this post was submitted on 21 Nov 2024
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[–] orca@orcas.enjoying.yachts 19 points 3 hours ago (1 children)

The inability to download from their servers means that players are eating up refund time sitting around waiting. So now there are players that haven’t even gotten to play yet and can’t get a refund through Steam.

I swear companies are just fucking trolling us at this point.

[–] SirSamuel@lemmy.world 8 points 2 hours ago (2 children)

Didn't this happen with the last MSFS? I seem to remember Steam extending the refund period for that game. But I could've dreamed that

[–] PerogiBoi@lemmy.ca 2 points 2 hours ago

I had this exact same problem with the last MSFS. I bought it 4 months ago and never could download the content. The game crashed something like 5 times before I was able to actually get the loading screen to open. Then it was off to the races downloading 150gb of content from M$ servers at a blazing 320kbps.

Figured I’d cut my losses and refunded before my 2 hour window so I could use that money to purchase an actual flight simulator (XPlane 12)

[–] Artyom@lemm.ee 35 points 4 hours ago

World's 2nd most popular cloud infrastructure company is unable to deploy their own software on their own cloud infrastructure.

[–] superkret 31 points 8 hours ago (2 children)

If the servers can only handle a certain number of players, then they should only sell a certain number of licenses for the game.
Then, when concurrent player numbers drop over time, they can release more.

But no, they'll happily take the money from everyone on launch even though their servers can't handle the load.

[–] dan1101@lemm.ee 3 points 2 hours ago (1 children)

They probably didn't know how many players their servers could support. This was one way to find out.

[–] PerogiBoi@lemmy.ca 3 points 2 hours ago

Any company worth any money does stress tests of their servers to simulate different scenarios with different loads.

Either they were overconfident, or simply didn’t think QA testing was necessary or worth the cost.

[–] DrCake@lemmy.world 14 points 5 hours ago (1 children)

Could you imagine the possibly equally as bad reception if a digital game was limited? Then add in that you’d get scalpers trying to sell steam keys for stupid money.

This is just another example of why you should wait a while before buying a new game, even sequels.

[–] INHALE_VEGETABLES@aussie.zone 5 points 4 hours ago

Want to sell: Microsoft flight simulator license DM me to discuss price.

[–] DmMacniel 5 points 7 hours ago (1 children)

Is the content from the previous flight simulator compatible with 2024 or do people have to remake and rebuy everything again?

[–] PerogiBoi@lemmy.ca 3 points 3 hours ago (1 children)

Remake and rebuy everything of course. Did you expect backwards compatibility? Where’s the money in that?

[–] myersguy@lemmy.simpl.website 3 points 1 hour ago

Except that's not the case according to the Flight Simulator 2024 FAQ

For any content you purchased outside of the simulator, the Community Folder will continue to work as it did in MSFS 2020. Any content in your MSFS 2020 Community Folder can simply be copied over to the new MSFS 2024 Community Folder, and the vast majority of that content should work in MSFS 2024. For any content you purchased in the Marketplace in MSFS 2020, that content will show up as owned in the Content Manager (in MSFS 2024 called “My Library”) at launch for you to use in MSFS 2024, and the vast majority of that content should work in MSFS 2024. This availability does not require developers to sign off on their content.