Smorty

joined 1 year ago
[–] Smorty@lemmy.blahaj.zone 11 points 5 hours ago (1 children)

Aw yeah, now I can ask! What is that type of dress called our bottom girl is wearing? I've been lookin' all over the place but could not find this one. Does anyone have an idea?

Also damn that chair looks uncomfortable for the higher person.

[–] Smorty@lemmy.blahaj.zone 2 points 5 hours ago

Trust me, I'm on it!

 

I have a page for people working in a specific field (like QA) and some peoople under that (like QA/Max and QA/Lena). All these people also have aliases like Max SecondName nad Lena Schmidt. All these aliases show up as seperate nodes in the graph view... Does someone know how to fix this?

[–] Smorty@lemmy.blahaj.zone 4 points 8 hours ago (2 children)

Sorry, I should have been more specific. I was refering to websites, which hide all the formatting and have you pressing buttons and shortcuts to make stuff bold, italic and stuff. Sometimes they don't even give you the option to link anything or create headers. That is what I meant by fake markdown

19
submitted 9 hours ago* (last edited 9 hours ago) by Smorty@lemmy.blahaj.zone to c/logseq@lemmy.ml
 

image descriptionA screenshot of the right sidebar of Logseq showing the contents tab. The tab contains some links to certain websites, like a ticketing system, Teams, some homepage, a switch and a link called Kollegium which is german and means Colleagues (I should probably change that to be English aswell). There are also links to almost all the task pages and a query which shows the currently running NOW tasks. The picture is meant to show how much this smol sidebar can do. I like it, and I would like to see more of it in the program!

END IMAGE DESCRIPTION

At first I used Logseq only for personal use. It's great for quickly noting something obviously, but that networking effect people talk about really got into full force once I started working with it for my admin job.

I only just started using that sidebar and some more plugins (vim shortcuts and some of the awesome plugins) and those make the experience that much better. Also that pdf printer plugin is cool, even though I wish it was just a Logseq feature by default to be able to print stuff. I know that a pdf converter is coming!

I am very much not an advanced user, but these simple tools alone make me feel like organizing things became like three times easier. It also introduced me to markdown and now I miss it whenever I don't have it, or I have to use some fake version with different syntax for basic highlighting and links.

Thank you dear Logseq team and contributers for creating such useful and not bloated software.

[–] Smorty@lemmy.blahaj.zone 2 points 10 hours ago

THEY TENS TO NOT DECIDE ON EITHER CHERRY, STRAWBERRY AND MELON SO THEY JUST PUT EM ALL IN ONE! AT LEAST LABEL EM AAARRRROOOOO!

[–] Smorty@lemmy.blahaj.zone 3 points 10 hours ago (4 children)

Do you feel more comfortable with less or more layers? I personally always keep my thinner jacket on me cuz i don't like seeing my hairy arms...

 

For some reason I find vests, and specifically down vests very comfortable. I know that some of you have problems with polyester though, so I'd love to hear about your comfy clothes! (I kinda wanna test out some new stuff)

[–] Smorty@lemmy.blahaj.zone 3 points 18 hours ago

Hear me out, if we somehow had infinite energy and need that stuff for rockets, it's a reasonable exchange. Not for cars though. Just use E cars, they're way more efficient.

[–] Smorty@lemmy.blahaj.zone 1 points 22 hours ago

Right! I tried installing (building) this one before, but Debian 12 didn't have the right version of gtk4 so it wouldn't build. But thank you for sharing, I'll give it another try!

[–] Smorty@lemmy.blahaj.zone 1 points 1 day ago (2 children)

Woah, that seems really cool! Do we have something like an overlay yet?

[–] Smorty@lemmy.blahaj.zone 2 points 1 day ago

purchases peashooter

[–] Smorty@lemmy.blahaj.zone 3 points 2 days ago (4 children)

This is more off-topic, but what exactly is Monado? On their website they talk about all kinds of crazy stuff, like implementing vision-pro-like spatial interfaces. That makes it sound like its an OS, but its not, as far as I can tell.

 

I wanna have something I can tinker with and which works without some proprietary blob... I've heard Monado is pretty cool!

[–] Smorty@lemmy.blahaj.zone 9 points 2 days ago

snuggles up while aeep hmmnrrzzZzZzZz prrrourrrr prrourrr snnhhzzzazzZZZZz ~~~~~

 

I always wondered what that icon was for until I just hovered over it and it's apparently somethingwith lemmy.world. Can we have something like that too?

Also, what causes this icon to appear? On the middle post neither the poster nor the community is on lemmy.world. Do they just put the symbol everywhere they feel like?

EDIT:

Turns out, that icon is not from lemmy.world specifically, but for the general Fediverse. It highlights posts which are not from your instance (so not from blahaj zone).

 

I want to instatiate the inspector of a specific type like int and String into my own inspector plugin. It would be incredibly useful to use the premade inspector types as they are just really well made.

The image is not related, I just wanted to put some visual here.

