Carighan

joined 1 year ago
[–] Carighan@lemmy.world 8 points 1 hour ago* (last edited 1 hour ago) (1 children)

You know, in a world of dozens and hundreds of game makers losing their jobs on relatively short notice because some rich fart gambled too high on a potential buyout, the lesson should really not be "They're killing your favorite video games". I'm sorry, but that's just in poor taste.

[–] Carighan@lemmy.world 4 points 12 hours ago

probably has to start by changing the perception of advertising as a necessary nuisance and into a needless, avoidable, and unacceptable evil

I mean, sure.

To sligthly paraphrase what /u/ZephrC wrote then, do you have a useful idea for a solution? Because I can dream of utopian non-ideas, too. But while those sound cool on paper, they're not exactly useful when actually trying to solve any real-world problem.

And good luck changing the perception about advertising on a conceptual level. While you're at it, will you end world hunger, make worldwide peace and build a dyson sphere? Because I mean, a foundational change to how our language and interactions work (advertising isn't exactly grounded in companies and richness, but base transactional and societal needs) sounds still a bit more difficult than those, except maybe the peace thing.

[–] Carighan@lemmy.world -5 points 12 hours ago (4 children)

But they could at least avoid active collaboration with the enterprise.

Have... actually read about what they're doing here? It doesn't feel like you understand this very much.

[–] Carighan@lemmy.world 0 points 12 hours ago* (last edited 5 hours ago) (1 children)

Do not comply. Do not submit. Never.

Sure, you do that. The rest of us are trying to have a functioning society and solve actual problems, so as long as you don't get into anyones way, fine, do whatever you want.

Doesn't solve any problems, but at least you get to feel perfectly vindicated I suppose.

[–] Carighan@lemmy.world 27 points 12 hours ago (1 children)

Yeah it was a bit weird they didn't talk about it before. Bit it was obviously pretty experimental being in nightly.

(it's always kinda weird so many Firefox users sit on nightly, then complain about random unannounced or unfinished changes, when that's kinda what they explicitly sign up for 🤷)

[–] Carighan@lemmy.world 16 points 1 day ago

I mean, yes? Most filtering and blocking tools are based on heuristics.

And in the end, anything based on words is an advanced versions of the Scunthorpe problem. That's just the way things work. Sorry if you always thought it was more advanced than this. :(

[–] Carighan@lemmy.world 3 points 1 day ago (1 children)

Anyone else hate this? I don’t want a dumbed down bar. If Im on the homepage, I want to know. Same as if I’m on a subpage.

This is done for user safety from phishing, and is very much not something power users needs. But any non-power user exclusively benefits from this at no downside. It should be toggleable though, isn't it?

 

What's interesting to me is of course how cheaply Bioshock got made compared to today's blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

[–] Carighan@lemmy.world 1 points 1 day ago

But they're not being crucified. They're just being either down voted, or in the case of being banned, well, that's a website's owner deciding they don't want to see this on their private property.

Just like you are free to on yours, BTW.

[–] Carighan@lemmy.world 7 points 2 days ago (6 children)

That's a requirement of being usable however. It has to be the default.

[–] Carighan@lemmy.world 55 points 2 days ago (12 children)

I mean it's fancy, but als pointless since that's the price point of a Steam Deck, a strictly superior device.

[–] Carighan@lemmy.world 5 points 3 days ago

Yeah I only see one person trying to launder their grudges publicly here, and it's not David Gerard...

 

Also free to keep on Steam here.

I have not personally played it yet, though I have seen it before. Seems above-average, if far from perfect. Anyone know more about it?

 

So yeah, EA is going full apeshit on Apex Legends monetization, doubling the number of battle passes and removing the ability to buy them ingame. Great. 😑 Good thing I left that game what feels like forever ago.

 

This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.

 

GOG link posted, Steam link is here. I tried a demo what feels like forever ago, neat little colony builder.

 

From the pdf:

After the Sun, the closest star to us is a small Red Dwarf star, Proxima Centauri. It is too faint to be seen without using a sizeable telescope. It is 4.24 light years away, so in our model, which is 1:1 billion scale, it is 40,140 kilometres away. This is approximately the distance around the circumference of the world from Melbourne to Melbourne.

That's extremely nerdy, I love it.

 

Pre-order access is scheduled to go live at 09:00 UTC on the 28th with the full release following at ~09:00 UTC on the 2nd.

 

I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

 

I like this. A lot. I mean as far as I can judge it just from the demo.

It looks like it'd be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight puzzle as you got near-perfect information.

And it's super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice.

Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard's staff) and your witch having a tactical vest on and tac goggles on her witch hat.

Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it'll come out now.

 

Better late than never! 🥳

 

Tom, you’re an extraordinarily rare talent. You’re hilarious, insightful, and technically-minded in a way I’ve never been (don’t know if you noticed this). But more importantly, you’re hungrier and more passionate about board games than my decrepit ass. Part of knowing when to step back a little is knowing when it’s time to make room for the next generation, and it’s past time I do that.

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