Krudler
Protip... Long zip tie and cut teeth into the edges with little snips.
Think about how fast a point on the equator of the Earth moves relative to a point a few cm away from the North Pole.
In one full rotation of the Earth, the point on the equator will have traveled 40,000 km, and the point by the North Pole will have traveled a meter.
So... it's that it's a useless way to express rotation.
Would I get a tattoo, no? Do I like them on others? Sometimes yes, sometimes no.
I have never thought that they were particularly creative, if anything I always felt quite the opposite.
That feeling was confirmed when I was invited to a tattoo expo with a friend, there were perhaps 70 exhibitors, and all of them had the exact same or highly derivative trendy designs, and I think two of the exhibitors had unique art. That really said a lot to me.
Boost died today. I'm done with Reddit forever.
When the API fiasco went down, I backed away from all the communities I created over a decade ago and just walked away from modding.
Now I go to not participating.
I hate Reddit, and I have fun memories at the same time. I was like the 50th sign up, I even emailed spez his own source code because he had his web server badly configured to report verbose errors.
Oh well.
You can see that underneath the hideous butchering, she was probably a gorgeous woman in her natural form.
For fuck sakes, can we not do this on Lemmy
The concern is valid but "You can't post from behind a VPN" and "I'm being silenced" are two very different things.
The most sinister is an almost inescapable one, where companies intentionally build things (larger appliances are a huge offender) to fail within 3 to 5 years.
It's the "a poor man can't afford cheap shoes" thing.
They love to "sell" this concept that making items cheaper means consumers can more frequently replace as their styles change. Fuck you, give me a white fridge that never breaks, I don't care if I have to pay double up front.
That's it in a nutshell.
I had to implement the system in a special way, but that's due to the nature of the lottery industry, auditability, security, etc being critical.
There was really two systems at play. One was a "entry code" that the player would acquire either by scratch ticket or other means which they would enter into the system. That would tie their entry to an outcome. The winning decision could have been predetermined at the time the codes/entries were generated, or there could be an instant probability-based determination on the server end.
At any rate, what would be presented to the user then is the ability to drop 10 little pucks anywhere they want, and watch them fall and bounce around, but regardless of where they dropped them, they were going to in the same bins either way. Then the prize would be revealed.
At the time there was no easy physics systems, so I had to code my own but it wasn't that hard. I just brute forced it to drop a million pucks overnight, going left to right in tiny sub pixel increments. Built a table of animation strings which provided a convincing animation for the puck to go into any bin, regardless of where the player dragged it in the interactive portion of the play.
In the end, even though it was an incredibly innovative lottery product at the time, the first of its kind actually, we could not deploy because every state/intl lotteries thought it was far too convincing that the player had influence on the outcome, even though it was fully disclosed no action that their actions had no bearing on the outcome.
I just want to say, having worked in the lottery industry and having made one of the first predetermined pachinko games, it's actually fairly easy.