Wrufieotnak

joined 4 months ago
[–] Wrufieotnak 6 points 1 day ago

Yeah, somehow the openendedness gave me a little bit of "it's not over yet" feeling. But now it feels like the coffin nail being put in.

[–] Wrufieotnak 1 points 1 day ago* (last edited 1 day ago)

Oh ja definitiv. Ich fand die Wege die die Handlung eingeschlagen hat zwar zeitweise sehr wenig nachvollziehbar, aber das es Veränderungen im Schreibstil gibt ist wohl nicht verwunderlich wenn die Bücher über 22 Jahre geschrieben wurden. Zu mal mir der Kontext der restlichen King Bücher fehlt, was vermutlich auch zum Verständnis nicht förderlich ist.

Nichtsdestotrotz ist es ein beeindruckenes Epos, bei dem ich jede Seite verschlungen habe. Von daher: Lange Tage und angenehme Nächte!

[–] Wrufieotnak 3 points 1 day ago* (last edited 1 day ago)

Meine persönliche Meinung: besser als die Hobbittrilogie ist es, es wurden für mich gefühlt weniger erzählerische Freiheiten/Abweichungen von Tolkiens Welt eingeführt. Also auf alle Fälle keine Elben/Zwerge Liebesgeschichte. Die Amazonserie habe ich noch nicht gesehen, daher kein Vergleich damit für mich möglich.

Gerade da es mit Eowyn und den Schildmaiden schon im Original eine Vorlage für starke Frauen innerhalb Rohans gibt, fand ich es jetzt auch nicht so ketzerisch, eine andere Geschichte über eine Schildmaid zu erzählen. Es ist auch gerade nicht so, das sie als Mary Sue Charakter allen anderen zeigt, wie man es richtig macht. Im Gegenteil, ich finde sogar sie hätte etwas stärker auf den Putz hauen können und stärker noch in Actionrollen mit einbezogen werden. Zumindest nach den Worten mit den sie am Anfang des Films dem Zuschauer vorgestellt wurde.

Ein Klassiker ist es aber meiner Meinung nach auch nicht, dafür basiert es zu stark auf der Originaltrilogie und geht zu wenig einen eigenen Weg.

Aber guck ihn dir selber an, schlecht fand ich ihn wie gesagt nicht, es war gute Unterhaltung. Ich glaube nicht, dass du enttäuscht raus gehen wirst, wenn die Prämisse (Fanfic Ausschmückung einer Fußnote von Tolkien) dich nicht automatisch anwidert.

[–] Wrufieotnak 3 points 2 days ago (2 children)

Ich hab den neuen Herr der Ringe Film Die Schlacht der Rohirrim gesehen und fand es ganz nett.

Die Art und Weise, wie sie die Umgebungen und Musikthemen der Trilogie in den animierten Film übernommen habe, hat mich schon erfreut. Die Animationsqualität war relativ hoch, die Geschichte war okay. Mich hat etwas genervt, wie ungeschickt sich die Protagonistin in manchen Szenen angestellt hat, wenn sie angeblich doch so gut mit Schwert und Schild umgehen kann. Da verfiel der Film irgendwie kurzzeitig wieder in alte "Frau ist hilflos" Muster, auch wenn es das Gegenteil sein wollte.

14
Kulturfreitag (self.dach)
submitted 2 days ago by Wrufieotnak to c/dach
 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

[–] Wrufieotnak 12 points 2 days ago

Vielen Dank für die vielen tollen und unterhaltsamen Bilder in den letzten Jahren!

Das war immer wieder eine Freude.

[–] Wrufieotnak 158 points 3 days ago (4 children)

This should not be ridiculed but seen as what it is: realizing you got something wrong and admitting that.

This is very important, because otherwise those who are in the wrong will never admit it and double down to at least still be in their old social circle.

[–] Wrufieotnak 15 points 3 days ago* (last edited 3 days ago) (1 children)

Why not? Mostly smell for me. Because feet being imprisoned in shoes most of the time gives them an aroma most people don't like.

