this post was submitted on 07 Dec 2023
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[–] savvywolf@pawb.social 2 points 11 months ago (1 children)

Yeah, this is super annoying. I want to try out roleplaying and get into character and all that, but in some tables you have people like the following:

  • The involved roleplayer who, despite their intent otherwise, takes control of the narrative. They try to involve you, but it always feels like you're a side character in their story.
  • The funny guy, who tries to crack jokes and make the whole game feel light-hearted and silly. I get we're all here for fun, but sometimes I'd like a bit of meat to bite into.
  • The GM's friend, who derails the game into taking about that cool dog that they had when they flat shared last year. No seriously, it's a cool dog. Let me find a picture on my phone.
  • That guy whose character is a reference to that show you don't watch. They keep making references to it, and a few other people get it, but you have to awkwardly nod your head.

... Wow, sorry, kind of went on a rant there. I guess I have a bit of frustration at going to play a game, and most of the session being taken up by not playing said game.

[–] thefartographer@lemm.ee 0 points 11 months ago (1 children)

Reading your list makes me better understand why I get kicked out of groups... I never realized that being the jokester actively harmed people's ability to enjoy the game. Thank you for that.

[–] SlikPikker@lemmy.ca 0 points 11 months ago (1 children)

Should have session 0 to set a baseline tone.

[–] thefartographer@lemm.ee 0 points 11 months ago (1 children)

Please explain! This sounds fascinating

[–] door_in_the_face@feddit.de 0 points 11 months ago (1 children)

A session zero is basically a meeting where the DM and players talk about what kind of campaign they will play, the setting, whether the game will be more combat or RP heavy, whether it will be serious or humorous, topics or themes they'd rather avoid and those they'd like to explore, and maybe a bit about the player characters and how they fit into the story. It's a good chance to get to know the other players and see whether you're a good fit for the group.

[–] AndrasKrigare@beehaw.org 0 points 11 months ago (1 children)

I'd personally want to support making the player characters during session 0 (maybe not the full character sheet, but at least personality/background and class).

I've done campaigns where everyone came into the session 0 with their characters all ready to go and the idea of the characters being adjusted wasn't really brought up but more the rest of the aspects you mentioned. Differences and some antagonism between characters can make things really interesting, but at least in one of them two of the characters fundamentally wouldn't ever be in a party together. One of the players felt some cognitive dissonance in wanting their character to stay in the party, but not being able to find a rational reason they would, and kinda had to retcon their character.

[–] door_in_the_face@feddit.de 0 points 11 months ago

Yep, that makes a lot of sense. Making an entire character can take quite long, so I try to do it outside of group sessions especially with new players, but some aspects should be talked through with the group.

[–] DmMacniel@feddit.de 0 points 11 months ago

Well it's roleplay isn't it?