this post was submitted on 26 Nov 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] Rekorse@sh.itjust.works 5 points 1 hour ago (1 children)

The last bit is what killed world of Warcraft for me. When it changed from a world with the same people in it everytime, to automated group finders combining every possible world anyone could be in.

Not only will you never see those people again, for a while it was literally impossible to talk to them or friend them.

When they put out classic wow again, they updated it to have all these "new quality of life" features.

Thank god for private servers.

[–] JasonDJ@lemmy.zip 4 points 52 minutes ago* (last edited 51 minutes ago)

There's some rose-tinted goblin welding goggles there.

Pugs for 5-mans used to be a huge pain in the ass. Especially for lower-level dungeons or for DPS classes (and especially the boomkins, the fury warriors, and the ret pallys).

Remember spamming city chat, LFG BFD?

And if you were a warlock, you were expected to run all the way there (remember not getting mounts until 40?), and wait for two other people, so you could summon the last two?

I haven't really played much since TBC, or at all since LK. LFG was a huge improvement. It had flaws, for sure...it did break the community a bit, as you said...but it made the game playable for people who didn't have hours to commit to getting ready for a 5 man dungeon.

[–] Fleur_@lemm.ee 8 points 9 hours ago

Man I should boot up TF2 again

[–] Dasus@lemmy.world 21 points 16 hours ago (1 children)

"but my community used to be made out of 12 people!"

Well too bad. That's why you're here on Lemmy now. You dislike strangers and love familiarity. I on the other hand love strangers and chaos. That's why I was on Reddit.

[–] Croquette@sh.itjust.works 18 points 15 hours ago (5 children)

I mean, we can have both. Community servers and official matchmaking servers.

But for the sake of money, community servers are gone.

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[–] Duamerthrax@lemmy.world 20 points 19 hours ago* (last edited 19 hours ago)

Yup. Matchmaking is very lonely.

[–] Adix@lemmy.blahaj.zone 55 points 1 day ago (2 children)

Great, the loss of community now extends to video games as well

[–] drunkpostdisaster@lemmy.world 0 points 9 hours ago* (last edited 9 hours ago)

You ate being isolated so no one will miss you when the government/corporations/they/whoever get you

[–] raspberriesareyummy@lemmy.world 35 points 22 hours ago (4 children)

That first bit is a pretty accurate description of a lot of early online gaming.

[–] Donkter@lemmy.world 3 points 2 hours ago

That was a big pull of WoW. You type "lfg" once in all chat and that could send you on a 20 year relationship with a guild with people who end up becoming your best friends.

[–] Leviathan@lemmy.world 1 points 9 hours ago

I'm playing a mobile game that's pretty much exactly like that first part.

[–] Hackworth@lemmy.world 7 points 19 hours ago* (last edited 18 hours ago) (1 children)

I knew most of the experienced bards on my EQ server in '03. Half the reason I bothered to develop my character was to try and keep up with them. Now pretty much the only thing that'll keep me playing online multiplayer is casino gamification, so I don't start.

[–] raspberriesareyummy@lemmy.world 3 points 16 hours ago

long live (classic) EQ :)

[–] DontMakeMoreBabies@lemm.ee 4 points 18 hours ago (3 children)

Definitely describes my early Team Fortress Classic/TF2 time back in college. I'm actually still steam friends with folks from that time and I definitely still rock my "clan tag"! Sort of lame if kids don't have a chance at the same thing...

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[–] BigBananaDealer@lemm.ee 9 points 18 hours ago

i was having lots of fun talking to people on call of duty until the game ended and it put in a completely new lobby. what the fuck happened?

[–] Dyskolos@lemmy.zip 73 points 1 day ago* (last edited 1 day ago) (17 children)

Pretty solid. Explains why i stopped liking online-games which i was so damn passionate about 20yrs ago.

Beside being unable to compete with the youngsters 😁

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[–] BoxOfFeet@lemmy.world 41 points 1 day ago (1 children)
[–] Corgana@startrek.website 3 points 2 hours ago

For years I had thought I got old and don't have friends who play games as much anymore but this meme made me realize it's that I wasn't making new gaming friends.

[–] umbrella@lemmy.ml 42 points 1 day ago (1 children)

nice observation by anon.

i miss making friends in games and couldnt quite put my finger on why matchmaking was much worse and unfun than old multiplayer and this is it.

[–] stinky@redlemmy.com 20 points 1 day ago (7 children)

They've abstracted away the social element. It takes so much work now to make a friend. After a game ends there's perhaps a summary screen or lobby, so you can add another player to your friends list, but you have no way of discussing that with them. Anytime I get a friend request, I think, who is this? Why are they friending me

[–] FellowEnt@sh.itjust.works 1 points 5 hours ago (1 children)

One of the cool things about lobbies in VR is fist bumping to make friends, it's a beautiful mechanic

[–] stinky@redlemmy.com 1 points 2 hours ago (1 children)
[–] FellowEnt@sh.itjust.works 2 points 1 hour ago

Population One, and a few others I think

[–] nutsack@lemmy.world 1 points 14 hours ago

i tried just adding random people and once some japanese guy accepted and would play with me for a few days and speak words i did not understand

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[–] Sparkega@sh.itjust.works 10 points 22 hours ago (1 children)

Gamespy back in the day. Could make core friends and join the same servers across games.

[–] JasonDJ@lemmy.zip 1 points 46 minutes ago

Before that...QuakeSpy.

Quake kicked ass and defined my childhood and my adulthood. I was like 10 when that game came out.

I wanted to play that game so bad but my dad was hogging the phone line all the time!

So...I did some reading online. Found out how to build a simple network. Went to the computer fair and got some network cards that did 10BaseT or 10Base2. Went to RadioShack and got some coax, bnc ends, and terminators. Installed WinRoute on my dad's computer. Set it up to share his internet so we could both be online. Set it up so his computer would automatically dial when I wanted internet if he wasn't online yet.

Nearly 30 years later and now I'm a Network Architect.

[–] dat_fast_boi@lemmy.world 9 points 22 hours ago

I'd say Minecraft's multiplayer experience is close to what Anon describes as "good multiplayer", probably because it hasn't changed much in 15 years - there's not even an in game server browser (at least on the Java edition), and playing Minecraft in and of itself is usually a big time commitment so you're more encouraged to find a couple of servers you like and stick to them.

However, the last time that I feel like I integrated into a server's community was 4 years ago - a blank server list doesn't really encourage you to go looking for more, and it's been harder to commit time as I get older and have more responsibilities (that I ignore anyways, but still).

I think Lethal Company also has a lobby system without matchmaking, but I haven't played it so I don't really know.

[–] Kyatto@leminal.space 165 points 1 day ago* (last edited 1 day ago) (5 children)

Game companies have definitely done their best to try and make multiplayer gaming more and more lonely. I settled in quick to single player cause at least I could have fun and not simultaneously be lonely and dominated by some hyper competitive toxic game matched tryharding BS.

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