this post was submitted on 30 Aug 2024
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Or even a decade ago. Dark Souls 2 had some enemies' attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.
Weapon degradation was also tied to framerate :(
Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?
Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely
At least Gearbox isn't spending a year+ denying that the problem exists.
Huh, now i know why that particular enemy are janky as heck in every aspect.