this post was submitted on 31 May 2024
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[–] TachyonTele@lemm.ee 1 points 5 months ago

Wind Waker is probably the go-to answer for this. I think Xcom 2 is a good example too, even though it's fairly recent.

[–] maidenless_prawn@lemmy.world 0 points 5 months ago (1 children)
[–] otacon239@feddit.de 1 points 5 months ago (1 children)

Yesss. The way the lines all sort of sway always gives it such a unique look. I was worried the remaster would take some of this away, but it looked just as good.

I wish we could have gotten a proper sequel. RIP Clover Studios.

While less popular, Viewtiful Joe also still holds up for similar reasons.

[–] weirdbeardgame@lemmy.world 0 points 5 months ago (1 children)

There's like a newer Capcom game in the works that feels very Okami

[–] otacon239@feddit.de 1 points 5 months ago

Wow. This wasn’t on my radar at all! Definitely going to be checking this out.

[–] MossyFeathers@pawb.social 0 points 5 months ago (1 children)

Team Fortress 2

Cruelty Squad (okay, the game is only a couple years old, but the art style is so intentionally shit that I just can't see it aging at all)

Jet Set Radio, Jet Set Radio Future, and (I predict) Bomb Rush Cyberfunk. BRC also is only a couple years old, but it shares the same style as JSR(F), which has aged very well.

Minecraft

Doom and Doom II (just remember to turn off texture filtering, or set it to nearest neighbor).

The Sims. No, really, I think The Sims games have all aged very, very well. Some better than others, but I feel like each one of them has a visual style that still works today.

[–] Ibaudia@lemmy.world 0 points 5 months ago (1 children)

TF2 might be the best example of this honestly. It looks like it could have come out today.

[–] Dark_Arc@social.packetloss.gg -1 points 5 months ago* (last edited 5 months ago)

Other than that god awful old-school Valve UI used for most of the menus/things.

[–] Yax@feddit.de 0 points 5 months ago