Smorty

joined 1 year ago
[–] Smorty@lemmy.blahaj.zone 3 points 8 hours ago

What do you mean global healthcare? You should have to earn your living!

~ someone who was born into a rich family

[–] Smorty@lemmy.blahaj.zone 5 points 19 hours ago (1 children)

Wait, we get ANOTHER Half? Like doubling the size of the canvas again!?

[–] Smorty@lemmy.blahaj.zone 1 points 1 day ago

I mostly focussed in dotting out the outline at the Start and painting in the purple body. It's really cool to see these artworks pop up on here, even if just a few people are working on it <3

[–] Smorty@lemmy.blahaj.zone 3 points 1 day ago* (last edited 1 day ago) (2 children)

Thank you very much for helping! I was asleep during the new uptime... So glad the canvas is somewhat stable now. I will probably add some shading under the hair, as that part of the artwork didn't transfer over into the template for some reason. It can be seen in the original artwork though.

EDIT: I've done it. The hair is shaded now

[–] Smorty@lemmy.blahaj.zone 1 points 2 days ago

aggressively mashes vote into box

[–] Smorty@lemmy.blahaj.zone 4 points 2 days ago

That's unfortunate. But thank you for telling me!

 

Is this a feature or just another bug on the canvas?

Also right now it just keeps on trying to load the canvas while it all stays white. "Not cached" it says, but it just waits right there...

[–] Smorty@lemmy.blahaj.zone 10 points 2 days ago

Oh really? Well then I guess I am a youngster around here. Used to all the kids from reddit.

[–] Smorty@lemmy.blahaj.zone 2 points 2 days ago

I audibly laughed when you came here right after it went down again >v< (I learned this emoticon from Mia, cool ey?). Cuz I to immediatly switched back to blahaj zone once it went down.

[–] Smorty@lemmy.blahaj.zone 4 points 2 days ago

The template is just an overlay over what has already been done. In the "Dotted Big" mode (which is activated in the link I put into the post) the templated pixels are the small ones and the larger pixels are the ones which have already been placed by others. So essentially, we want the pixels to go from small (only in the template) to big (actually placed on the canvas).

[–] Smorty@lemmy.blahaj.zone 4 points 2 days ago* (last edited 2 days ago) (3 children)

First you gotta login (which can be tricky for some, they send you a code and stuff)

Then You can chose from the color selector at the bottom and place your pixels onto the canvas. The template just makes it easier to view where one should place their pixels to complete the picture.

For the color selection, it's a lot easier on pc. There you can just middle-click to automatically select the color of the template. On mobile you have to find that color yourself in the color selector at the bottom. The body color is purple as an example (there are multiple shades of pink).

If you have more questions, ask right away!

[–] Smorty@lemmy.blahaj.zone 2 points 2 days ago (3 children)

This bad gateway error is so annoying...

 

I'm attempting to make a lil Vivian character over here. Here is the link if someone is interested.

(I hope this kind of post is allowed on this community)

[–] Smorty@lemmy.blahaj.zone 3 points 2 days ago

sum es est sumus estis sunt

7
submitted 2 days ago* (last edited 2 days ago) by Smorty@lemmy.blahaj.zone to c/canvas2024
 

Die Seite gibt mir so einen Verifizierungs-Code der ungefähr so aussieht

@jr03@grants.chocolate authorization code: 36845

(Ich hab den Code natürlich abgeändert) Wie gehe Ich damit um?

 

Currently the elbows are pointing in vaguely the right direction but they are somewhat off. I have checked that they have the right target bone selected. I have a feeling that this is due to some of the rotations of the bones in edit mode... Can someone help me with this?

 

Photograph of a rainbow colored bench with the word Babbelbank written on it in white color. There are some femenine appearing cartoon people around the photograph and some heart symbols aswell as some female symbols. To the left of the bench there is a trashcan. The photograph has been visually altered to have a more pinkish tint aswell as having its colors normalized, resulting in a less overwhelming image. The text on the top and bottom reads What if we kissed on the Babbelbank. I hope these picture description actually get read by someone...

 

This is more of a general audio question, but still relevant I feel. I have had my HD 600 for about 5 years now and noticed channel imbalance sneaking in slowly. Now it is noticable, but not too bad just yet. I was hoping for more expensive headphones to not have these issues, but apparently I was wrong. Is this just something one has to get over, or is there some secret sauce to prevent this from happening?

I have now gone through some classic budget IEM recommendations as well and they have all had severe cases of channel imbalance in a very short timespan: Salnotes ZERO (about 3 months) Moondrop Chu (about 0.8 months) KZ ZSN Pro X (this one took 6 years to get channel imablance actually)

Will I just have to get new headphones now? I'm eyeing those Beyerdynamics everyone talks about (DT 770 pro).

EDIT: Also, I have found that it tends to be mostly the harsh frequencies which shift over to one side, so when adjusting the balance in some settings, it shifts all the other frequencies out of balance while fixing the 4000 - 8000 into the right position. Just something I observed.

