this post was submitted on 22 Aug 2024
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This is a bit of a rant, but please try to stick with me through the whole thing

So recently OSRS (Old School Runescape) has joined a list of games that have replaced "Male or Female" with "Body Type A or Body Type B" with you selecting your pronouns secondary.

And it made me furious, but I had to sit down and ask why such a small meaningless thing that I only see during the character creator pisses me off. After all, isn't this giving a seat at the table for Gender Non-Conforming/Non-Binary individuals?

So I tried thinking about this issue from the perspective of a Non-Binary individual. See I myself am female (Transgender MTF for what it's worth), so the only thing I'm ever going to pick is the female option unless I'm doing a challenge run where I try to roleplay Guybrush Threepywood (Mighty Pirate!) while playing Fallout 3...

That's when I realized why I absolutely hate Body Type A/Body Type B

This is not a solution to a problem, this is highlighting the issue.

As a woman, I look at "Body Type A or Body Type B" and think "Well, I'm a woman, not a Body Type B, and isn't it kinda misogynistic that the secondary option is the female one? Like A+ for Men, B- for Women?"

As someone is very much not cisgender, I look at it and go "Well, isn't every FTM going to pick Body Type A with male pronouns while MTFs like myself go with Body Type B with female pronouns? Who outside of a Far Right Troll trying and failing to be funny is gonna pick the buff bearded dude and select the she/her pronouns?"

It was only when I went "Let's pretend I don't exist in a male/female binary and see how I feel about it." that I realized why I absolutely DESPISE Body Type A/Body Type B

Because when I look at it from that angle, I realize that if I am a non-binary individual, my options are to look like an overly buff dude but occasionally NPCs will refer to me as a They/Them, or like an overly curvy chick who again sometimes gets called They/Them....

That's when I realized why Body Type A/Body Type B doesn't do it for me.

Games that do this aren't being progressive or inclusive, they're changing the color of the cup that my drink comes in and pretending it's an entirely new beverage.

I realized that if the choices in Body Type were something like

A - Buff Dude

B - Slim Dude

C - Fat Dude

D - Skinny Androgynous Individual who doesn't need a bra/binder

E - Fat Androgynous Individual who doesn't need a bra/binder

F - Skinny Androgynous Individual who requires bra/binder

G - Fat Androgynous Individual who requires bra/binder

I - Curvy Chick

J - Buff Chick

K - Fat Chick

L - Slim Chick

Maybe have also an option for a big buff masculine dude who has big tits, because that's just how he rolls, I dunno just thinking aloud here....

My point is that gaming could abandon "A/B" in favor of something more like an actual spectrum of Height, Weight, and Gender Presentation instead of just awkwardly renaming the binary? I wouldn't get so up in arms about gender replacing body type.

I don't know what more I have to say on this. I guess it's just a revelation I had about something in gaming that bothers me..

So, wider gaming community. What do you think? Am I onto something or is this all crazy talk?

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[–] ShinkanTrain@lemmy.ml 70 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

S L I D E R S

Fucking Saints Row 2 had this shit figured out

PS: I like when the game just shows you a bunch of presets and says "pick one". It's more elegant than "which of the two body types do you want"

[–] HawlSera@lemm.ee 24 points 3 weeks ago

^ This, I much prefer this... I mean something about "Body Type A/Body Type B" just feels too "corpo" for my tastes... but Saints Row sliders not so much.

Heck Pokemon even figured this out by just showing you pictures of characters and saying "Hey, which one of these do you wanna play as", didn't even have to use words.

[–] derbis@beehaw.org 8 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

What if you found a portal to a parallel universe? What if you could slide into a thousand different worlds? Where it’s the same year, and you’re the same person... but everything else is different? And what if you can’t find your way home?

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[–] chloyster@beehaw.org 55 points 3 weeks ago (5 children)

While I agree having more options is always a better thing, I really can't see body type A and B with pronouns choosing anything other than more inclusive, a good thing, and not something that deserves getting up in arms about.

