Wrufieotnak

joined 3 months ago
[–] Wrufieotnak 1 points 1 week ago

You can visit the one in Magdeburg, it has a hotel inside and has guided tours.

[–] Wrufieotnak 8 points 1 week ago* (last edited 1 week ago)

This building was designed by Friedensreich Hundertwasser and there are a few more , mainly in Austria and Germany

[–] Wrufieotnak 13 points 1 week ago

That is sad to hear. I really enjoyed Rime and also The Sexy Brutale. They both had great aesthetic and atmosphere.

[–] Wrufieotnak 27 points 1 week ago* (last edited 1 week ago) (3 children)

Garbage comes in different states of matter...

[–] Wrufieotnak 2 points 1 week ago (1 children)

Maybe fumes from solvents in the room?

[–] Wrufieotnak 22 points 1 week ago

But you can have that in Austria as well or France or Italy. They are all in the Alps. Or even not as tall parts of the Alps in Slovenia or Germany.

[–] Wrufieotnak 5 points 1 week ago

Ah, thanks for enlightening me.

[–] Wrufieotnak 5 points 1 week ago (2 children)

I know the reference for sealioning, but could you help me understand the "enough spoons" part? (I agree with you by the way, just don't understand your whole comment)

[–] Wrufieotnak 3 points 1 week ago* (last edited 1 week ago) (1 children)

Let's hope so, because if they don't release HL3 after Alyx' ending then that is a masterful trolling move.

[–] Wrufieotnak 11 points 1 week ago

Not true at all. Of course we also have a double s (look under Current Usage) in some words. "gewusst" is one of those words.

[–] Wrufieotnak 10 points 1 week ago

Same for me. I can't even tell you why I find it fascinating, but I do find it fascinating.

[–] Wrufieotnak 9 points 1 week ago

Not universally incorrect. There seem to be regional differences. In Germany it is: use the arm on the side you want to turn to.

 

The Vale is a game like no other game I played before, because you see it through the eyes of a blind woman. Meaning you won't see shit. Instead you rely on your ears to navigate and fight. The game was developed based around the thought to create a video game for blind people. This meant that at minimum a stereo speaker system (so at least a headset) is necessary, since the attacks will come from left, center or right. You have to block and counter them with the correct timing by listening to the sounds your enemies are producing. Menues are also visually presented in addition to being read by a narrator, so that you don't need to select each option in order to know it, if you are not visually impaired.

According to the comments on steam, a lot of people directly refuse this game, just because it has no visuals. Which is a shame, because when I played it and closed my eyes, I was strongly immersed in the game world after a few minutes. The voice actors of the two main characters, Alex (a blind princess who got attacked by foreign enemies and wants to travel back to the capital as fast as possible in order to warn her brother, the king) and Shepherd (a shepherd who found Alex after her entourage got killed by an ambush and helps Alex get back & is her eyes) do a wonderful job of bringing those characters to life. When Alex gets another bad case of CHS (chronical helper syndrom) while Shepherd gives off cynical quips as answer, but helps nonetheless, it shows the nice dynamic between these two. Since there are no visuals, the whole game happens in your head. Which was a great experience, because it made it pretty easy to imagine to be the protagonist. Listen to your right, don't your hear the laughing of playing children? And on the left your companion is murmering to finally continue on and not just stand in the village square.

You also orientate yourself on the village maps by sound (e.g. go to the hammer hitting the amboss for a smith, a merchant will cry out their good wares, the pub will have laughing and music, etc.), but I couldn`t translate that into a mind map. But luckily the village maps were not complicated, but mostly on a central plaza, meaning everything was around you and nothing was in your way. The fights are of course not on a dark souls level, but I still lost some times, because I wasn't paying attention.

For me I could immerse myself best into the game by playing with closed eyes. But since my brain was not used to all that navigating by ear, I played it in 30-60 min bursts, because I got mental fatigue from it. If you have a blindfold to put over your eyes, it will make it easier, since you can relax your eyes and can also play with opened eyes while not being distracted by your real surrounding.

The main highlight of the game are the two main characters, but I still liked the world and the immersion it offered. And playing a game blind was an experience I didn't had yet, so the novelty factor was also there. The game is not very deep mechnically, but I hope the developers will learn from this beginner step and build more complex and even better games for the blind, because I enjoyed this one. If you want to try this game, there is a demo on steam as well.

 

Since I have time at the moment and in order to put a bit life in this community, I will post some recommendations for older games in the coming days.

This post here about a demake of Katawa Shoujo reminded me that I wanted to make a post about the original for a long time and maybe I could interest someone in trying it out (it's free! and good!).

What is Katawa Shoujo?

It is a dating sim at a high school for handicapped students. Made by Four Leaf Studio, some people who found each other on 4chan. And before those of you, who know that board only for its edginess and strange green texts, close this post: what might go through your head at this moment couldn't be further from the truth. This game handles the topics around being handicapped in my opinion very respectfully by portraying all the cast as what they are: teenagers at high school first, with admittedly unusual circumstance second. But it is not the main driver of drama, only just a part of it that sometimes complicates their coming of age. While this game was made by people originally from an internet forum, it is not full of nowadays old pop culture references or other typical internet humor you might associate with it. And it also isn't a pity party for the students. Your protagonist isn't that strong of a character admittedly, but he develops with the route's female main character and also helps them overcome personal problems. But if you play different routes, you will see that they also develop without your presence as teenagers normally do.

