nicerdicer2

joined 7 months ago
 

What do you do when you have a pretty comfortable swivel chair but want to move it around like an office chair? You bulid a six wheel flatbed trailer for it.

The swivel chair is attached with zip ties so it could be removed any time without damage to the chair. Now the chair has two functions: swinging/ swivelling and moving around. The part underneath the chair can be used as additional storage space as it moves around with the whole contraption.

 

Ein interressanter Artikel über Tiny Houses. Die Erkenntnis daraus sollte aber eingentlich jedem klar sein: Tiny Houses wirken nur dann, wenn um sie herum viel Natur ist und wenige Nachbarn.

Alternativ könnte man ja auch viele Tiny Houses übereinander stapeln und mit einem Treppenhaus und einem Aufzug verbinden. Ob sich so etwas durchsetzen würde?

In diesem Zusammenhang noch ein Artikel über den Trend des Minimalismus aus dem Jahr 2020:

https://www.zeit.de/zeit-magazin/leben/2020-01/minimalismus-marie-kondo-aesthetik-selbstinszenierung-snobismus/komplettansicht

[–] nicerdicer2@sh.itjust.works 1 points 2 months ago (1 children)

I didn't know. I thought it was some old painting which depicted something in a totally different and unknown context, like so many others in this communtiy. It is never too late to learn.

 
 

How jumping spiders reveal an entire secret world of colors.

[–] nicerdicer2@sh.itjust.works 0 points 3 months ago (1 children)

Stell dir vor, es ist Europameisterschaft, alle träumen vom nächsten Sommermärchen und es gibt nichts zum Grillen! Für Millionen Menschen in Deutschland ein echtes Horrorszenario, das tatsächlich eintreten könnte.

Boah, schlimm. Und alles nur, weil keiner mehr arbeiten will! Dabei kaufen wir doch schon alle beim regionalen Land-Metzger, wegen des Tierwohls und auch wegen der Arbeitsbedingungen. /s

Wenn es einem so wichtig ist, Fleisch zur EM parat zu haben, dann könnte man dieses ja auch vorab kaufen und einfrieren. Oder man erweitert mal sein kulinarisches Spektrum und probiert etwas neues aus. Mittlerweile sind vegane Alternativen ja ganz passabel geworden.

2
Hotwheels (sh.itjust.works)
 

cross-posted from: https://sh.itjust.works/post/18900173

In addition to my last post I want to share another work with you all. I created a toy car from my exsisting model and I also made a packing for it in the style of a Hotwheels toy car packing as if they would have made it.

For the general shape of the cardboard I found a template on the internet. Apparently I wasn’t the first one that came up with the Idea of creating a toy car version of a casual vehicle. This template saved a lot of time in guessing the correct measurements and proportions.

The rendering of the car on the packing was rendered with EVEE since it must not be too realistic. The cars depicted on these real packings are detailed, but look more like a colored illustration, also there are no enviromental reflections. The glass (windshield) is opaque. I added the „Space Star“ writing to the number plate, which usually would be on the trunk door. Without the number plate the picture of the car would be somewhat empy, although the depictions of cars from genuine Hotwheels packings don’t show number plates since these are mostly racing cars - or at least not boring everyday cars.

With EVEE I was able to render the scene without any background because the rendering was put onto the cardboard design which I created in Affinity Designer entirely.

For the bilster packing I used the subdivison surface modifier for smoothness and the solidify modifier to add a little bit of thickness.

To make my car model appear like a toy car I had to apply some changes to it. The most noticeable one is the tires. I found out that toy cars only have a few basic tire designs which are shared between all kinds of cras. I made another set of tires with the help of the array modifier. Additionally to that I made the tires way wider than they would be in real life. The original car model has raher thin tires.

Another thing I did was to remove all additional things like the decals, the windshield wipers the number plates and the antenna. Also I changed the material of many plastic parts (e.g. the mirrors) to the color of the paint. Usually the scale of these toy cars is 1:64. That means the length of the car is about 6 cm or 2.36 Inches. There are not many details visible.

I changed the material properties as well. The head and taillights of reals toy models seem to be painted on, so I scaled down the transmission value and scaled up the roughness value for these materials.I changed the chrome material to a less reflective one as well.

For the composition of the packing and the unpacked toy cars I choosed a road area rug. I guess many of you had one of these - at least I had one. For the fluffiness effect I used hair particles. Since it was not possible to find a good picture on the internet I was forced to re-draw the carpet using a blurry picture as a template. I did that in Affinity Designer. Then I used that drawing as an image texture. The carpet has 8 million hairs (at 10 million my laptop crashes) and working with that many particles was a pain in the ass. I saw the spinning beach ball a lot. Maybe that is the one of the reasons why desktop computers still have a place.

For all renderings I used Cycles.