I don't really see how it could be seen as not more inclusive. Sure it's not more inclusive than having full blown sliders that let you change every bit of a character's body, but it's adding more pronouns and not forcing those pronouns on a certain body type. If we look at number of options, it is more than the previous "male and female" options. Thus including a broader set of people

[–] HawlSera@lemm.ee 12 points 3 weeks ago (10 children)

My issue is how half-assed the measure is. What's the point of letting me pick between "He/Him" and "She/Her", if it's going on a character that looks like a stereotypical brodude or a model in a fashion magazine? Is it really doing anyone any favors?

Would anyone in good faith, with only two options "Stereotypical Brodude or Fashion Magazine Cover Girl", is going to play the former with she/her or the latter with he/him? If there was more variety or perhaps something like Cyberpunk 2077 or Baldur's Gate 3 where you can have a masculine build with feminine features or vice versa, I could see the point.. but for most games that are only going to give you the most common denominator as your only two options?

It just feels like throwing a coat of paint to make it look like the studio cares about making their product more accessible, when really it's just trying to check a box to appease HR.

It's a step in the right direction, but it's so small that it's insulting to everyone involved.

[–] chloyster@beehaw.org 26 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Would anyone in good faith, with only two options "Stereotypical Brodude or Fashion Magazine Cover Girl", is going to play the former with she/her or the latter with he/him?

I think so. Why not? There are as many valid genders and identities as there are people in the world. Who am I to judge what people want to be referred as? Also even if there wasn't people like that, I can almost guarantee there are people who would want to put a "they/them" to those body types, which seems to be the main point of this body type trend.

I don't see it as a bad faith thing to be like "hey, we should include the ability for NB people to have their preferred pronouns"

Again, I agree that having more options would be better, but why does perfect have to be the enemy of good?

Edit: I also want to say that NB does not equal androgenous. Sure many NB people may desire or have an androgenous look. But I also know people who like to look and be feminine but are still NB, and the other way around

[–] HawlSera@lemm.ee 6 points 3 weeks ago (2 children)

The reason why perfect is an enemy of good in this particular circumstance because the message it gives off now is "We care about buzzwords", with just a little more effort, it could be "We care about inclusion."

As it stands now, I'm just left rolling my eyes because game studios see me as not a woman, but as "Body Type B", but if we had some more androgynous options alongside itl, it'd come across more.. "Oh I CAN have a feminine build if I WANT to."

It's that little bit that goes a long way.

[–] chloyster@beehaw.org 15 points 3 weeks ago (5 children)

I guess I just really don't see it that way. Man and woman and "she/her" and "he/him" are so much more than the way a body looks. Like someone could be the most traditionally culturally masculine looking person and go by she/her. That's valid, that's fine.

I don't see it as the studio not seeing you as a woman. I am somewhat confused by that statement. Like you get the ability to choose she /her with a couple body options. The she / her is the woman here no? They recognize it as a thing. You can look however. I mean fuck I certainly don't have a body type B, but I'm still a woman

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[–] CrypticCoffee@lemmy.ml 8 points 3 weeks ago* (last edited 3 weeks ago)

In agile development. You do a little, release. Otherwise it is too big and may never be done. The fact they committed resources to improve this is a positive. The hope is they build on it and add more options.

However, if they get trashed for trying, they and many other companies may not try. Why spend money to get a bad reputation when the spending nothing creates less I'll will to the company. That is ultimately the decision Product Owners and Designers will weigh up.

I think for progress, the best approach is maybe "positive first step but more options are needed for non-bonary for this to really make players feel comfortable".

From a technical perspective, separating pronoun hard coding from the models gives more scope to give more options in the future, however, as someone mentioned, there is a lot of art work needed on assets and animations so the new shapes function the same in all cases.

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[–] fushuan@lemm.ee 9 points 3 weeks ago (4 children)

WhatbI don't get is why they are using body type A/1 and B/2. One is clearly feminine and the other masculine, regardless of the gender of the character, why not use those words? They are describing the physical form of the body, it says nothing about gender.

