Smorty

joined 1 year ago
[–] Smorty@lemmy.blahaj.zone 9 points 2 days ago

snuggles up while aeep hmmnrrzzZzZzZz prrrourrrr prrourrr snnhhzzzazzZZZZz ~~~~~

[–] Smorty@lemmy.blahaj.zone 1 points 3 days ago

Yeah, they make almost everything we live with, so without them we would be done for! /s

[–] Smorty@lemmy.blahaj.zone 1 points 3 days ago

They both look like they really hate this flag.

[–] Smorty@lemmy.blahaj.zone 1 points 3 days ago (1 children)

That sounds actually insane. Do you have a link or something similar? Cuz like woah, for a European this sounds like a shitpost.

[–] Smorty@lemmy.blahaj.zone 1 points 3 days ago

Don't tell him about nightfall!

[–] Smorty@lemmy.blahaj.zone 1 points 3 days ago

Isn't it just blasting water with loads of electricity to split it up? That's how I learned it in school at least. So yeah, just use the electricity directly for now.

[–] Smorty@lemmy.blahaj.zone 8 points 3 days ago

No way! That's so good, we need more words to describe GL! Three isn't enough

[–] Smorty@lemmy.blahaj.zone 15 points 3 days ago (2 children)

What is GL? I know OpenGL, but GL by itself is a new letter combo to me.

[–] Smorty@lemmy.blahaj.zone 3 points 3 days ago (2 children)

What does cuss mean?

[–] Smorty@lemmy.blahaj.zone 10 points 1 week ago (1 children)

Can we... Please have a higher resolution version?

 

I'm attempting to make a lil Vivian character over here. Here is the link if someone is interested.

(I hope this kind of post is allowed on this community)

7
submitted 1 month ago* (last edited 1 month ago) by Smorty@lemmy.blahaj.zone to c/canvas2024
 

Die Seite gibt mir so einen Verifizierungs-Code der ungefähr so aussieht

@jr03@grants.chocolate authorization code: 36845

(Ich hab den Code natürlich abgeändert) Wie gehe Ich damit um?

 

Currently the elbows are pointing in vaguely the right direction but they are somewhat off. I have checked that they have the right target bone selected. I have a feeling that this is due to some of the rotations of the bones in edit mode... Can someone help me with this?

 

Forgot to add image description when posting. Added this in after the fact. The image shows a girl from the anime Fate/kaleid liner Prisma Illya (not to be confused with the billions of other animes also having fate in the name). She is holding a metal staff with a star in it and 6 wings attached to it. she confidentally looks at the staff. The text at the top and bottom says Just listened to the song "Starlog" for the 20th time. Still getting goosebumps <3. The song being referred to is one of the intros of the anime. It's a good one, maybe give it a try some day.

 

Photograph of a rainbow colored bench with the word Babbelbank written on it in white color. There are some femenine appearing cartoon people around the photograph and some heart symbols aswell as some female symbols. To the left of the bench there is a trashcan. The photograph has been visually altered to have a more pinkish tint aswell as having its colors normalized, resulting in a less overwhelming image. The text on the top and bottom reads What if we kissed on the Babbelbank. I hope these picture description actually get read by someone...

 

This is more of a general audio question, but still relevant I feel. I have had my HD 600 for about 5 years now and noticed channel imbalance sneaking in slowly. Now it is noticable, but not too bad just yet. I was hoping for more expensive headphones to not have these issues, but apparently I was wrong. Is this just something one has to get over, or is there some secret sauce to prevent this from happening?

I have now gone through some classic budget IEM recommendations as well and they have all had severe cases of channel imbalance in a very short timespan: Salnotes ZERO (about 3 months) Moondrop Chu (about 0.8 months) KZ ZSN Pro X (this one took 6 years to get channel imablance actually)

Will I just have to get new headphones now? I'm eyeing those Beyerdynamics everyone talks about (DT 770 pro).

