MossyFeathers

joined 1 year ago
[–] MossyFeathers@pawb.social 14 points 5 hours ago (1 children)

Bro. You could have had realistic plastic watermelon shells made for like, $5~$10 each. Instead you grabbed some butcher paper, some tape and a sharpie. How the fuck did you end up responsible for transporting $5m of meth?

[–] MossyFeathers@pawb.social 9 points 9 hours ago

Diamonds aren't even cool anymore. Laboratory gems, however, are fucking awesome.

[–] MossyFeathers@pawb.social 6 points 10 hours ago (1 children)

Damn, whoever wrote that seemed upset. I dunno if it was just me but the article seemed disapproving about the ruling. That said, it was written for the BBC, so it wouldn't be surprising if they disapproved.

[–] MossyFeathers@pawb.social 24 points 18 hours ago

They have 1960s sitcom mentality. Wouldn't hurt to give it a try.

[–] MossyFeathers@pawb.social 3 points 19 hours ago

I kinda want one of these.

[–] MossyFeathers@pawb.social 6 points 1 day ago* (last edited 1 day ago) (2 children)

You should take a look at game prices for anything older than PS2/GameCube (and even some games from that era are obscenely expensive). For a long time, LSD: Dream Emulator was one of the most expensive games you could get at around $200 for a pristine copy. Nowadays, there are a ton of games that are >$200 for a junk, beat-up copy. The price skyrocketed thanks to WATA/Heritage Auctions doing a lot of suspected pump and dumping that, as a couple examples, got an LoZ copy sold for nearly $900,000 and a copy of Super Mario Bros sold for nearly $700,000. Afaik the only known copy Chu-Teng didn't sell for that much, and that was considered to be lost media.

Even if all you want is to have a copy of Banjo-Kazooie then have fun forking over $20ish for a loose cartridge or >$100 if you want the box and manual. That's not how it used to be. Used to be that you could get a loose cartridge for like, $2 in a bundle of 10 of them.

Fuck WATA.

Edit: this also applies to old computers. Remember when you could get a beige CRT by the side of the road for free? Have fun paying >$50 for a shitty CRT, >$200 for a decent one, and >$1000 for a good one. It's not just CRTs either; basically anything to do with old PCs is becoming obscenely expensive as well.

[–] MossyFeathers@pawb.social 14 points 1 day ago* (last edited 1 day ago)

As someone is very much not cisgender, I look at it and go "Well, isn't every FTM going to pick Body Type A with male pronouns while MTFs like myself go with Body Type B with female pronouns? Who outside of a Far Right Troll trying and failing to be funny is gonna pick the buff bearded dude and select the she/her pronouns?"

Me! What do you have against bearded, manly ladies? They're awesome!

It is kinda lazy to have "full masculine" and "full feminine" as your only choices while pretending they aren't just "male" or "female", but at the same time, I think it's a step in the right direction. Today the options might be "not-man" and "not-woman", but the future might have "not-man", "not-woman", "man-woman" and "woman-man"!

[–] MossyFeathers@pawb.social 1 points 1 day ago* (last edited 1 day ago)

First, to make something clear, I'm not necessarily arguing for or against banning macros, I'm mainly addressing the snap tap/rapid movement change and saying that you could effectively reproduce it with a macro.

It is as you say in that 1 and -1 result in 0, but this is done in the game's movement code, intentionally, to force players to learn to only press one of the two opposing keys at once, as a skill.

What I'm saying is that I don't think that was originally a skill choice, but done out of necessity. It may have eventually become associated with skill, but that the choice likely wasn't originally intended to increase skill.

Theres a reason many pc FPS players consider the source engine to be the gold standard for control responsiveness and player movement design/feel, and this is one of them.

They should play more gzdoom then. Source feels laggy and unresponsive in comparison. :p

Also I am fairly sure the macro set up you are describing to allow for the strafe cancelling is a null bind, which Valve has also banned.

Only because valve banned it in response to hardware manufacturers.

This is different than just setting your mouse dpi to be more sensitive, or your analog sticks to be more sensitive, or your whole keyboard to have less travel time.

What about deadzones? Those are used for analog buttons and sticks so players can customize how far the player has to press the buttons or tilt the sticks to register a press.

Valve's own software allows you to set different deadzones for analog sticks and triggers. I mean, their software on steam deck lets you trigger different actions based on whether the trigger is a full press or partial press. You can have the sticks trigger things based on whether they're being touched, pressed, or tilted.

When the steam controller was released, they made a big deal about how you could chord button presses, create macros, create action sets (which change what the buttons do) and so on. Valve's own system allows for it.