[–] Wrufieotnak 10 points 3 days ago

I mean, that is how the libertarians argue since time immemorial, isn't it? "Cut the welfare state or the EcOnOMy never improves"

[–] Wrufieotnak -4 points 3 days ago (2 children)

Next time you can just search it yourself. There are multiple sites with your answer for "elon musk we will coup whoever we want".

[–] Wrufieotnak 7 points 5 days ago (1 children)

Ne, da hört der Spaß dann auf. Dann kann die Person gerne laufen. Eine nicht angeschnallte Person ist nicht nur für sich selbst gefährlich, sondern im Falle eines Unfalls ist sie ein Geschoss das andere Personen schwer verletzen kann.

[–] Wrufieotnak 15 points 5 days ago

I don't know why, but that fabulous hair fits really well to Konsi.

[–] Wrufieotnak 11 points 5 days ago

Jetzt sei mal nicht so streng, der Mann ist eben halbblind, taub und etwas begriffsstutzig. Kein Grund diesen ehrbaren Autofahrer so zu stressen.

16
Kulturfreitag (self.dach)
submitted 1 week ago by Wrufieotnak to c/dach
 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

3
submitted 2 weeks ago* (last edited 2 weeks ago) by Wrufieotnak to c/deadlock@sopuli.xyz
 

I wanted to use the experimental heroes and therefore tried the hero lab. Sadly even after waiting 5 minutes no game was found. Then I put all heroes in the queue and started another try on the next day, but same result.

Was my timing bad (Europe, evening time) or is there such little interest in this game mode?

6
Kulturfreitag (self.dach)
submitted 2 weeks ago by Wrufieotnak to c/dach
 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

12
Kulturfreitag (self.dach)
submitted 1 month ago* (last edited 1 month ago) by Wrufieotnak to c/dach
 

Moin,

welches tolle Buch, welchen hinreißenden Film, welches überragende Konzert oder geniale Spiel habt ihr in der letzten Woche genossen?

52
submitted 2 months ago* (last edited 2 months ago) by Wrufieotnak to c/patientgamers@sh.itjust.works
 

While a lot of people praise Chrono Trigger (and right they are! Play it! It's an often recommended game for a reason), its sequel Chrono Cross doesn't get as much love. There are valid reasons for that in my opinion, but I want to argue that CC is still a strong and good game, but it needs to be looked at separated from its ancestor. They didn't call it Crono Trigger 2, in order to separate it more from the first game, but people still expected a sequel to the characters they loved in the first game. And they didn't get that. Spoiler for CC now:

While the game is obviously set in a different world than CT, there still is a connection to the first game.

spoilerThe 3 main characters from CT Chrono, Marle and Luca only appear in a short sequence in the late mid game of CC where they tell the player characters that the universe of the player characters is fucked and they live in a crapsack world. Nearly everything you did in the first game is wasted because of time shenanigans. So the players of the original game get a sucker punch to the stomach, while non-CT players are wondering why 3 ghost children are telling you the world is fucked. While the end fight was interesting in that the player finally learned what happened to Schala, it ultimately wasn't a net positive.

That is the biggest problem in my opinion. By including this link to the original game they hindered CC of being its own thing and instead alienated fans of the first game and non players alike.

But Chrono Cross has its own strengths, which still create a good game in my opinion. First and foremost I would praise the world itself, set in a tropical archipelago, which was great to explore in combination with a wonderful soundtrack. The atmosphere is often nicely serene, but there is also humor and drama there during the story. I don't know many other RPG games building a tropical world to explore. The story has some interesting twists in it and the parallel world setup means some interesting interactions between them. And while 42 playable characters is a bit overkill, I was surprised how well their language modification works to give nearly every character a characteristic speech tic.

So it should not be seen as a direct sequel, but rather as a story in an universe adjacent to the original one. To keep those stories separated makes both stronger in my mind.