EDIT: Also, I have found that it tends to be mostly the harsh frequencies which shift over to one side, so when adjusting the balance in some settings, it shifts all the other frequencies out of balance while fixing the 4000 - 8000 into the right position. Just something I observed.

 

Picture of the boykisser holding a pipe bomb infront of a pink and white checkered background. The text above says "You like converting boys into infinitely scalable vector files dont you?" In case anyone wants to use the svg boykisser, here you go I made him with Inkscape

2
submitted 2 months ago* (last edited 2 months ago) by Smorty@lemmy.blahaj.zone to c/rust@lemmy.ml
 

The autocompletion works (mostly) but for example Vec::new() doesn't highlight anything at all. I do get errors when not putting a semicolon, but things like passing too many arguments into the println macro doesn't throw an error. Or how shown in this example, it did not autocomplete the clone method, while also just accepting .clo; at the end of a String (it also didn't autocomplete "String"). In the video I show how it also gives me a recommendation for setting vec![] as a type, which doesn't make any sense. It only seems to a very limited selection of methods and some words I already used in the script. Is this how it's supposed to be, or do I have some very old version perhaps?

EDIT: Look in description for the fix

2
submitted 2 months ago* (last edited 2 months ago) by Smorty@lemmy.blahaj.zone to c/godot@programming.dev
 

I want to implement a threaded loading component into my game. I am currently saving all my settings and other level files as bytes externally (meaning not in the res:// folders), as I want to be able to export files and send them to others, so they can use them as well. There is the ResourceLoader.load_threaded_request() method, but that only returns Resources and not PackedByteArrays. As far as I can tell, there is only the FileAccess.get_file_as_bytes() method for importing byte files, which has to run in the main thread (and thus blocking it until the load is complete). Does someone know if I am missing some method here?

EDIT: I have put my fix for this into the comments

 

I have been trying to make receiving file paths really easy, with this method in an autoload:

func file_dialog_path(extentions:PackedStringArray = [], dialog_type:FileDialog.FileMode = FileDialog.FileMode.FILE_MODE_OPEN_FILE) -> String:
	var new_dialog:FileDialog = FileDialog.new()
	new_dialog.min_size = Vector2i(400, 400)
	new_dialog.access = FileDialog.ACCESS_FILESYSTEM
	new_dialog.file_mode = dialog_type
	for i in extentions:
		new_dialog.add_filter(i)
	get_tree().current_scene.add_child(new_dialog)
	new_dialog.popup_centered()
	var file_path:String = ""
	new_dialog.file_selected.connect( func receive_path(path:String):
		file_path = path
		print("file path from within the signal: ", path)
		return path)
	file_path = await new_dialog.files_selected
	print("this is the file now", file_path)
	
	#while file_path == "":
		#await get_tree().create_timer(0.1)
	return file_path

I commented out the while loop, as it froze the entire game when I do this.

I have tried this many times now, but the method always seems to get stuck somewhere. Right now, it gets stuck in the "receive path" function, where it will print the path, but not actually return. I am receiving the output from the file_dialog_path method like this:

var file:String = await file_dialog_path(["*.mml"], FileDialog.FileMode.FILE_MODE_SAVE_FILE)
print("This is the filepath for our level ", file)

Could anyone help me with this? The best idea I have right now would be to let that commented while loop run on a thread, but that seems unneccessarily difficult for such a simple problem.

 

Screenshot of various amazon listings of eye masks for sleeping. They all have cutesy kidish design. One of them stands out, as it is not a cute eye mask for sleeping, but a blindfold marked as sexy with a view from a womans back wearing it. The unfitting blindfold is meant to be interpreted as being funny. Please find it funny.

 

Description: Microsoft ad with a man on the right doing a hand sign associated with star trek and wearing a white t-shirt and black glasses with thick borders. On the left the text reads white on black " Resistance is futile - get AI-ready with Azure" Blue button says "learn more".

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