Its getting banned now because now we have keyboard manufacturers just straight up releasing keyboards with features that exceed in speed what used to only be done by a handful of people with too much time on their hands.

And what I'm saying is that it doesn't require a special keyboard, it just lowered the barrier of entry. As such, I see it as a skill issue, not a cheating issue. What? The player in front of you is wiggling too fast for you to track? Get good. That's the entire point of the game. It's not like they're seeing through walls or automatically locking onto your head.

Then, what if everyone had these keyboards, or if windows had macro support built-in? Would you still see it as cheating?

Finally what if someone had a seemingly unnatural ability to press A/D alternating in a way that resulted in <10ms of delay/overlap between inputs, who owned a hyper-sensitive keyboard that triggers keypresses the moment a key moves? They're able to "wiggle" almost as well as someone using one of these keyboards; except they're just inherently that good, and their keyboard has no other special abilities except that it's super sensitive.

Are they cheating because their natural, unskilled ability rivals that of a so-called cheat device? Would it be more fair to handicap the player with freakish ability, or to allow other players to use devices that negate the inherent difference them?

Again, I don't care much about macros being banned; I brought that up simply to state that the fast-tapping, wiggle thing could be at least mostly reproduced via macros. It's the outrage about new keyboards making it easier to wiggle effectively that annoys me. It comes off as a bunch of people crying because the game suddenly got harder and they don't want to learn how to aim better.

Imagine if people complained that racing wheels and peddles made racing games unfair against people using gamepads or keyboards; or that using a hotas setup was cheating in flying games.

Like, I don't own one of these keyboards and I don't play highly competitive fpses anymore, yet it's still annoying. Like, analog keyboards have a lot of potential to be really cool devices, but I'm concerned they won't get past the "fad" stage because the analog switches will be associated with cheating.

[–] MossyFeathers@pawb.social 2 points 1 day ago* (last edited 15 hours ago) (2 children)

I understand how it works (or at least I think I do) and why people consider it cheating; what I'm saying is that that's just how keyboards usually work and the reason why they don't always work that way in games is an intentional decision.

Don't believe me? Open up a word processor. Hold the A key. Notice how it starts entering a line of As? Now, while holding the A key, press and hold the D key. It should start entering a line of Ds. Then, when you release the D key but keep holding the A key, it should start entering a line of As again (at least that's what used to happen). This is the most likely to work if your keyboard has true n-key rollover, but it may still work regardless.

If that doesn't work, try a different key combo, your keyboard may be losing inputs due to conflicting inputs (or word processors may have changed how they deal with simultaneous keypresses). Cheap keyboards will combine sets of keys to cut down on complexity and cost, however it can result in some key combos becoming impossible to input. That's why n-key rollover is awesome.

So why does holding strafe left/right (and forward/back) result in null combinations?

I suspect that it's due to controller support. Instead of having a series of if-then statements which directly translate a keypress into movement (something a lot of new game developers do), they're likely translating keypresses into a 2d vector which gets applied to your character's movement speed. An "A" press would correspond to "1", a "D" press would result in "-1". These get combined and become "0".

Why do it that way?

Because controllers use analog input, so you aren't going to get a "1" or "-1" without fully tilting the stick. However, a half-tilt shouldn't result in a "1", it should result in a "(-)0.5". That "0.5" is then multiplied by the player's move speed and (optionally) the player's current vector gets interpolated to the new vector.

So what is the keyboard doing that stops the null state (horizontal movement = 0) from occurring?

It's basically overriding the A key when the D key is pressed (not sure if it's actually "lifting" the A key or just throwing away the input, either works) or vice versa; and then pressing the A key again when the D key is released (assuming the A key is still being held). You can make a macro to simulate this behavior.

As far as sensitivity thresholds go, so what? People have been able to do that with analog sticks (and sometimes analog triggers, depending on the game) for like, forever. Hell, you used to be able to mix controller, keyboard and mouse controls to get analog movement and mouse control (like those standalone "macro/num pads" with the thumb stick). I dunno if it's still possible or if driver changes have nullified it, but regardless, imo analog keyboards are overdue. Getting mad about it is like someone getting mad about mouse-look in the 90s.

[–] MossyFeathers@pawb.social 0 points 1 day ago (4 children)

It doesn't require a fancy keyboard though. If anything, that's how keyboards usually work, it takes conscious effort to stop them from working that way. Personally I had to learn how to program character controllers so they wouldn't function like snap tap.

