Katana314

joined 1 year ago
[–] Katana314@lemmy.world 6 points 8 hours ago

FFXIV players remembering the time when Hildibrand threw Brandihild the wrong way, and to correct his trajectory, he bent himself at the hip into a boomerang.

No, it doesn’t make much more sense in context.

[–] Katana314@lemmy.world 24 points 1 day ago

Martyrs martyrize a particular movement. There’s no platform for Trump, it’s literally just the person and whatever he says/feels like/is angry about.

[–] Katana314@lemmy.world 3 points 1 day ago

It was also Antitru. Both are made-up words that refer to opposing an shortened ideology/name, and no one personally attests to being a part of.

[–] Katana314@lemmy.world 15 points 3 days ago

I’d like to say this to singers…

No, maybe you wrote this in your lyrics sheet and planned to say it. But…what you actually said in the song was…

[–] Katana314@lemmy.world 39 points 3 days ago

So now people are avoiding sweet drinks not because they cost too much in taxes, but…because they taste like battery acid.

That’s still achieving the overall goal.

[–] Katana314@lemmy.world 0 points 3 days ago (1 children)

The dog whistle of “maybe it’s not for you” is pointless, since all we’re doing here is talking about preferences and opinions of design. Whether something is “complicated” or “poor design” is very subjective across many fields. It’s easy to laugh at someone pushing at a “Pull” door, but less so if there’s a pushbar there and they don’t speak English.

I could easily be facetious and suggest “Maybe Windows is just too complicated for you” but that’s similarly needlessly talking down to people’s intelligence. The topic only came up because it’s frustrating there’s no operating system out there that:

  • Has wide support
  • Doesn’t nag you with AI features
  • Designs its filesystem paths in a way that is consistent, informative, and readable between devices, regardless of user preference or configuration.

For now, issues like the last one are what keep me on Windows, and I’m not even claiming they’re easy to solve.

[–] Katana314@lemmy.world 1 points 3 days ago (1 children)

No, this is on 10. Perhaps they’ve made it harder there.

[–] Katana314@lemmy.world 1 points 3 days ago (4 children)

While it might be suitable for server environments with 400+drives, all home setups will have fewer volumes than there are alphabet letters, so it’s a suitable setup there.

Someone else identified how you can run an extra command to identify actual location of a file, and while that’s useful, it’s an extra step that’s unnecessary when the design of the location string itself also identifies that. Unless you can tell me which drive /home/supra-app/preconfiguration/media is on - without running something different. (Vs windows: C:/Users/Someone/AppData/supra-app/preconfiguration/media) That’s what the design of WWW URLs was for - you never have to ask which domain a website is on, and it can even inform you about whether a site is trustworthy.

I don’t think you’re helping your case by showing there’s no drive location convention at all. A friend plugs a USB device in your computer while you’re busy in the kitchen. He’s fine if he just uses a UI autopopup, but if he needs the full path, he has to ask you where you’ve set up auto-mounting, if you have at all.

[–] Katana314@lemmy.world 8 points 3 days ago (2 children)

This is what's made me a little more okay with digital video games. The chance that some bizarre event will lead to that game becoming unplayable is non-zero. But, that's the case for physical game discs as well.

I'm upset at events like The Crew's removal and hope for more laws to make such things unlikely. Still, I'm generally accepting that by and large, publishers don't try to delete or remove access to people's games. There's no specific motivation in it for that particular evil.

Movies, however, I'm reticent. I liked being able to buy a few cheap movies on digital services, but Sony's mass deletion of their library makes me hesitant to continue there.

[–] Katana314@lemmy.world 6 points 3 days ago

Hence why it was so incredibly satisfying to get the ruling on George Floyd, and henceforth officially refer to it as "the police murder of George Floyd" - a lot of people will even forcefully correct anyone that tries to refer to it as 'tragic death' or 'accidental death'.

[–] Katana314@lemmy.world 3 points 3 days ago (3 children)

I just tried it out, not even knowing before your comment.

Right click taskbar, uncheck Lock all Taskbars, click and drag it to the left side. Done.

Meanwhile, when I was using my Steam Deck as a desktop, it refused to save the position of my taskbar on my main monitor. Plus, when I did move it across each time I booted up, it would leave behind half the buttons because they're considered separate entities. Thank god for oh almighty user customization - making it incredibly hard to do something simple.

 

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

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