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[–] zurohki@aussie.zone 40 points 3 weeks ago (1 children)

My point is that gaming could abandon “A/B” in favor of something more like an actual spectrum of Height, Weight, and Gender Presentation instead of just awkwardly renaming the binary? I wouldn’t get so up in arms about gender replacing body type.

Okay, but an in-depth character creation system that lets you pick and adjust individual features is a lot more work than just manually creating two models and asking the player to pick one. Adding that means something else gets cut.

Putting in half a dozen body types and a boob slider shouldn't be a ton of work, but devs who only offer two player models to choose from in the first place probably aren't putting that much thought into character creation.

[–] barsoap@lemm.ee 25 points 3 weeks ago (6 children)

Putting in half a dozen body types and a boob slider shouldn’t be a ton of work

Body types no but you also need armour and clothing for everything. You quickly get a combinatorial explosion which you can then reign in with shape keys ("sliders") which make all assets harder to develop.

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[–] JohnnyCanuck@lemmy.ca 36 points 3 weeks ago (1 children)

As a woman, I look at "Body Type A or Body Type B" and think "Well, I'm a woman, not a Body Type B, and isn't it kinda misogynistic that the secondary option is the female one? Like A+ for Men, B- for Women?"

This really pissed me off, I have to say. Why are you calling the "secondary" option "the female one"? To me that seems a bit presumptuous.

If I have body type B with he/him pronouns, are you saying something about my body? Is it too "feminine" for you?

Honestly, you seem to be looking for something to complain about. The developers have taken an extra step to try to be accommodating and inclusive and your complaining about the order the choices are listed in... Smh

[–] TimewornTraveler@lemm.ee 8 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

yikes, OP wasn't calling this secondary any more than Simone de Beauvoir was when she published The Second Sex.... it's an actual problem that deserves recognition, and shitting on someone for recognizing it? you're the one reinforcing the problem now!!

OP was merely gesturing at another instance of patriarchal culture treating the feminine as secondary by putting it second. not a controversial revelation tbh quite trite really

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[–] Daxtron2@startrek.website 29 points 3 weeks ago (1 children)

Its runescape, the difference between the body types is like 2 polygons

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[–] masterspace@lemmy.ca 22 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

Games should just get rid of character creators. Just play the damn game with whoever the main character is and learn to empathise with someone other than yourself.

[–] UngodlyAudrey@beehaw.org 23 points 3 weeks ago (2 children)

Then we'd be going back to having the vast majority of games having a cis male protagonist. No thanks. I don't mind playing as them from time to time, but I want a choice, especially if the main character is one of those blank slate types.

[–] masterspace@lemmy.ca 8 points 3 weeks ago (2 children)

I'm not advocating for that either and I don't necessarily they think they would these days. Ubisoft is steadfastly ignoring the dumbasses around the black male / Asian female leads for AC, no matter how loud they whine.

[–] luciole@beehaw.org 7 points 2 weeks ago

Aloy from Horizon Zero Dawn made me realize I vibe so well playing as a woman. If I had had the choice I probably would have picked the masculine option since that's my gender. I'm glad that game forced my hand, now when I have a choice I give it a real thought.

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[–] Swedneck@discuss.tchncs.de 11 points 3 weeks ago (2 children)

keep the character creators, but only let the player use a randomizer button and a silliness slider.

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[–] FlashMobOfOne@beehaw.org 20 points 3 weeks ago (2 children)

I think that trying to please everyone is generally a bad idea, especially when it comes to niche social justice issues and identity, because everyone thinks their personal rules are universal these days.

With that said, body type over gender is step in the right direction.

[–] ByteOnBikes@slrpnk.net 9 points 2 weeks ago

I won't stop until we allow slutty costumes for all body types.

[–] HawlSera@lemm.ee 7 points 3 weeks ago

Again, I feel like it would be if this wasn't just "Gender Binary with feel-good buzzwords to fake inclusivity where little is present"

I just believe that you need more than "If we just don't say the M-Word/F-Word then we've solved transphobia forever" for this to be a proper step in the right direction, as it stands it just feels like "Don't say Latina/Latino! Say Latinx!" all over again, and we now how well THAT went.

