this post was submitted on 15 Jun 2023
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That's the spirit. I've played dead cells and rouge legacy
Adding to what @Grenfur@lemmy.one says:
Roguelites like dead cells etc draw inspiration and mechanics from roguelikes.
The main differences are rogue etc are tile- and turn based in a sense. Nothing moves unless you move.
And the in depth meta progression in the modern rogue lites wasn't really a thing in roguelikes.
I remember in Nethack you could technically remove some monster types permanently and find "bones" of former runs but that's about it.