this post was submitted on 15 Jun 2023
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submitted 1 year ago* (last edited 1 year ago) by Grenfur@lemmy.one to c/gaming@beehaw.org
 

Hello friends! Is there a lemmy community for roguelikes? I am, in this case, looking for a place focused on more traditional roguelikes (DCSS, CCDDA, BROGUE, etc)

If there isn't one, no worries, send me you're favorite unknown traditional roguelikes. I'll tell you mine. It's called "Empires of Eradia" it's a more open combat focused RL with a unique twist on permadeath. It's got great crafting and a strong focus on risk reward.

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[–] shapesandstuff@feddit.de 0 points 1 year ago

My first real foray into roguelikes was Nethack.

Absolutely overwhelming but bit by bit i figured out the controls and found a decent android client to mess around in.

Never ascended, but had some good runs :)

[–] Ascyron@lemmy.one 0 points 1 year ago (1 children)

Interested! My first roguelike was, well, rogue. Never got overly into it, but spent many many hours playing ADOM, nethack, and others. I hope there's a community already, and if not, let's make one!

[–] kresten@feddit.dk 0 points 1 year ago (1 children)

That's the spirit. I've played dead cells and rouge legacy

[–] shapesandstuff@feddit.de 0 points 1 year ago

Adding to what @Grenfur@lemmy.one says:
Roguelites like dead cells etc draw inspiration and mechanics from roguelikes.
The main differences are rogue etc are tile- and turn based in a sense. Nothing moves unless you move.
And the in depth meta progression in the modern rogue lites wasn't really a thing in roguelikes.

I remember in Nethack you could technically remove some monster types permanently and find "bones" of former runs but that's about it.

[–] donio@beehaw.org 0 points 1 year ago* (last edited 1 year ago) (1 children)

Played Nethack for many years but switched to Crawl eventually. Lately I've been playing Brogue too. Never ascended in any of them but that doesn't keep me from enjoying them.

Must have: HJKL navigation (including diagonal). Big plus: terminal mode. Not a fan of tiles but I've grown to like Brogue's hybrid approach. I think I am ok with it because it's done so tastefully.
I've gotten spoiled by auto-explore and other travel aids in Crawl and Brogue, hard to go back to Nethack now. I am sure there are some variants that have it, I will look around at some point.

For a while I played Nethack using an Emacs interface, that was pretty neat but it hasn't kept up with later versions.

A few communities I am finding on https://browse.feddit.de/:
https://lemmy.world/c/roguelikedev
https://lemmy.sdf.org/c/nethack
https://lemmy.world/c/crawl
https://lemmy.world/c/dcss

[–] Grenfur@lemmy.one 0 points 1 year ago* (last edited 1 year ago) (1 children)

You know, I never got into nethack. I can appreciate it's complexity but it seems just a little too much for me. I've played well over my fair share of crawl though. I don't mind tiles so much when done well but ascii is just as good.

I must admit I'm spoiled not only to auto explore but also to the numpad... dcss always hit that perfect balance of an auto that was fluid and purposeful without diving you into weird situations and feeling inadequate (looking at you Qud, I love your game but your autoexplore is garbage).

I guess I may have to check out nethack again though. Thanks for the suggestion!

Eyy!! Just saw the edit! No idea why those didn't show up when I looked! Thanks you very kindly!

[–] shapesandstuff@feddit.de 0 points 1 year ago

quick Q since I keep reading about it, are Crawl and DCSS the same thing?

[–] shapesandstuff@feddit.de 0 points 1 year ago (1 children)

Oh if you don't know it yet, check out Ultima Ratio Regum.

Still in development but super impressive

[–] Grenfur@lemmy.one 0 points 1 year ago* (last edited 1 year ago) (1 children)

Now we're getting into some B Track RLs! I haven't played URR in ages! It's incredibly ambitious and if it ever gets finished will easily be near the top of the list in the grenre.

[–] shapesandstuff@feddit.de 0 points 1 year ago

I just saw that he implemented ship travel by now, which sounds nuts. I also really hope it gets to a point where a proper game loop works

Probably the one project I've been following the longest.