It shouldn't as long as you make sure that the numeric uid/gid of your user account matches the one from the original system. If that's not feasible then you can chown
the tree.
donio
Table-riffle, split into smaller decks if needed. Easy to learn and not too bad on the cards since you bend them much less than you'd with a regular riffle.
I enjoyed watching this video about how the pros do it.
Did you ever play Chuck Yeager's Air Combat? That was the flight sim of the same era that gave me similar vibes.
Stunts (1990, DOS) is what has stayed with me the most. Crappy graphics, unrealistic controls even for its time, buggy physics (a wrong move could launch you into the stratosphere) but for some reason we stayed up all night taking turns trying to shave one more second off the lap record on our favorite track.
Played Nethack for many years but switched to Crawl eventually. Lately I've been playing Brogue too. Never ascended in any of them but that doesn't keep me from enjoying them.
Must have: HJKL navigation (including diagonal). Big plus: terminal mode. Not a fan of tiles but I've grown to like Brogue's hybrid approach. I think I am ok with it because it's done so tastefully.
I've gotten spoiled by auto-explore and other travel aids in Crawl and Brogue, hard to go back to Nethack now. I am sure there are some variants that have it, I will look around at some point.
For a while I played Nethack using an Emacs interface, that was pretty neat but it hasn't kept up with later versions.
A few communities I am finding on https://browse.feddit.de/:
https://lemmy.world/c/roguelikedev
https://lemmy.sdf.org/c/nethack
https://lemmy.world/c/crawl
https://lemmy.world/c/dcss
I am still on the fence about Catacombs. The concept sounds neat but I think there is also something to be said about planning out your possible routes in the originals. And the art of the full board seems a lot thematic and cohesive.
Does the Catacombs deck bring much new on the card and deckbuilding side?
I love everything Clank though so I think I will have to get it sooner or later, I'm just stalling :)
EXWM. I am a longtime Emacs user so merging the concepts of Emacs buffers and X windows is a huge benefit. Only one set of keybindings to worry about, all of my Emacs window management stuff works for X windows too. One less external dependency to worry about too. In a new environment (like when starting a new job etc) as long as I have my Emacs config I am good to go.
Very nice, what was the score?
If I remember right it's not possible to completely fill the board right? Not enough actions even if you take advantage of every possible bonus.
I am taking this as my permission to play on rookie!
Space Station Phoenix is on BGA too. I prefer it on the table though, easier to see the available sectors, the diplomacy board and player ships. On BGA they had to be tucked under separate tabs to make it fit on the screen. And it's fun to put the little aliens into their cozy new homes.
I made this list for a post over at !gaming@beehaw.org so I figured I'd reuse it here too:
- Sea Salt & Paper - my second favorite small-deck card game after Mottainai. Very addictive!
- Evergreen - a chill drafting game with a spatial puzzle and great components
- Wizards of the Grimoire - 2p card battler with a neat mana/cooldown mechanic
- Space Station Phoenix - An engine builder where you scrap your ships (which also give your actions) to use them as building resources. Looks great on the table.
- For Northwood! - A solo tricktaker that works really well, excellent production. Available as PnP too.
- Tiletum - a Luciani/Tascini euro, love them all, this one is good too. (Don't have Darwin yet)
For Steam in general: If you are not in a major hurry to get a game wait for sales. There are major sales a few times a year and smaller ones all the time. Add games to your Steam wishlist to get notified when it's on sale. Check steamdb for price trends.