourage you to go looking for more, and it's been harder to commit time as I get older and have more responsibilities (that I ignore anyways, but still).
I think Lethal Company also has a lobby system without matchmaking, but I haven't played it so I don't really know.
I hit the bnet friends cap playing overwatch. It can be done if you pay attention to who's playing and be friendly.
Game companies have definitely done their best to try and make multiplayer gaming more and more lonely. I settled in quick to single player cause at least I could have fun and not simultaneously be lonely and dominated by some hyper competitive toxic game matched tryharding BS.
Nostalgia might be pushing a bit hard here. Even playing obsessively on relatively small games on a limited number of servers for hours every day, I never got to recognize people just by being there. Occasionally someone would friend you, but otherwise, you knew people for 4-5 rounds at a time, and then never saw them again. Internet, even back then, was a big place.
Idk that was pretty frequent for me on TF2 community servers
I had basically one TF2 server I would play on because that's the one I knew the people. It was like the community basketball hoop. If people weren't playing. sometimes I would text a friend and try to get a game going or more often than not just try again later. It felt natural and low-stakes. This meme hits hard.
we have successfully urbanized online games. the days of a small town feeling in new online games are over
I don't think urbanised is a good word to describe that alienation. The urbanism movement has as one of its key goals the creation of more vibrant local communities. It's more like suburbanism.
Use to play alot on a CS:Source minigame server, such good times. Was exactly like this, where you'd recognize players and make friends. I'm glad i was able to live this.