 

Image descriptionThe image depicts a table with the coloumns Grad der Behinderung and Steuerpauschbetrag. These words are German and they each stand for Degree of disability and tax reduction amount. The degree of disability coloumn goes from the top with a value of 20 to 100 at the bottom. The tax reduction amount goes from 384€ at the top to 2.840€ at the bottom. There is an additional row with the degree of disability titled Merkzeichen H oder Bl which means symbol H or Bl which stands for helpless or blind. The tax reduction amount for this row is a whopping 7.400€. There are pink hearts and sparkles on the table and two pink arrows are pointing towards the tax reduction amount 7.400€. The text above and below the table says the following: At the top: "Get a job with good benefits". At the bottom: Bitch I was born with good benefits.

 

Image descriptionThe linked image depicts a screenshot of some snowy terrain I made using the Terrain3D plugin for Godot. On the left there is some differently textured snow and multiple cabins along with some other wooden objects.
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Why can't I use LightMapProbes without the LightMapGI Node? I don't want to use the shadow-baking, I just need the global illumination!

This is something I though about for quite a while. I keep wanting to use some kind of global illumination and the LightMapProbes are a perfect fit for that. One can place them whereever useful and their customizability makes them an incredibly useful tool! When there is a red wall, I sure want to put a LightMapProbe there, so that the lighting can reflect that reflection there.

But nope, that's not how it works! When you want to use LightMapProbe, you MUST use it with the LightMapGI Node, which is mostly used for baking shadowmaps. That works great for small scenes like insides of houses and such, but it does not work with a large terrain for example. This means that we have loads of lighting methods for small scale scenes (VoxelGI, LightMapGI, ReflectionProbe) but for larger areas we are kinda stuck with SDFGI which only works on the Forward+ renderer.

SDFGI is great and all, but unfortunately it is not yet ready for large scale games I feel and its limitation to Desktop platforms really limits its scope.

Imagine how cool it would be if we could do this in a large scale world:

  • Use a ReflectionProbe for general treversal (that's what The Legend of Zelda:Breath of the Wild and Tears of the Kingdom does too btw!)

  • And use a multitude of LightMapProbes for smaller areas like towns and castles on the overworld to make for better global illumination.

TLDR: I feel that the usage of LightMapProbes and their lighting functionality should be expanded beyond the use in combination with the LightMapGI Node. It could allow for better lighting in large scale worlds.

 

When animating my character in blender, I get somewhat smooth animations. I also made sure to use that cycles modifier so that it always knows how to interpolate the transform values

But when importing this model with the animations reguardless of the file type (.blend or .gltf / .glb) the animations don't loop very well

Does someone know how to fix this?

 

The messages here are mostly in German, but I'll try to translate mist of it:

**dpkg:** Error when editing the package linux-image-6.9.7+bpo-amd64 (--configure): <<Installed posts installation script of the package linux-headers-6.9.7+bpo-amd64<<-subprocess returned error code 1 **dpgk:** dependency error hinders configuration of <that Linux header package>: linux-headers-6.9.7+bpo-amd64 depends on linux-image-6.9.7+bpo-amd64 (= 6.9.7-1~bpo12+1) | linux-image-6.9.7+bpo-amd64 -unsigned (= 6.9.7-1~bpo12+1); but: Package linux-image-6.9.7+bpo-amd64 is not configured yet. Package linux-image-6.9.7+bpo-amd64-unsigned is not installed. **dpgk:** Error while editing the Package linux-headers-6.9.7+bpo-amd64 (--configure): Dependency problem - remains unconfigured **dpkg:** Dependency problem hinder configuration of linux-headers-amd64: linux-headers-amd64 depends on linux-headers-6.9.7+bpo-amd64 (= 6.9.7-1~bpo12+1); but: Package linux-headers-6.9.7+bpo-amd64is not configured yet. **dpkg:** Errow while editing package linux-headers-amd64 (--configure): Dependency problem - remains in configured Errors occurred while editing these: linux-image-6.9.7+bpo-amd64 linux-headers-6.9.7+bpo-amd64 linux-headers-amd64

I really hope someone can help me out here..

EDIT: I kinda forgot to actually mention my problem. When booting nornall, I get stuck at a lonely white blinking cursor on a black screen, so startx seems to make some problems. I enter a TTY and run startx and this is what I get when running startx:

output of startx

SOLUTION

  • Uninstall your current nvidia driver (for example using sudo apt remove nvidia-driver on Debian)
  • Install the headers for your kernel. your kernel you can check rather easily by running neofetch
  • Install the headers required for your kernel. Do that by listing all packages with your kernel name in it. For example like this: apt list *6.9.7+bpo*
  • reboot, install your nvidia driver again and rovoot again. Should be done.
 

Exactly what the title says. It's under MIT lisence and currently being approved by the moderators of the AssetLib. The project is currently very simple and contributions are very welcome! image of the tool window

 

Is this a feature or just another bug on the canvas?

Also right now it just keeps on trying to load the canvas while it all stays white. "Not cached" it says, but it just waits right there...

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