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A community for discussion, questions, tools, or advice regarding being a Dungeon Master (or Game Master) for Dungeons and Dragons or RPG's in general

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founded 1 year ago
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Welcome to Dungeons and Dragons - Chat, a /c/dnd Networked Community

This community is for those that want to learn and share ideas regarding being a Dungeon Master in Dungeons and Dragons. Much of what you learn here can also be applied to being a Game Master in other TTRPGs.

There are 3 types of posts here:

  • Questions

These can be from beginners asking about the most simple of issues, to masters. It does not matter but be constructive and never discourage those that are new to the hobby.

  • Tips/Advice

These are preemptive posts where more experienced DMs can share their advice and tips for running the game. Be sure to emphasize that this is YOUR way of doing things and is not prescriptive on HOW to run the game.

  • Tools

These are posts regarding tools, both official and 3rd party that a DM can use to better run their games. BE SURE to adhere to the rules in the side bar regarding piracy. DO NOT link to sites that host pirated content as a "tool"

Please read the sidebar and familiarize yourself with our rules, and visit the other communities in our network!

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Early on in my current campaign my players were sent on a quest by a wizard friend of theirs, he gave them a sending stone so he could keep in contact with them. After that quest ended my players got a nice big downtime, 1 month. One of my players, who owns a tavern, asked to dedicate that downtime to finding some more sending stones, one for each player and the pairs to be held by the barkeep NPC she employs. I rolled on the tables in XGtE and got a price that they could afford.

Are there any unforeseen downsides in letting them spend all their money on sending stones? I know this effectively gives them party wide telekinesis but since they're using this NPC as a telephone switchboard (literally how they pitched the idea) I can reserve the right to say he's busy and can't forward their messages.

I decided to give them the stones and then ran a session, they got separated for a few minutes and spent most of it talking through that npc to each other instead of trying to solve the problem that separated them. They've implemented a rule that he needs to write down what they say and relay the message exactly. 10/10 it was quite funny. Try doing this with your players.

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I'm running a newly created campaign (2 sessions yet), and my players asked, if they should check the new contents, or am I planning to migrate to the PHB 2024 edition.

Any thoughts? Are you guys planning to move?

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Which do you prefer? I've been using milestones in my campaign, but can see why XP could be cool to use.

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This is for D&D 5e.

I'm currently making a reoccurring antagonist NPC that is a master thief. It's CR 6 and I want it to be capable of making three attacks per round like multiattack but also have their thief subclass's enhanced cunning action with fast hands.

This would normally mean they'd get 3 attacks and a varying options for bonus actions, however I'd want them to be able to trade up to three if these attacks to have more uses of cunning action (this would of course stack the ability to dash 4 times per round but I'd just not do that while running the monster). They also have a special once per day ability that I'd want them to be able to swap a single attack for.

It got me thinking, instead of trying to make an unwieldy combination of multiattack, a special action and cunning action, could I just give them three actions?

The simple way this NPC works that I want them to pick 3 options from:

  • Dagger
  • Crossbow
  • Special action
  • Dash
  • Disengage
  • Hide
  • Make an ability check
  • Use an object
  • Use a set of tools

At this point, what do I actually lose from letting them take 3 actions? They aren't a Spellcaster so I'm not worried about them throwing out three fireballs or the like.

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What is the best way to determine this? Is a flat number best, or should it be based on one of the user's ability scores?

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submitted 1 year ago* (last edited 1 year ago) by koinu@lemmy.world to c/dm_academy@lemmy.world
 
 

For those of you who don't know about this yet, this is Fast Character! Quickly generate a DND 5e character for your campaign! As a DM, I've been using it to make NPCs in an army that my characters are fighting against.

I hope you can find it as useful as I did :)