 

Picture of the boykisser holding a pipe bomb infront of a pink and white checkered background. The text above says "You like converting boys into infinitely scalable vector files dont you?" In case anyone wants to use the svg boykisser, here you go I made him with Inkscape

2
submitted 1 month ago* (last edited 1 month ago) by Smorty@lemmy.blahaj.zone to c/rust@lemmy.ml
 

The autocompletion works (mostly) but for example Vec::new() doesn't highlight anything at all. I do get errors when not putting a semicolon, but things like passing too many arguments into the println macro doesn't throw an error. Or how shown in this example, it did not autocomplete the clone method, while also just accepting .clo; at the end of a String (it also didn't autocomplete "String"). In the video I show how it also gives me a recommendation for setting vec![] as a type, which doesn't make any sense. It only seems to a very limited selection of methods and some words I already used in the script. Is this how it's supposed to be, or do I have some very old version perhaps?

EDIT: Look in description for the fix

2
submitted 1 month ago* (last edited 1 month ago) by Smorty@lemmy.blahaj.zone to c/godot@programming.dev
 

I want to implement a threaded loading component into my game. I am currently saving all my settings and other level files as bytes externally (meaning not in the res:// folders), as I want to be able to export files and send them to others, so they can use them as well. There is the ResourceLoader.load_threaded_request() method, but that only returns Resources and not PackedByteArrays. As far as I can tell, there is only the FileAccess.get_file_as_bytes() method for importing byte files, which has to run in the main thread (and thus blocking it until the load is complete). Does someone know if I am missing some method here?

EDIT: I have put my fix for this into the comments

 

I have been trying to make receiving file paths really easy, with this method in an autoload:

func file_dialog_path(extentions:PackedStringArray = [], dialog_type:FileDialog.FileMode = FileDialog.FileMode.FILE_MODE_OPEN_FILE) -> String:
	var new_dialog:FileDialog = FileDialog.new()
	new_dialog.min_size = Vector2i(400, 400)
	new_dialog.access = FileDialog.ACCESS_FILESYSTEM
	new_dialog.file_mode = dialog_type
	for i in extentions:
		new_dialog.add_filter(i)
	get_tree().current_scene.add_child(new_dialog)
	new_dialog.popup_centered()
	var file_path:String = ""
	new_dialog.file_selected.connect( func receive_path(path:String):
		file_path = path
		print("file path from within the signal: ", path)
		return path)
	file_path = await new_dialog.files_selected
	print("this is the file now", file_path)
	
	#while file_path == "":
		#await get_tree().create_timer(0.1)
	return file_path

I commented out the while loop, as it froze the entire game when I do this.

I have tried this many times now, but the method always seems to get stuck somewhere. Right now, it gets stuck in the "receive path" function, where it will print the path, but not actually return. I am receiving the output from the file_dialog_path method like this:

var file:String = await file_dialog_path(["*.mml"], FileDialog.FileMode.FILE_MODE_SAVE_FILE)
print("This is the filepath for our level ", file)

Could anyone help me with this? The best idea I have right now would be to let that commented while loop run on a thread, but that seems unneccessarily difficult for such a simple problem.

 

Screenshot of various amazon listings of eye masks for sleeping. They all have cutesy kidish design. One of them stands out, as it is not a cute eye mask for sleeping, but a blindfold marked as sexy with a view from a womans back wearing it. The unfitting blindfold is meant to be interpreted as being funny. Please find it funny.

 

I am trying to install Astro Vim and after installation, I get prompted with a big block of lua errors. I asked some chatbot for what this might mean and it said that it's probably due to an outdated version of nvim... I got the latest 0.10.0 stable. Does someone know on why this might be happening? I get a very similar error when installing nvchad. Here is the output from nvim once I open it

Error detected while processing /home/marty/.config/nvim/init.lua:
E5113: Error while calling lua chunk: vim/_init_packages.lua:0: module 'vim.uri' not found:
        no field package.preload['vim.uri']
        no file './vim/uri.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/luajit-2.1/vim/uri.lua'
        no file '/usr/local/share/lua/5.1/vim/uri.lua'
        no file '/usr/local/share/lua/5.1/vim/uri/init.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/lua/5.1/vim/uri.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/lua/5.1/vim/uri/init.lua'
        no file './vim/uri.so'
        no file '/usr/local/lib/lua/5.1/vim/uri.so'
        no file '/home/runner/work/neovim/neovim/.deps/usr/lib/lua/5.1/vim/uri.so'
        no file '/usr/local/lib/lua/5.1/loadall.so'
        no file './vim.so'
        no file '/usr/local/lib/lua/5.1/vim.so'
        no file '/home/runner/work/neovim/neovim/.deps/usr/lib/lua/5.1/vim.so'
        no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
        [C]: in function 'require'
        vim/_init_packages.lua: in function '__index'
        vim/loader.lua: in function <vim/loader.lua:0>
        [C]: at 0x5586658aa190
        [C]: in function 'require'
        vim/_init_packages.lua: in function '__index'
        ...marty/.local/share/nvim/lazy/lazy.nvim/lua/lazy/init.lua:61: in function 'setup'
        /home/marty/.config/nvim/lua/lazy_setup.lua:1: in main chunk
        [C]: in function 'require'
        /home/marty/.config/nvim/init.lua:18: in main chunk
E484: Can't open file /usr/local/share/nvim/syntax/syntax.vim
view more: next ›