 

This one got a little longer since there are so many things to talk about. TL;DR at the end

Valkyrie Profile's world and story is nordic mythology inspired. Meaning it takes some characters and concepts from it but gives everything it's own spin and also adds its own characters, like the main heroine for example. You are playing as the valkyrie Lenneth tasked by Odin with finding worthy souls to train them and bring to Valhalla as Einherjar in order to fight the giants in the coming battle of Ragnarök. Since Odin has clairvoyant powers, he knows when Ragnarök is coming, meaning you play under a certain time limit. The game is made up of a set amount of chapters, which themself have a set amount of periods depending on the difficulty. One period means you can visit one location on the map or rest & heal. The available locations change between the chapters and could either be a dungeon for monster slaying, a city to buy things/progress the story or the recruitment of a worthy soul. The worthy souls are the characters you can use in the battles and each one is unique. If you know your nordic mythology, you know that you have to be dead to become an Einherjar. Meaning you will see each and every single character you can recruit first die and the circumstances that brought them to their death in a 2D pixelart style cutscene (or some 3D animated cutscenes if you play the remaster Valkyrie Profile: Lenneth). And if you don't like cutscenes, this game is definitely not for you: the YouTube "all cutscenes" video for Valkyrie Profile 1 is longer than 5 hours! The stories range from bittersweet to downright depressing, as is fitting to the nordic myths. They even managed to connect some of the stories, so you will meet some characters again, sometimes because you will recruit them this time. The main story is about who Lenneth is and what her part in preventing Ragnarök means for herself and for the world.

As can be expected from so many cutscenes, the story is front and center for this game. But Valkyrie Profile doesn't need to hide its gameplay. They also included a lot of interesting and, as far as I know, for its time unique features. While fighting, your team is always made up of Lenneth and up to 3 other Einherjars making a diamond shaped formation. The position of each fighter corresponds to the same positioned button on the right side of the controller. When you press a button, the corresponding character will start its attack animation. Each hit fills a combo meter and when it reaches full capacity, you can start a special move, again with a button press for the character you want to attack. Now it is your job as a player to learn the characters moves, when to activate the next attack sequence and in which order to start the special attacks. It is a great feeling when you finally manage to fire all 4 special attacks for the first time and do massive amounts of damage. Only downside is, that you always want to use this attack sequence after finding it, since every other one would be suboptimal play.

To shake this up, Valkyrie Profile doesn't let you keep your characters forever. As I said in the beginning: your mission is to train Einherjar for Ragnarök. So after training and giving equipping good items, you need to let them go and send them on to Valhalla to fight in the Aesirs war. While you can just send anyone or even noone, your rewards from Odin change depending on the fighters strength and attributes you send him. Odin often has requests, for example a mage or a person with the cunning trait, which stirs things up for you as you need to decide: do I fulfill Odins request and send my best fighther with the ruthless trait to get a better reward from Odin or do I send this untrained & useless mage but risk making the Aesiers side in the war too weak? After each chapter you gain information on how the gods do in their battle against the giants. Depending on Odins favour you can also gain strong items, so sending strong warriors with strong items themselves to increase their worth is also a viable tactic.

Due to this mechanic you are forced to always change your team composition and seek out new worthy souls, in order to stay strong enough but also gain Odins favour. The forced change in characters is something I first experienced in Pyre. There it also worked to make you experience the many different stories of the characters and then letting them go. Only while writing this review did it occur to me, that Valkyrie Profile already established this mechanic nearly two decades earlier, to the same great effect.

Edit: I misremembered, you need to play on normal or hard to get the best ending

One aspect that was not good when it came out and isn't good today: You need to play on the Hard difficulty to get the best ending. And I seriously doubt that many people got that ending without a guide. You need to reach specific thresholds and do certain actions in the right chapters, making it everything but clear how to reach that ending.

And last but not least: the music is one of the best of the Midi era. The simple but satisfying melodies evoke a lot of emotions in me, even now years later. They effectively use the music to convey the emotion of the situation.

What fascinates me about this game is that they managed to make the game mechanic fit to the story so well. You need to train the warriors but then let them go, because Odin needs Warriors.