A Visual Novel lives from its main characters and those in KS are all memorable and didn't felt like one dimensional ones to me. And no, it's not just for the erotic content. The developers even released a cut version on steam without the naughty bits and people still praise it a lot. Because the stories are just that good. Does it have some clichéd situations? Sure. But a literature tool can be interesting or boring, depending on the skill of the writer. Each route/female main character was written by a different team and while that is recognisable in the different writing styles (and sometimes in how certain characters behave a bit different in different routes), I did not feel that one is weaker than another. I like certain character routes more, but that is because I can identify far more with them. The heart to heart talk with Rin, the armless painter, was something I did not expect and which made me felt understood, because she spoke about how she felt in a way that I also experienced, that I myself couldn't really put in words before. That changed my opinion of this character from simple comic relief to a much more fleshed out person I can identify with. Other main characters are Lilly, the blind tea drinking proper lady; Hanako, her shy friend with burn and emotional scars who befriended Lilly because she couldn't see the physical scars; Emi, the energetic runner with leg prostheses and friend of Rin and finally Shizune, who is mute and deaf but doesn't let that stop her from being the most forceful and stubborn character in the game.

The game idea started with a single page by doujinshi artist RAITA about the idea of disabled girls at a school for handicapped teenagers without any deeper thought into it. Years later the picture surfaced again on the internet and 4chaners began talking about "wouldn't it be funny to develop that game?" And from there it evolved over years into the finished product. In the end the original draft by RAITA only provided the characters visual basis (their handicap so to say), character wise it was a completely original concept by the developers themselves.

And honestly, it is free (Steam version as well), I highly recommend that you try it at least, if the concept of visual novels doesn't put you off.

And if you got the manly picnic at first like me, just start again and more strongly commit ;)

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submitted 2 months ago* (last edited 2 months ago) by Wrufieotnak to c/patientgamers@sh.itjust.works
 

Let's try to give the spotlight to some smaller games, so that maybe they find some new players:

This game was developed by Abbey Games, who also created Reus and Reus 2, not to be confused with the abbreviation of this game: REIS. First I will explain a bit what makes it special and then why I like it so much.

What is REIS?

It's a Roguelike in which you select a team of 3 Adventurers and go on a grand adventure tour with them Indiana Jones style. The game consist of mainly three parts: world map, adventure map and the encounters. First the world map between adventures where you use your found treasures to e.g. buy tools, train your team or research technology.

Then you select from the available adventures one to go on. These adventures can be for example on a tropical island, in Egypt or in the Himalayas. When you enter the region you go on a map with a randomly generated network of points of interest. Each point of interest is embedded into a little story (similar to Heroes of Might & Magic 3), either because your team find something, fight someone in an encounter or solve some problem. You need resources to move during an adventure, which makes planning your route necessary to still reach the goal, but explore as much as possible. For each map there are also some connected stories to discover, Who you choose for your team and how you evolve them determines the skills you will have and which problems they can solve. You have a mechanic, a linguist or a sailor? Then you might get a special solution for a certain problem (similar to FTL), but if you don't, you can still try to solve the problem with a certain chance which is influenced by the level of your characters in the necessary skill.

Finally the encounters are tactical and round based, but what makes it special is that the fights have a Mood, which is affecting all characters abilities, and those abilities are part of one of three categories: friendly, aggressive or devious. Instead of HP, characters have fighting spirit and you lower that with all 3 categories. When it's 0 the character either doesn't want to fight their opponents any more because they like them now, they are KO or because the other side was really, and I mean really, mean to them.

The moods are influenced by which category of abilities is mostly used: if everyone is friendly, those same mood abilities will be a little less effective, but an aggressive ability will do double damage, but that betrayal of course destroys the friendly mood and now devious abilities are enhanced. This rock paper scissors relationship between the three moods makes it necessary to focus on a certain tactic but still be able to counter the opposites counter to your tactic.

Why do I like REIS?

I like this game for its atmosphere and also for its mechanical depths. Those endorphins you get when you have a special event and you have the correct skill/item with you to solve it in a special way is simply marvelous when first experiencing. And due to the different layers (world map, team composition, abilities, etc.) and interactions between the layers your playthrough will feel different every time. And it will take a while before you have seen most of the possible interactions on the maps. The atmosphere is best described as Saturday morning animation. Yes there is violence and "bad people", but all in all this game is kid friendly in a positive way. It doesn't feel dumbed down, it simply isn't as cynical as so many other games. And that honestly feels refreshing from time to time.

And the turn of the 19th century gentleman (& gentlewoman) adventure is something I'm always a sucker for. And when you beat the enemy by being friendly and they leave the encounter area with a big smile on their face? It gives me a big smile myself

 

Hallo werte Buchlinge,

ich habe vor kurzem gelernt, dass letztes Jahr eine Kurzfilmadaption von Der Schrecksenmeister gedreht wurde. Ich habe jetzt online nach Wegen gesucht, diesen Film angucken zu können. Erst legal, dann sogar illegal, aber Pustekuchen, ich habe keinen anderen Weg gefunden als auf irgendwelchen Festivals in der Vergangenheit zu sein, wo dieser Film präsentiert wurde.

Kennt irgendjemand einen Weg (möglichst legal, ich will das ja auch unterstützen) wie ich diesen Kurzfilm angucken kann?

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