Khrux

joined 1 year ago
[–] Khrux@ttrpg.network 15 points 4 days ago (3 children)
[–] Khrux@ttrpg.network 2 points 4 days ago (1 children)

Do you mean should add RCS as in they're expected to, or should add RCS as in "that would be wise"?

[–] Khrux@ttrpg.network 52 points 1 week ago (1 children)

There's a book called Tabletop Role-playing Therapy: A Guide for the Clinician Game Master by Dr Megan A. Connel that's a really standout resource about this, she appeared on the official D&D podcast a year or so ago talking about it.

I'd say that this is more a resource for therapists to use TTRPGs than it is for DMs to act as therapists for their players. There's a fine line between accommodating your players' preferences and needs and providing unwanted therapy; if you want to actually put any therapy techniques into your game, ask your players approval first.

[–] Khrux@ttrpg.network 10 points 3 weeks ago

A good way to tell the difference between a bee and a wasp is hair. Bees are fluffy like a cute little dog. Wasps are hairless and cruel like my father, who I become more like every time I look in the mirror.

[–] Khrux@ttrpg.network 4 points 3 weeks ago (2 children)

This gave me flashbacks to being on Reddit with the cult of Keanu Reeves. I respect the man but if he's shown too much love puts him in a situation where anything he does will be scrutinised.

[–] Khrux@ttrpg.network 15 points 3 weeks ago (2 children)

The world has been giving them nothing but praise for like 5-6 years now, I think that's all.

[–] Khrux@ttrpg.network 29 points 4 weeks ago

I'm less worried about the idea that people are charged groceries based on income and more worried based on need.

Will the person who buys cigarettes twice a day pay more than the person who pays once a fortnight because it's clear that they require it more? Will the shopper of the family of 6 pay extra because they don't have the time or energy to drive to the next place that offers groceries without this system?

Introducing this based on income seems like a sugarcoating of something far more insidious.

[–] Khrux@ttrpg.network 3 points 4 weeks ago (1 children)

I moved to Bristol, UK around 3 years ago and joined here around 1 year ago. I've never been able to tell if the world has just become more pro anarchism / communism or if both Lemmy and Bristol are so strongly intertwined with those mindsets. I'm always amazed by the intense parallels between here and Bristol that I'd never seen between the internet and a physical place before.

[–] Khrux@ttrpg.network 10 points 1 month ago

I don't want to throw the word enshitiffication around, especially when I'm not sure if I can spell it, but the platforms that people jump ship to when that happens are probably especially vulnerable to people jumping ship again.

I can't imagine Mozilla effectively marketing Firefox as anything but the bullshit free browser, and when they lose that, people will just move to the next actual bullshit free option.

[–] Khrux@ttrpg.network 6 points 1 month ago

This film won't happen. Skibidi toilet had 15 mins of fame for generation alpha and only had legs from older generations not understanding it because it's toilet humour and absurd.

The kids already don't care about it. If the Minecraft movie went through development hell for 10 years, this movie is not getting made when they realise the kids already don't give a shit.

[–] Khrux@ttrpg.network 32 points 1 month ago (7 children)

Yeah the fact it's called a small moon is slightly deceptive to us because our moon is absolutely huge as far as moons go. The natives of the SW universe would be used to much much smaller moons.

For reference, our moon is 3475km across and the death star is 150km across, so it's diameter is 23 smaller. It's also weighed at about 900million tonnes or 9*10^14kg.

If I'm right (which I'm likely not). g=(GM)/r² or g=(6.66710^-119*10^13)/75².

That's a gravity of 1.086x10^-5m/s² or if I round with pure disrespect for physics, 100,000 times weaker than earth's gravity. Essentially it's totally negligible compared to their artificial gravity. Hell, I don't even think a marble on the floor would overcome it's own grip and roll towards the center of the space station.

My maths is almost certainly wrong somewhere here, I failed it badly.

[–] Khrux@ttrpg.network 8 points 1 month ago

This is also probably off topic because I can't load the YouTube video.

I was talking about the second Dune film a little while back and saying how much I enjoy a well realised world that doesn't try to convey itself by comparing itself to ours. I get the same feeling watching Dune and Lord of the Rings as I do when I watch a film from a culture I'm not familiar with; a sense of needing to adjust to their way of storytelling.

Pairing this with what you mention which is basically extra subtle show don't tell, and you end up with something I absolutely adore, which is a story in a fully realised culture I know nothing about, that understands that the bare minimum amount of that culture I need to understand to fully enjoy the story can be the best amount to have.

I was going to say how rare this is but thinking about it, it actually isn't. Tolkien's cosmology is fully realised and vast yet I learnt basically no fluff about the world that wasn't necessary to the story. Sometimes I just had to make peace with the fact that I didn't understand the cultural context, I could only measure it's importance in the attitude of the characters.

That's the shit I love.

 

This is for D&D 5e.

I'm currently making a reoccurring antagonist NPC that is a master thief. It's CR 6 and I want it to be capable of making three attacks per round like multiattack but also have their thief subclass's enhanced cunning action with fast hands.

This would normally mean they'd get 3 attacks and a varying options for bonus actions, however I'd want them to be able to trade up to three if these attacks to have more uses of cunning action (this would of course stack the ability to dash 4 times per round but I'd just not do that while running the monster). They also have a special once per day ability that I'd want them to be able to swap a single attack for.

It got me thinking, instead of trying to make an unwieldy combination of multiattack, a special action and cunning action, could I just give them three actions?

The simple way this NPC works that I want them to pick 3 options from:

  • Dagger
  • Crossbow
  • Special action
  • Dash
  • Disengage
  • Hide
  • Make an ability check
  • Use an object
  • Use a set of tools

At this point, what do I actually lose from letting them take 3 actions? They aren't a Spellcaster so I'm not worried about them throwing out three fireballs or the like.

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