this post was submitted on 02 Sep 2023
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[–] CreateProblems@corndog.social 0 points 1 year ago (1 children)

Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between "QA missed" and "deadlines required prioritizing other fixes."

One implies that the employees are bad at their job. Which is almost certainly not the case. I haven't played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I'm sure the QA team was frustrated letting a glaring known issue through.

QA finds issues but it's up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don't preorder games) we're going to keep seeing these problems.

But as a QA professional, please don't blame us ✌️

[–] BorgDrone@lemmy.one 0 points 1 year ago (1 children)

It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.

[–] bleistift2@feddit.de 0 points 1 year ago (1 children)

If you’ve got 8 minutes to spare, this video explains why it’s not that easy: Why Do We Ship Buggy Games? - A Look Behind the Scenes - Extra Credits

[–] BorgDrone@lemmy.one 0 points 1 year ago (1 children)

Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?

In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.

[–] bleistift2@feddit.de 0 points 1 year ago

Is it possible you only watched the first half? From 3:30 onwards the video digs into why it’s hard to push a release date.