Spoiler for the full story for a great example of ludonarrative harmony:You learn in the late game, that the big difference between the gods and humans in this world is that gods are static, but humans can evolve. You training the future Einherjars is necessary because they can't grow later on, when they are in Valhalla. Odin himself was half human, which made it possible for him to grow when he was younger and ascended to a much more powerful godhood then the other Aesiers, so he got to be the ruler. But by ascending he also forfeit his human part and can't grow stronger any longer. Thus Odin is always watchful for any other powerful human, that could become a danger to him by becoming too powerful and ascending as an even stronger deity than him. This fear made him steal one of the artifacts that stabilize the realms, ultimately setting Ragnarök in motion himself. So bonus points to the game for portraying Odin as he is in the Eddas: a powerful scheming & manipulating mastermind and ultimately responsible for Ragnarök himself due to his scheming.

If you like JRPG even a little, I highly recommend to try this game via emulation or playing the remaster on PS4/5, because it really is a great game with a great (albeit deprimistic) atmosphere.

TL;DR: great music & atmosphere, nice interplay of story and gameplay for ludonarrative harmony, sadly need guide to reach best ending

 

I highly recommend this game to all those who want to have a more wholesome game and bemoan that so often we can just solve things by violence. In fact, that is one of the main ethical points of the protagonist: he doesn't want to use violence. The problem is just, the world is ending and a hero is needed. And what is a hero who doesn't wield a sword and uses that sword? Well, play this game and find out if the protagonist can stay true to their convication or not.

The protagonist is a bard or in fact The Bard, no other name given. Every problem the bard encounters is solved by what the bard can do best: singing. This is represented by you selecting the note for his singing via a radial menu, using either mouse or gamepad stick. The developers managed that this simple mechanic didn't feel annoying to me over the roughly 10 hours playtime. Instead they reused/recontextualized it in different ways multiple times, so that it doesn't felt overused. In general this is an easy game without really difficult parts besides some rythm parts. But even then you don't need to hit the right note by ear, it is shown which note to hit like in other rythm games.

It is sometimes a silly game, but silly in a wholesome way. Where I often couldn't stop smiling due to the siliness. Like who has ever heard of singing coffee pirates? Or the fact that there is a dedicated dance button, which you can press nearly at all time, making some cutscenes a bit less serious. It feels similar in a way to Night in the Woods regarding the atmosphere and talks between the main characters.

This game is not however for people who want to have action sequences, a realistic graphic or can't stand some silliness in their games.

70
Grim Fandango (self.patientgamers)
 

One of the games that cemented Tim Schafers reputation for creating fantastic games. This is a classic Point & Click adventure from 1998, so keep a spoilerfree guide open if you aren`t up for trying each item combination.

In a little longer than 10 hours Grim Fandango tells the story of Manny Calavera. He is a guide for the dead working in the department of death... selling them packages how to reach their after life depending on how good they were on the other side. Sadly Manny isn't doing so well, he only gets the loser souls who aren`t worth anything. But this is only the beginning, you will puzzle your way all around the afterlife, through cities and forests and oceans. And you will learn that Manny is a suave and cunning businessman who manages to turn nearly every situation to his advantage.

The underworld is astethically styled after the aztecs and wonderfully brought to life by the story. The dead built their own unique society with the same vices already present in the living world. the atmosphere is a little grim noir themed, but still with humor in it. While the polygon count on the characters may be low, the world itself is beautifully pre-rendered.

 

This game probably is not that unknown, considering it sold more than 1 million copies, but I still recommend it because it fantastically showcases the power of the human mind for anthropomorphism. The game is only made up out of rectangles. So graphicwise, a potato could run it.

The charm comes from the narrator and the characters (meaning the colorful rectangles you can control) he brings to life. The game is a platformer where each character has a special skill (can jump high or be a trampoline to others, etc) and you need to find the right combination of combining their abilities to reach the goal of each level.

The story isn't anything great, but with the narrator it feels much more emotional and at the end you don't see a small red rectangle, you see Thomas, who is not alone anymore, because he found some friends.

 

The game is a 2D side scroller where you can create clones of yourself which mimic your movement and you can also swap into those clones to solve puzzles with switches and pressure plates to find out what happened on a derelectic space station stranded on a planet. Fitting to the central mechanic is also a bit philosophy about what is the mind etc. involved, but not as explicit as in Soma.

