I still play Treasure of Tarmin (Intellivision, 1983) on my phone from time to time. I don't think the core gameplay loop would be entirely out of place in a small roguelite game today.
Ashtear
In the short term? Possibly.
In the long term, it opens up space for competition, which is better for end users, advertisers, small business, and more.
Just spinning off Android would shake up map software. It's how they get traffic and other data.
Don't know why you're getting crushed for this. It's not even just about this particular game; one of the major players in the largest entertainment industry on the planet is doing something highly unusual. That's in the public interest.
Lemmy users should know better, too, as The Verge was one of the leading reporting outlets on what happened on Reddit last year. Adversarial tech journalism is part of what they do.
Yes. One of my moments is a certain event late in the game where the world map music changes after pounding the player with an oppressive atmosphere and some very low lows for a couple of hours. It's amazing how well a 16-bit game was able to make it so cathartic.
The original is one of my favorite main menu themes. One of those I'd always sit and listen to before starting up the game again.
😂 I haven't had the pleasure of watching it.
Disco Elysium isn't part of a series (and probably won't ever be, super disappointing news there). Going in blind for that one is a good idea.
I don't use the subscription services much but I did try a month of Xbox Game Pass a few months ago. Ended up being disappointed by Persona 5 Tactica and a little bit surprised by Dune: Spice Wars. The plot pacing felt undercooked in P5T and Spice Wars reminded me of a bit of the early 2000's vibe for Dune games, probably a plus for some people. Ultimately it didn't keep me interested for more than a few hours (4X games have a very high bar to clear for me). Also tried Hi-Fi Rush, but didn't stick with it long even though it felt like a solid product.
Didn't continue Game Pass because I'm kind of a mercurial player, bouncing from game to game. What I end up sticking with depends a lot on vibes and mood. The service wasn't the best fit for me.
It was a toss-up at the time but I'd argue FF7 has aged much more gracefully. Sure, you've still got the Lego figures and messy navigation on pre-rendered backdrops, but the battles still feel snappy and dynamic even with the low framerate. It isn't a slog like FF8 and especially FF9 turned out to be when they started pushing the hardware.
Ocarina, meanwhile, has full-on 3D camera jank.
For me, it's something like:
P4G > P5R > P3 > P2:IS > PQ > P2:EP
P5 used to be firmly in 2nd place but the Royal content really narrowed the gap. I was very impressed with how well it was integrated into the early story and I really enjoyed the new character and ending (I was kinda meh on the original ending). P5 also has an all-time great game soundtrack.
I haven't tried P3 Reload yet; it went way down the wishlist once it became clear Kotone wasn't going to be in the game. I bounced off of P1 and P5T, so not sure on those.
The Cloudy Mountain one is more like classic Intellivision stuff. I think that one was well-received at the time, but I actually don't often hear much chatter about Treasure of Tarmin. Tarmin being a first-person dungeon crawler gives it some legs since it's an inherently "classic" style, although calling the graphics and controls dated would be a huge understatement.
Players are absolutely going to need the game manual, and even then some item use cases will have to be figured out.