I didn’t track time so I don’t know how long all of this took me. What I can say is that the drawing of the carpet took me about 9 hours, and the setup with the hair particles took almost all weekend.

 

In addition to my last post I want to share another work with you all. I created a toy car from my exsisting model and I also made a packing for it in the style of a Hotwheels toy car packing as if they would have made it.

For the general shape of the cardboard I found a template on the internet. Apparently I wasn’t the first one that came up with the Idea of creating a toy car version of a casual vehicle. This template saved a lot of time in guessing the correct measurements and proportions.

The rendering of the car on the packing was rendered with EVEE since it must not be too realistic. The cars depicted on these real packings are detailed, but look more like a colored illustration, also there are no enviromental reflections. The glass (windshield) is opaque. I added the „Space Star“ writing to the number plate, which usually would be on the trunk door. Without the number plate the picture of the car would be somewhat empy, although the depictions of cars from genuine Hotwheels packings don’t show number plates since these are mostly racing cars - or at least not boring everyday cars.

With EVEE I was able to render the scene without any background because the rendering was put onto the cardboard design which I created in Affinity Designer entirely.

For the bilster packing I used the subdivison surface modifier for smoothness and the solidify modifier to add a little bit of thickness.

To make my car model appear like a toy car I had to apply some changes to it. The most noticeable one is the tires. I found out that toy cars only have a few basic tire designs which are shared between all kinds of cras. I made another set of tires with the help of the array modifier. Additionally to that I made the tires way wider than they would be in real life. The original car model has raher thin tires.

Another thing I did was to remove all additional things like the decals, the windshield wipers the number plates and the antenna. Also I changed the material of many plastic parts (e.g. the mirrors) to the color of the paint. Usually the scale of these toy cars is 1:64. That means the length of the car is about 6 cm or 2.36 Inches. There are not many details visible.

I changed the material properties as well. The head and taillights of reals toy models seem to be painted on, so I scaled down the transmission value and scaled up the roughness value for these materials.I changed the chrome material to a less reflective one as well.

For the composition of the packing and the unpacked toy cars I choosed a road area rug. I guess many of you had one of these - at least I had one. For the fluffiness effect I used hair particles. Since it was not possible to find a good picture on the internet I was forced to re-draw the carpet using a blurry picture as a template. I did that in Affinity Designer. Then I used that drawing as an image texture. The carpet has 8 million hairs (at 10 million my laptop crashes) and working with that many particles was a pain in the ass. I saw the spinning beach ball a lot. Maybe that is the one of the reasons why desktop computers still have a place.

For all renderings I used Cycles.

I didn’t track time so I don’t know how long all of this took me. What I can say is that the drawing of the carpet took me about 9 hours, and the setup with the hair particles took almost all weekend.

 

cross-posted from: https://sh.itjust.works/post/17781622

This is my latest work - a Mitsubishi Space Star (also marketed as Mitsubishi Mirage) modelled in Version 3.6.9.

It took me approximately 180 hours which spread over the course of 6 weeks (Blender, modelling only) as well as an additional 8 hours for tracing the side, front, back and top view (using Affinity Designer) which I used as reference images to create the general shape.

All details were built with eye measure from photos.

Most of the car is symmetrical, which means that only one half had to be built. I used the mirror modifier for almost everything as well as the subdivision modifier, shrinkwrap modifier (for the decals and the back lights) and array modifier (for the grille and for the heating lines in the back window, also for the wheel caps to an extent).

As mentioned above it took some hours to complete the work. One reason might be that the work process is much slower than anticipated, due to lack of knowing all the tricks and features.

My question to you is: Do you also spend so much time creating your work with Blender?

The result (for the upload I removed the number plates):

 

This is what dominates the news in Germany right now. The right wing party AfD (Alternative für Deutschland - "Alternative for Germany") is showing their fascist intentions. There are eerie similarities to the Third Reich.

[–] nicerdicer2@sh.itjust.works 2 points 7 months ago (4 children)

You will not be able to connect it directly to a computer. In marketing, this will be to meet rigorous water safety standards.

Making devices water-proof is also a marketing scheme to avoid replaceable batteries :

Some manufacturers are already eyeing an exemption for batteries used in "wet conditions" to opt out electric toothbrushes and possibly wearables like earbuds and smartwatches. The exemption is "based on unfounded safety claims," states Thomas Opsomer, policy engineer for iFixit, in Repair.EU's post.

Despite the coming up regulation on batteries and waste batteries by the EU Council batteries in water-proof devices will probably be exempt from being replceable, because the water proof feature of the device cannot be guaranteed. This undermines the right to repair and manufacturers can hope that customers replace their entire devices soon. Making phones water-proof is a loophole to seal off the device so that it is not to be repaired, at least without keeping the water-proof features after repairing.