Katana314

joined 1 year ago
[–] Katana314@lemmy.world 10 points 2 hours ago

I guarantee you they've only ported over about half of the Control Panel's features. The common stuff, sure. The rest...

[–] Katana314@lemmy.world 1 points 1 day ago (1 children)

I mean, besides FFXIV’s famous layout, I think it’s not so unreasonable to attach a keyboard to a console for things like chat or the game interface. A few Xbox games even do just that.

Of course, no game can require a keyboard plugged in to play. But given the age of Guitar Hero attachments, a few extras make sense.

[–] Katana314@lemmy.world 2 points 1 day ago (1 children)

I absolutely cannot stomach the newer Trails games; it feels like they fully leaned in to every anime trope hitting the millennium. But Trails in the Sky 1 and 2 are some of my favorite JRPGs, and I played them well past the age they came out in.

Something about the sense of adventure, the heart-wrenching emotional faults of the leads, as well as the maturity they take towards roles of leadership and governance, made it especially memorable to me.

Going from the next game on, they start repeating a lot of unnecessary patterns and get into Dragonball style “power escalations” that get really tiring. While the trope of getting an early forced loss to a powerful big bad is a common one, they start doing it multiple times in one game and it gets very annoying.

[–] Katana314@lemmy.world 2 points 1 day ago

I’d argue part of this is true because of minimum wage and wealth disparity.

When you have a healthy disposable income, it feels more reasonable to give out some donations for good online content. But that’s not the case for a lot of people now.

It sucks because monetization models definitely influence the types of content we get. For instance, freemium video game models with cash shops are better for our current wealth gap, while a large set of consumers having extra cash through the year is much better for expensive, well-produced singleplayer games.

[–] Katana314@lemmy.world 4 points 1 day ago (1 children)

Part of me once wished for a utopia of only getting ads for things I have a reasonable interest in - working to inform me about options to spend my money on a service or product I need. It was based on Steam, which shows ads for games I like. No repeating ads to harass a particular message, no convincing people they need Brand X.

I don’t imagine we’ll ever get close to that.

[–] Katana314@lemmy.world 1 points 1 day ago (1 children)

Part of the issue is, a lot of intersections don’t have great visibility at the original stop position. People pull forward to make sure their turn will be safe.

Certainly plenty of them are doing it out of impatience, and they deserve some flak.

[–] Katana314@lemmy.world 1 points 1 day ago (1 children)

This isn’t a case of fighting moral codes. This is a case of battles of safety.

There are many issues of safety that affect all people, including food safety, mental safety, economic safety. All of those have resulted in court battles, as well as court failures. Safety from violence is the basic one, and people will often need to make their decisions around it on a faster basis than courts can proceed.

That’s the practical analysis, rather than the idealistic view where every single disagreement of any kind would receive a protracted court debate with all evidence present.

People are all capable of in-the-moment vigilantism (heck, most murderers feel this way). Society can still evaluate their cases afterwards to say whether they were warranted or not. I argue people should feel some safety from repercussions if society can agree their actions demanded some form of immediacy beyond what courts could provide, and did something good for society or were necessary for their own safety.

A zealot would get no such votes unless they were given a jury of their fellow zealots, and if that’s possible then I can think of no fair justice system in such a society.

[–] Katana314@lemmy.world 2 points 1 day ago (5 children)

There's still answers out there that are "more right" than others.

Jill, what do you think the price of this bag of rice is? $8.50? Unfortunately, not correct at all. Bob? The 1950s Hall of Rock and Roll on VHS? That's a thoroughly nonsensical answer that barely even respects the question! The answer was $11.

Sentencing judge, what do you think this man's punishment for rape should be? Nothing? Oh, wow, that's a very obviously wrong answer! Vigilante, your go. Well, we were looking for "A life sentence with chance of parole after 30 years", but I will say, "Shoot him in the head" is closer to correct.

I feel like some people there's a "magic light" applied to courtrooms with judges, that makes their judgments more fair by implication. But it's absolutely possible for three people in lawnchairs discussing matters over beer to make a more fair judgment than some judges.

[–] Katana314@lemmy.world 4 points 1 day ago

Man, if I went around shooting all the people that raped and imprisoned me for years, the streets would be awash with a whole 0 gallons of blood.

[–] Katana314@lemmy.world 4 points 1 day ago

I don't know how easily I'd agree that it wasn't self defense. If it were me, knowing someone is out there that feels vengeful towards me, and that the law has failed to challenge, does not feel like a safe situation, even if I'm not physically locked at their address.

It doesn't seem like a very reliable plan to wait until he's broken into your house and disabled your alarm before vigilantly grabbing your gun in time and defending yourself from him. The element of surprise is a far safer approach.

[–] Katana314@lemmy.world 3 points 2 days ago (1 children)

Your summary seems to imply that whatever happens to currently be written into law is considered "justice". But we've always known that the law is not perfect and needs constant corrections for true fairness.

Jurors, laws, judges, witnesses, none of them are perfect. Each has stoked fears that they will overpower the rights of the others. Courts do their best to have each balancing the power of the other.

[–] Katana314@lemmy.world 3 points 2 days ago

If somebody goes to the zoo, jumps in the lion pit, and throws rocks at a lion, I imagine a lot of people wouldn't "wish the death penalty on him for his sheer offence" when he's pulled out of the enclosure. However, I also imagine many people would feel unsympathetic if said person happened to die at the lion's jaws, nor wish for the lion to be punished.

 

An HD re-release of Apollo Justice: Ace Attorney, Dual Destinies, and Spirit of Justice, for Steam, Nintendo Switch, Xbox, and PS4.

 

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

 

Occult Crime Police is an indie-made, Ace Attorney-inspired mystery game about a local town sheriff investigating crazy occurrences in her small, four-figure population hometown of Boomtown, USA.

The game is CRAZY-detailed with its animations, humor, tons of "Present Evidence" conversations, and it's available for FREE (or whatever donation price you'd like to offer). You don't go to any courtrooms, but it's the same idea, similar to the Edgeworth games; winning arguments to accuse the murder through contradictions and collected evidence.

The first case has been out for a while, but recently they've premiered case 2: Medium At Large.

And yes, there is at least one stepladder joke.

 

Just happened to come across this one on Steam, and the reviews are generally positive. Not expecting it to reach the best points of the best Ace Attorney games, but certainly seems to be worth a try.

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