You simply need more than a couple of rainbow pins on your jacket to make meaningful change.

[–] cheers_queers@lemm.ee 18 points 3 weeks ago (3 children)

Starfield did this the right way, just as you are suggesting. it's the only game I've seen so far that does it, but your character body exists on a wheel of buff, slender, thicker, etc. you can adjust every little part of this to get a truly unique character. i believe there were also at least 4 voice options. the rest of the game was meh, but maybe other games will start doing it that way. i think inclusion is still a very new concept in gaming, everyone is trying new things, and i appreciate the effort. it'll get there.

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[–] snooggums@midwest.social 18 points 3 weeks ago

Honestly only having two body types is the lazy part, no matter what the two types are. The best solution would be a variety of heights, weights, shoulder, waist, and hip sliders with boobs and butts and whatever else as add ons to the body shape. That should cover everyone as long as there is plenty of range on each option.

Unless everyone is in armor, in which case two or three gender neuteal body types are fine because boobs and butts won't be noticeable through armor anyway. Height is pretty much all that is different if everyone in the armor is in decent shape and the armor is made to fit a range of people.

[–] Eggyhead@fedia.io 17 points 3 weeks ago (4 children)

As a cis male, fwiw, I personally wouldn’t even think about it if the male body was option B or 2 or whatever, but what do you think about a feminine to masculine slider? I think Elden ring did that and it seems pretty clever. After that I think there were other sliders for options such as weight or fitness or whatever.

[–] barsoap@lemm.ee 10 points 3 weeks ago

That's morph targets and you just increased the budget for the character model and every single set of clothing and armour by a whole magnitude. Might even influence animations, though I guess with Elden Ring being the game that it is those are the same for everyone.

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[–] PierreKanazawa@fedia.io 16 points 3 weeks ago

It's indeed low effort comparing to your proposal, but I think it's still better than the previous one.

[–] MossyFeathers@pawb.social 15 points 3 weeks ago* (last edited 3 weeks ago)

As someone is very much not cisgender, I look at it and go "Well, isn't every FTM going to pick Body Type A with male pronouns while MTFs like myself go with Body Type B with female pronouns? Who outside of a Far Right Troll trying and failing to be funny is gonna pick the buff bearded dude and select the she/her pronouns?"

Me! What do you have against bearded, manly ladies? They're awesome!

It is kinda lazy to have "full masculine" and "full feminine" as your only choices while pretending they aren't just "male" or "female", but at the same time, I think it's a step in the right direction. Today the options might be "not-man" and "not-woman", but the future might have "not-man", "not-woman", "man-woman" and "woman-man"!

[–] delmain@beehaw.org 15 points 3 weeks ago (3 children)

I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.

Like if the engine doesn't support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There's only so much time in the day, and every hour that people are working on this is an hour that they aren't working on building more levels or adding more systems, etc.

Is it better to have "Body Shape A/B" or "Male Body / Female Body"? Because those are the options that are the same amount of work.

It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.

I don't think it's fair to call (for a specific choice) BG3's developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.

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[–] MindTraveller@lemmy.ca 14 points 3 weeks ago

What if you're a dummy thicc femboy with boyboobs?

You might think this identity is just a meme, but it's not. And while some percentage of that is queer people secure in their identities, some of it is also questioning trans girls who aren't comfortable selecting "female" yet but will try out exploring femininity through the "femboy" meme.

As an enby, I'll pick body B most of the time, but I don't like being called female. I'll put up with it in an old game, but if a studio decides to not misgender me, I'm nothing but happy. I agree 100% that more options would be nice. But assuming that game companies aren't going to spend money on artists to make diverse bodies, why yuck the yum I experience when a game at least tries to not misgender me?

[–] Megaman_EXE@beehaw.org 12 points 2 weeks ago (1 children)

One thing that always irks me with character customization is how often games have more customization options for girl characters. I have always assumed that developers only allocate so much time and resources to character creators and call it a day.

[–] sys110x@feddit.nl 11 points 2 weeks ago (2 children)

Not always true; I was quite disappointed with the lack of labia options in Cyberpunk 2077.

