Ashtear

joined 11 months ago
[–] Ashtear@lemm.ee 2 points 23 hours ago

Voting millennials are why a Republican presidential candidate hasn't won the popular vote since then. They are also why there's actual, durable, leftist representation in local governments for the first time in decades.

Change is coming, if for no other reason than the comparatively low wealth of the generation blocks the typical path to conservatism.

[–] Ashtear@lemm.ee 2 points 4 days ago

My ex somehow ended up with my copy of Suikoden II. She would have known to sell it and not toss it, but no idea if she did sell or for how much.

[–] Ashtear@lemm.ee 2 points 4 days ago* (last edited 4 days ago)

On the r/privacy discussion, I was on Reddit almost ten years and I never once had an interaction like that over karma. I barely even remember seeing it in discussions. People can get prickly when being asked for evidence, so how you ask is also important (and for good reason, sealioning is a thing).

I think the takeaway here is what's asserted without evidence can be dismissed without evidence, and not to worry about conversations with people obsessed with imaginary numbers. It's not worth giving it this kind of headspace.

[–] Ashtear@lemm.ee 17 points 6 days ago

Unfortunately, NIMBYism comes into play should teens start making heavy use of any outdoor spaces, including trails and parks. Low or zero-cost can't be the only factor in providing places for kids, there also have to be protections against or ways to assuage older persons that are being fed constant streams of fear.

[–] Ashtear@lemm.ee 1 points 1 week ago

The recent, developing post-Web 2.0 era of the Internet is what I've been thinking about lately. The old social media giants are falling, and big corporations are scrambling to establish the Next Big Thing to attract all the displaced users. Combine that with growing nationalism in cyberspace (e.g,. banning TikTok solely based on xenophobia) and problems with foreign-borne propaganda, and I could absolutely see us being a major incident or two away from a splintered, de-globalized set of intranets.

Not sure about the rogue AI-patrolled frontier in between, though.

[–] Ashtear@lemm.ee 1 points 1 week ago

In the US, since the conversation began with an American retailer? No. The larger trend in this reference window--since the early 90's--is flat wage growth versus inflation (productivity has increased massively, but the implications of that are a whole other conversation). There was a recent, brief period of inflation outpacing wages as a result of the pandemic, but that trend has also since reversed to a small degree. New fast food hires weren't making $15 an hour in 1992. There's been wage growth, just closely in-line with inflation over the long term. It's an apples-to-apples comparison here, unusually so.

Video games are dramatically less expensive now to purchase than they were in the fourth gen. It's easy to see why, too; the marginal cost of a cartridge-based game was substantial, owing to a relatively complex manufacturing process. That marginal cost dropped substantially with disc media (with a corresponding drop in game prices at retail), and then again to near zero with digital distribution.

[–] Ashtear@lemm.ee 25 points 1 week ago* (last edited 1 week ago) (2 children)

It's easy to forget the negatives involved here (or some you maybe never knew as a kid). Games used to be very expensive for 80's kids. Adjusting for inflation, you can get two full-priced AAA games now for what A Link to the Past cost in 1992. It's part of the reason there's so much more choice now. Also, games came with manuals because they were so strapped for storage space that they couldn't put tutorials and instructions in the games themselves. Kids that rented games or purchased them secondhand often didn't have the manuals available, so they'd get stuck (before Internet info access).

I agree with the others that you should look into PC gaming; aside from the occasional live service game, I've only ever updated my games when I want to. In general, indies are a good way to go to mitigate many (if not all) of the issues brought up, but so are quality PC ports. For example, I just bought Trails through Daybreak from GOG, which so far looks like something I'll never have to update, I can be in the game action within literally four seconds of launching it, and it's mine forever.

That's setting aside all the value considerations like access to mods, full control of your save storage, getting to play with the gamepad of your choice, supporting small devs/publishers, etc. Even without diving into indie gaming, there are tons of quality AA titles around, too. Compared to a console, It's trivial to offset the larger hardware costs with cheaper games.

[–] Ashtear@lemm.ee 1 points 1 week ago

There's definitely an argument for that, even if it can be hard to see at times because Reverie is all wrapped in the "Cold Steel" software package.

Big part of why I liked Reverie is because I'm a huge fan of Crossbell. Azure is one of my all-time favorite games. Loved Zero, too.