Even so though, I'm 90% sure you could use a macro to do the same exact thing so long as you have a keyboard with n-key rollover (afaik most keyboards have it nowadays)

[–] MossyFeathers@pawb.social 2 points 1 day ago* (last edited 1 day ago)

Afaik it should see both inputs simultaneously if you have n-key rollover, which is a pretty common feature now. I think the last time I was looking for a keyboard, they all advertised n-key rollover. As such, it'd be on the game, not the OS.

You can actually test this in the Unity editor if you have some programming experience (or I assume any other engine for that matter). It's very easy to write a character controller in which A+D results in the game using the last input instead of adding the inputs together. I actually had to learn how to make a game not do that. It wouldn't function exactly like the keyboards currently under fire, but it would function very similarly.

I'm pretty sure you can also do this very easily with a macro (assuming you have a keyboard with n-key rollover), no special keyboard required as well.

Edit: your specific example is an example of a cheap keyboard losing inputs, which n-key rollover fixes. Ironically, find the right cheap keyboard and you might be able to partially reproduce the effect they're talking about (having one key override another other).

 
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submitted 2 weeks ago* (last edited 2 weeks ago) by MossyFeathers@pawb.social to c/196@lemmy.blahaj.zone
 

Leading up to his death:


For those of you outside of the community (and possibly wondering why the furry side of social media is on fire), Dragoneer did a hell of a lot for the furry community. FurAffinity is the largest furry art host and social network; he could have sold out and allowed AI, or made the site friendly to corporate advertising, but he didn't.

He intentionally didn't.

If he had, he probably would have been able to afford healthcare, but he didn't.

He died because he wanted to keep the site in the community instead of whoring it out to corporations, resulting in him not having the money for healthcare when he needed it the most. I wish I'd been more aware of what was going on because I would have chipped in to help (if he'd allowed it).

It makes me fucking furious that the US, the country with the highest GDP in the world by 10 TRILLION DOLLARS, still allows this to happen.

RIP Dragoneer, we'll never forget you. Wherever you are, I hope it's filled with fur, feathers, scales and wagging tails.


Edit: made some formatting edits

 
 

(picture by NCS_artist)

 

Hey, I recently received a 14-day ban from lemmy.ml for this comment:

While I suppose it wasn't the nicest thing I could have said, here's what bothers me. They cited rule 1 as the ban reason. Now, lemmy.ml's news community doesn't have its own rules section, so I was left to assume that they were applying the instance-wide "rule 1" which was, "no bigotry".

No Bigotry.

Apparently calling someone a tankie and a redfash accelerationist is bigotry? Are they seriously trying to equate being a tankie with being trans, gay, black and/or native american? Seriously? That's incredibly bigoted and offensive; and that's ignoring the fact that the common tankie idols like Stalin, Putin, Xi Jinping and Kim Jong-un are deeply intertwined with things like nationalism, ethnic superiority, queerphobia and the like.

Meanwhile, their modlog shows that they've dealt with multiple instances of actual queerphobic bigotry by removing the comment while also letting the user go.

Do we really want to be associated with bigots like that?

The thing that sucks is that there are communities I genuinely enjoy on lemmy.ml, however getting banned for bigotry after calling someone a tankie and redfash accelerationist while actual bigots are allowed to keep hanging out on lemmy.ml is like a slap to the face.

I'm honestly considering leaving Lemmy and social media at this point. It seems like my two choices are corporate-owned black-box algorithms populated by soft-spoken bigots and pissed-off centrists looking for an axe to grind, and FOSS-based federated platforms where you still have to tolerate bigotry because there apparently aren't enough users and interesting content otherwise.

Inb4 I start getting harassed by lemmy.ml admins or something.


Receipts (click links for images)


(Community ban)

(Instance ban)

(No rules for lemmy.ml/c/news)

(Rules for lemmy.ml)

(Transphobia let off with a slap on the wrist)

(Queerphobia let off with a slap on the wrist)

 
 

Description: A giant snake lady sits in a lake. A man stands next to the edge of the lake and asks, "O snake of the lake, what is your wisdom?"

The snake replies, "Osamu Tezuka, the inventory of manga and anime, created old-school furry icons like Kimba and Bagi and had a secret collection of erotic furry art that he made which was only found after his death; so weebs are really just a human-focused offshoot of furries.

 

Hit "surprise me!" and see where it takes you.

The site is a curated search engine that indexes web 1.0 sites (and some web 1.0-styled sites) submitted by users.

 

Usually they come downstairs to listen to music with me while I eat breakfast. However, sometimes they want to sleep in.

 
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