My ex somehow ended up with my copy of Suikoden II. She would have known to sell it and not toss it, but no idea if she did sell or for how much.
Ashtear
On the r/privacy discussion, I was on Reddit almost ten years and I never once had an interaction like that over karma. I barely even remember seeing it in discussions. People can get prickly when being asked for evidence, so how you ask is also important (and for good reason, sealioning is a thing).
I think the takeaway here is what's asserted without evidence can be dismissed without evidence, and not to worry about conversations with people obsessed with imaginary numbers. It's not worth giving it this kind of headspace.
Unfortunately, NIMBYism comes into play should teens start making heavy use of any outdoor spaces, including trails and parks. Low or zero-cost can't be the only factor in providing places for kids, there also have to be protections against or ways to assuage older persons that are being fed constant streams of fear.
The recent, developing post-Web 2.0 era of the Internet is what I've been thinking about lately. The old social media giants are falling, and big corporations are scrambling to establish the Next Big Thing to attract all the displaced users. Combine that with growing nationalism in cyberspace (e.g,. banning TikTok solely based on xenophobia) and problems with foreign-borne propaganda, and I could absolutely see us being a major incident or two away from a splintered, de-globalized set of intranets.
Not sure about the rogue AI-patrolled frontier in between, though.
In the US, since the conversation began with an American retailer? No. The larger trend in this reference window--since the early 90's--is flat wage growth versus inflation (productivity has increased massively, but the implications of that are a whole other conversation). There was a recent, brief period of inflation outpacing wages as a result of the pandemic, but that trend has also since reversed to a small degree. New fast food hires weren't making $15 an hour in 1992. There's been wage growth, just closely in-line with inflation over the long term. It's an apples-to-apples comparison here, unusually so.
Video games are dramatically less expensive now to purchase than they were in the fourth gen. It's easy to see why, too; the marginal cost of a cartridge-based game was substantial, owing to a relatively complex manufacturing process. That marginal cost dropped substantially with disc media (with a corresponding drop in game prices at retail), and then again to near zero with digital distribution.
It's easy to forget the negatives involved here (or some you maybe never knew as a kid). Games used to be very expensive for 80's kids. Adjusting for inflation, you can get two full-priced AAA games now for what A Link to the Past cost in 1992. It's part of the reason there's so much more choice now. Also, games came with manuals because they were so strapped for storage space that they couldn't put tutorials and instructions in the games themselves. Kids that rented games or purchased them secondhand often didn't have the manuals available, so they'd get stuck (before Internet info access).
I agree with the others that you should look into PC gaming; aside from the occasional live service game, I've only ever updated my games when I want to. In general, indies are a good way to go to mitigate many (if not all) of the issues brought up, but so are quality PC ports. For example, I just bought Trails through Daybreak from GOG, which so far looks like something I'll never have to update, I can be in the game action within literally four seconds of launching it, and it's mine forever.
That's setting aside all the value considerations like access to mods, full control of your save storage, getting to play with the gamepad of your choice, supporting small devs/publishers, etc. Even without diving into indie gaming, there are tons of quality AA titles around, too. Compared to a console, It's trivial to offset the larger hardware costs with cheaper games.
There's definitely an argument for that, even if it can be hard to see at times because Reverie is all wrapped in the "Cold Steel" software package.
Big part of why I liked Reverie is because I'm a huge fan of Crossbell. Azure is one of my all-time favorite games. Loved Zero, too.
Civ5 has been my favorite in the series. They did a great job with the AI on that one, and it gave the game so much replay value for me.
A lot of great options named in the thread but I'll also add Slice and Dice and Crypt of the NecroDancer. Seconding FTL too, that was one of my top games of the 2010's.
I also recommend Cobalt Core, which is not quite patient as a past November release. Great for FTL fans or anyone that likes tactical card battlers.
I hadn't heard about the charm mods, thanks. Wayward Compass being permanently free by default should have been a thing. If it weren't for the awful map system, I would have felt Hollow Knight was a flawless game.
Voting millennials are why a Republican presidential candidate hasn't won the popular vote since then. They are also why there's actual, durable, leftist representation in local governments for the first time in decades.
Change is coming, if for no other reason than the comparatively low wealth of the generation blocks the typical path to conservatism.