CreateProblems

joined 1 year ago
[โ€“] CreateProblems@corndog.social -5 points 1 week ago (3 children)

Everyone is so impressed ๐Ÿ’€ Y'all, he's spraying. You can see his pee drops land on the bed in the first clip ๐Ÿ˜…

Growing up we were on a swim team and my brother would chew on his goggle straps while waiting for a race. My parents bought us some flavored goggle straps lol. I think they were blueberry flavor...

Goggles aren't even something designed to go in your mouth like a mouth guard, but I guess they knew kids chewed on them so why not

I remember this one from that one episode of House.

 

I don't think my lurking counts as breaking the rules, I'm just fulfilling my commitment late.

[โ€“] CreateProblems@corndog.social 1 points 6 months ago (1 children)

I love this so much

[โ€“] CreateProblems@corndog.social 0 points 8 months ago (1 children)

The NLRB General Counsel is seeking an order for offers of re-employment for affected employees and reimbursement for loss of pay, along with the stores reopening for business.

The goal is that they reopen with the same unionized employees, plus back pay. That would be a huge win for the union.

[โ€“] CreateProblems@corndog.social 0 points 9 months ago (1 children)

Ideally, I agree with you. But with the scale of waste that we're talking about here, countries need time to plan and implement alternatives.

[โ€“] CreateProblems@corndog.social 0 points 11 months ago (4 children)

Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between "QA missed" and "deadlines required prioritizing other fixes."

One implies that the employees are bad at their job. Which is almost certainly not the case. I haven't played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I'm sure the QA team was frustrated letting a glaring known issue through.

QA finds issues but it's up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don't preorder games) we're going to keep seeing these problems.

But as a QA professional, please don't blame us โœŒ๏ธ