[–] ByteOnBikes@slrpnk.net 10 points 2 weeks ago (1 children)

I was disappointed that I spent time crafting my sausage but at no point in the game was I allowed to waggle it around to show dominance.

[–] EddoWagt@feddit.nl 9 points 2 weeks ago

I don't even know why you can choose between circumcised and uncircumcised in that game. It feels like they wanted to add more sex things but didn't get around to it

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[–] julianh@lemm.ee 11 points 3 weeks ago (2 children)

I agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you're describing. I think what could help is a third option that's a more neutral body type. Or maybe if it's not relevant, just don't have a body type option.

I also don't know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn't necessarily match their gender identity.

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[–] jarfil@beehaw.org 10 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Crazy talk, and you're onto something... that's been solved already.

First part: you hate that a 10+ years old game is only getting cosmetic changes instead of a rehaul of the whole character model. That's crazy, nobody's going to do that, not the ones expecting a profit, and not the modding community doing it for free. If you feel it's a silly change, you're right, but realize that it's the only change they could do.

You're onto something: body feature sliders. Male, female, giraffe, and turtle bodies, have some structural differences, that however mostly match to the same bones having different shapes. The solution is a body shape slider, or 50. It's something that existed, in some games, since at least the 2000s. Others were lazy and didn't do it.

For reference of how far this could go, the following all have the same bones, only change in shape, size, and muscle placemen:

[–] ninjaphysics@beehaw.org 7 points 2 weeks ago

I really appreciate your points and this comparison, but the pictures are giving me Attack on Titan vibes lol

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[–] AdellcomdoisL@beehaw.org 9 points 3 weeks ago (1 children)

I've had this exact thought in my head the past few days, including the idea that having 3 or 4 different types would actually fulfill the goal of avoiding "Male/Female" choices - something that only Saint's Row has done, AFAIK.

The issue is that they only changed the label and Body Type A and B are still clearly Male and Female, but for some reason people praise it as not being gender locked because...?

Its even more ridiculous in games like Monster Hunter Rise for example, where you get the Type A and Type B body options...and then you still get gendered outfits where one is fully covered and the other is baring their midriff and wearing dresses! Wow, I wonder which is supposed to be which!? /sarcasm

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[–] barsoap@lemm.ee 9 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

Games that do this aren’t being progressive or inclusive, they’re changing the color of the cup that my drink comes in and pretending it’s an entirely new beverage.

The thing is... if you use "dude" and "chick" in the body type descriptions you're implying gender identity. There may be better options that "Type A" and "Type B" but dude and chick ain't it because it simply means male and female.

In a very flexible system, you could use more granular options like "wide shoulders", "wide hips", "boobage", etc, to freely mix+match everything. It's also expensive to develop and even more expensive to create clothing for and a gazillion times more expensive to make really good-looking clothing for (fabric folds and flow aren't easy). From a developer's perspective, looking at the work involved really makes you want to say "We'll just tell the player they're now Geralt of Rivia and that's it".

I think for most games the appropriate choice would be to have an early radio button, saying "male/female/it's complicated", the first two options hiding every enby option including pronoun selection. That's right-out trivial to do and just good UX. And yes the body types should be called male and female, you already selected "it's complicated" so it's clear that when you're selecting a body, you're selecting a body, not identity.

As to laziness: Eh. Noone's going to start a research programme on how to do things in an optimal way for a re-release. Someone had a look at the code and assets and thought "hey we can support separate pronouns and bodies without doing anything more than providing an option" and that's exactly what they did, using the extent of knowledge and consideration that was already in-house. Yep, it very well can happen that if you take your foot out of one thing, you put it right into another.

As to "primary/secondary": One of the options has to be to the left, or on top, of the other. Ain't no way around that. I mean you could put option B on the left of option A to cancel things out but now you're being confusing. More importantly you can make it so that none is selected by default.

Am I onto something or is this all crazy talk?

Yes and no you're being quite personal, and I include your perspective shift into the POV of others in that, about things that will never make 100% of the people 100% happy because technical reasons. The perfect is the enemy of the good and all.

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