So far. Absolute failure rates is chips that are clearly non-functional and returned, so the builder is able to country it. The issue with the Intel chips is an inherent flaw that seems to affect all the chips but only manifests when the chip is pushed beyond a certain point. And up to now people have for example been blaming poorly coded software, while Intel gas been downplaying the issue.
This is an apples and oranges situation - its not about the absolute failure rate of chips which always occurs; this appears to be a fundamental additional issue for Intel's chips that people may not even realise they have been experiencing.
Thanks for sharing this. This gives me vibes of Project High rise/Sim Tower crossed with a colony game like Utopia. Definitely going to give it a try, never even heard about it before.
Edit: Been playing this today on Steam for a few hours (playing on Linux using proton); it's a delightful and enjoyable game. It's got the right mix of complexity and fun gameplay so far, and is a chill experience. I can see big cities could get a bit more frantic to manage.
I'm surprised it's been out since 2022 (and previously older versions on Itch.io) and only has 200ish reviews - this game deserves more attention. It's a complete game, is fun and well made. It's not going to be a blockbuster, but anyone who likes management games, colony sim games and tower building games like Sim Tower or Project Highrise should give it a go; it's a nice fusion of them.
It's more on the casual/chill end of the colony sim spectrum to be clear - it doesn't have the punishing elements of games like Oxygen Not Included or the combat/story elements of Rim World. But that's not to suggest it's a casual game - there is definitely depth here. It's a little gem all of it's own.