[–] Ashtear@lemm.ee 2 points 1 week ago

Civ5 has been my favorite in the series. They did a great job with the AI on that one, and it gave the game so much replay value for me.

[–] Ashtear@lemm.ee 11 points 1 week ago (3 children)

A lot of great options named in the thread but I'll also add Slice and Dice and Crypt of the NecroDancer. Seconding FTL too, that was one of my top games of the 2010's.

I also recommend Cobalt Core, which is not quite patient as a past November release. Great for FTL fans or anyone that likes tactical card battlers.

[–] Ashtear@lemm.ee 3 points 1 week ago* (last edited 1 week ago)

I hadn't heard about the charm mods, thanks. Wayward Compass being permanently free by default should have been a thing. If it weren't for the awful map system, I would have felt Hollow Knight was a flawless game.

 

I'm hearing the marketing for this one is on the spoilery side (as is frequently the case with Falcom), so beware.

 

I'm hearing the marketing for this one is on the spoilery side (as is frequently the case with Falcom), so beware.

 

Game Information

Game Title: The Legend Of Heroes: Trails Through Daybreak

Platforms:

  • PC (Jul 5, 2024)
  • PlayStation 4 (Jul 5, 2024)
  • PlayStation 5 (Jul 5, 2024)
  • Nintendo Switch (Jul 5, 2024)

Trailer:

Developers: Nihon Falcom, NIS America

Review Aggregator:

OpenCritic - 88 average - 95% recommended - 20 reviews

Critic Reviews

ComingSoon.net - Tyler Treese - 8.5 / 10

Trails Through Daybreak is the strong start to a new chapter that The Legend of Heroes franchise needed.


Console Creatures - Matt Sowinski - Recommended

The Legend of Heroes: Trails Through Daybreak is another hit in the beloved series, delivering a darker narrative, revamped combat, and an excellent cast of characters. It has a ton to offer to both new players and existing fans of the series.


Everyeye.it - Antonello Bello - Italian - 8.8 / 10

While not matching the epic nature of Trails of Cold Steel IV, which for its part had the advantage of being the final chapter of a painful and well-oiled tetralogy, The Legend of Heroes: Trails through Daybreak is configured as one of Nihon Falcom's best recent productions.


Final Weapon - Raul Ochoa - 4.5 / 5

The Legend of Heroes: Trails through Daybreak serves as a brilliant introduction to the Republic of Calvard, the setting for what appears to be the most exciting Trails story arc yet. Van Arkride explores the gray areas of Calvardian society alongside allies that are just as tough and driven. The game's story is complemented by a revamped combat system that retains the identity of Trails, and there's of plenty of improvements made that make this one of the best Trails games to date.


GameGrin - Mike Crewe - 9 / 10

A dark, more mature story, a great new cast of characters, and much improved turn-based action make Trails through Daybreak a fine addition to the franchise that's accessible to fans and newcomers alike.


Hardcore Gamer - Jordan Helm - 4.5 / 5

Nihon Falcom needn't have gone about overhauling things as radically as they have. But with a newfound energy and purpose to its real-time/turn-based hybrid of a premise, as well as a bountiful amount of new and returning mechanics to experiment with, Trails Through Daybreak is nothing less than another fantastic reinvention for what was already some of if not the best turn-based combat in any JRPG series. Aided on top by that familiar dedication to player customization, intriguing world-building and that ongoing desire to spend a bit longer in getting the most out of the systems on show. Countless entries later, Trails continues to prove itself as one of the most satisfying and engaging role-playing experiences available. It wasn't exactly begging for such reinvention, but with The Legend of Heroes: Trails Through Daybreak, Nihon Falcom's opener to the Calvard arc is as close to perfect a new chapter, as you can possibly get.


IGN - George Yang - 8 / 10

The Legend of Heroes: Trails through Daybreak’s new cast of characters, revamped battle system, and engaging story is exactly what the series needed to reach new heights.


IGN Italy - Alessandra Borgonovo - Italian - 7.5 / 10

An eleventh chapter that tries to revamp the series from a gameplay point of view, only partially succeeding.