The puzzles are not so convoluted that you don't understand what you need to do, but also not so easy that it's just busywork. The art style is a bit different, because they modelled everything in clay and then digitized it, leading to a pretty unique style. Together with the sparse lightning it creates a wonderful eery atmosphere in the space station. The story plays into this atmosphere, but it is not the main focus of the game. Still, I found a certain philosophical concept they introduced fascinating, because I never thought about it.

story spoilerNamely, the concept of minds without senses and the concept of the great chain they developed out of this. In the middle of the game you learn that the planet is not without life at all. But it is life in the form of rocks that don't have any sensory organs but are telepathic in their surrounding area. Which means they don't have any feeling for where the other rocks are, but just that they can speak with some and don't speak with a lot of others. But in a long chain they can speak over vast distances. When they are taken for studying by the humans, they realize that they got cut off from that great chain and wonder what could be the reason. Only later do they find out it was done by another life form, us humans. And we exemplify completely alien concepts to them: none telepathic and apparently able to interact with something called "space".

So all in all it is a fun little game of around 5h with a little bit of philosophical concepts if you want to think about it or just some neat puzzles and atmosphere if you don't.

 

Eternal Darkness is a game for the GameCube and was the first Nintendo published game to receive a Mature rating by the ESRB. If you play the game today, I think most will agree that that rating was a bit too much. But the damage was already done, the game didn't sell enough copies and was a commercial failure. A decade later, two attempts by the game director to finance a successor via kickstarter failed, so it seems the game is as cursed as its protagonists.

But why do I recommend it here to you?

Because it has a great story and atmosphere (two big criteria for me in games) and it also has a fascinating (but sadly underused) magic system. The magic system is based on runes, which you can freely combine to try and cast a spell. You will also find translations of a rune and the recipes for spells, but in principle you could cast every spell if you have access to the runes and want to try things. The runes correspond to either a verb or a noun. If you combine Protect with Self, you will cast a shield on you. If you instead combine Protect with Area, you will place an enemy damaging area on the ground. Sadly they did not utilize this magic system to do many interesting things, as you can only combine one verb with one noun and that's it. You will find greater magic circles where you can put in more runes and in principle could cast more complex spells. But alas, they only allow you to put more Pargon runes, which just increase the power of the normal spell. Since every rune is voiced after you cast a spell, I think the last memory of my dying brain will be pargon, pargon, pargon...

The game is horror themed but doesn't include jump scares (with one exception), but instead tries to unnerve the player via sanity effects, as befits its name. Sanity is one of the resources next to health and mana and when it gets low, the chance increases that something will happen, maybe while changing the rooms you will enter an upside down room or your controls will be mirrored. They even included some meta fourth wall breaking stuff like decreasing sound. But nowadays those will not work on you any longer, as the interface looks different today. But still, the goal was to fuck with the players mind and that they achieved. You often question yourself while playing: is that real or not? Which is a masterfully done mechanic for a cosmic horror game.

And did I mention that they patented this and thereby hindered other developers from doing fun stuff like that? Maybe it was deserved karma that the game failed...

But now onto the story and atmosphere: in the game you don't fight against a cosmic horror, but instead three. They each keep one other in balance, so that no one can get the upper hand without being overpowered by the third one. But there are plans in motion to topple this delicate balance. And you are only able to interfere with these plans, because you are the pawn of anotger ancient one yourself. The binding element throughout the story is the Tome of Eternal Darkness, which binds the wearer to it in a nice little ritual with a floor of eternal damned souls and architecture made of bones, oh and did I mention the suspiciously agonized looking statues of the former hosts? Oh and did I mention that the book is bound in human leather and bones? Yeah, your patron isn't exactly nice either. Armed with this good book you fight and puzzle your way through different places around the world which you visit multiple times at different epochs from antiquity to our modern era.

This cosmic horror atmosphere of never really being totally in control is in my opinion wonderfully captured in this game. And due to time shenanigans, it is also made clear, that the power scale is so far outside of humans reach, that cosmic horror insanity is the only sane response.

The controls aren't exactly the strength of the game, but it is functional after getting used to them. If you want to play it nowadays, emulation is probably the easiest way to do that. I used that and was glad for the additional save states and higher resolution.

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