Nintendo Life - Mitch Vogel - 8 / 10

Trails through Daybreak stands as another great entry in the storied Legend of Heroes series, making the most of its new setting with its memorable characters and engaging turn-based combat. Though it's held back a bit by things like the awkward introduction of action-based combat and some irritating quirks (and nearly unreadable text in portable mode), this is still an entry that we would strongly recommend to both series fans and, yes, newcomers, too. Trails through Daybreak is a strong inaugural outing, offering another fresh start for this franchise; we'd suggest you give it a shot.


NintendoWorldReport - Jordan Rudek - 9 / 10

Van is a charming and vocal protagonist who gives as good as he gets, and rest assured, he isn't shy about giving a loving head patting when the opportunity arises. Those who have played earlier Trails games will enjoy the returning characters, mentions, and nods to earlier events and people, but even if you're an RPG player unfamiliar with the Trails games, you'll find plenty of reasons to sink your teeth into this latest one. It's no surprise that the hero of Daybreak has a proclivity towards indulging in cakes and pastries; he happens to star in one hell of a sweet adventure.


NookGaming - Rob MacIntosh - 8 / 10

The Legend of Heroes: Trails Through Daybreak made for a rather enjoyable playthrough that was hard carried by its main party and how fun combat was. I also like that it trims some of the fat that had begun building with the bloated previous arc. This is one of the best put-together Trails games in a long time, complete with some solid cutscene choreography and a near-seamless feeling of play in between combat and cutscenes.


PSX Brasil - Thiago de Alencar Moura - Portuguese - 90 / 100

The Legend of Heroes: Trails through Daybreak is a darker and more interesting take on one of the best JRPG franchises of all time. The gameplay additions enrich the experience, but what really makes it so remarkable is the excellent cast and storytelling that lives up to the series' fame.


RPGamer - Alex Fuller - 4.5 / 5

Offering an incredibly welcome refresh for the series with its story, cast, and gameplay, The Legend of Heroes: Trails through Daybreak is a delightful way to re-enrapture existing fans while being an excellent opportunity for newcomers to get on board.


Siliconera - Cory Dinkel - 10 / 10

Trails through Daybreak is a triumph for both long-time fans and newcomers to the series. For veterans, it builds upon and expands nearly every aspect that makes the series great, from its intricate storytelling to its deep character development and strategic gameplay. For new players, while it’s a challenge to dive into such a complex series, the game makes a commendable effort to provide an accessible starting point into the rich world and lore without feeling overwhelmed.


Spaziogames - Gianluca Arena - Italian - 7.5 / 10

Trails through Daybreak marks the first time Falcom takes a bet with its franchise, changing its combat system to a degree and some of its gameplay mechanics. The changes are all good for newcomers, which will find an ideal entry point here, but are not so for the longtime fans, who could dislike the action-focused shift and the decrease in the overall level of challenge.


The Games Machine - Danilo Dellafrana - Italian - 8 / 10

Trails Through Daybreak is a rather classic role-playing game and will delight Nihon Falcom fans, if only to inaugurate yet another narrative strand in a now endless dynasty. The combat system isn't quite as polished as the one seen in Trails of Cold Steel, however, and the plot likes to keep the pace a bit too slow, but as a start there's nothing to complain too much about, thanks also to the charisma of a protagonist like Van and an intriguing game world as only Falcom is capable of creating.


The Outerhaven Productions - Scott Adams - 5 / 5

The Legend of Heroes: Trails Through Daybreak gives us a new area of Zemuria and a lot of new characters to love. Van Arkride is a great character and I hope to see more of him going forward.


TheSixthAxis - Miguel Moran - 9 / 10

The Legend of Heroes: Trails through Daybreak is the spark that this series needed, and an incredible new chapter for such an iconic franchise. The shift in tone for the story and the addictive dual-mode combat had me hooked from beginning to end. If you play any game in this series, make it this one.


Twinfinite - Cameron Waldrop - 5 / 5

Though I will always have a soft spot for the Cold Steel games, Trails Through Daybreak arrives as the new best game of the series. Between giving a more mature protagonist and redefining the combat, the Calvard arc starts with its best foot forward. The fact that things have already become this hectic with the very first game means we're looking at probably the craziest arc to date. Sadly, these take a bit of time to localize, and we'll be two behind in September, but I will be right there when the next one hits.


VGChartz - Thomas Froehlicher - 8.5 / 10

Although it only partially fixes Falcom's woes in terms of story pacing, Trails Through Daybreak is nonetheless a journey full of wonders.


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