I remember seeing some dev notes on reddit a year ago and it felt like a total Hollow Knigh ripoff. Same moveset, same tools, same everything. Is this still the case?
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It's not. I backed this game. The mechanics of a lot of metroidvanias are similar but this one is especially parry based. I haven't run into a whole lot of similar platforming challenges and the parry mechanic is important not just to game play but to advancement in the game. Hollow Knight by comparison has a combat strategy that is much more forgiving and in its way more pogo and juggle-based than Nine Sols.
Forgiving? Base game Hollow Knight maybe, but late game Hollow Knight (Arena/Pantheon) I would rate much harder than Nine Sols.
Late game is expected to be difficult. Nine Sols kind of sets you up to either get good at that parry mechanic or rage quit and the rest of the move set is kind of built around it. Hollow Knight teaches you to pogo and juggle in kind of round about ways, and it doesn't force you to use those mechanics in battle despite the fact that when you do things get a lot easier. That's part of the reason that the late stages of the game are so brutal. You spend so much time learning to evade and then strike, the pogo, to juggle. And then a lot of that moveset is just not applicable (to the colosseum, or the final boss fight (final ending) etc. The mechanics you get in late game you have the least amount of playtime with and they're crucial to learn for the final boss.
For sure. I struggled so much in the Colosseum I did not finish the last stage (Aspids can go fuck themselves), and didn't even bother with the Pantheon. Wasn't story required anyway so I'm fine with it.
No.
Think of it like this.
If Hollow Knight is partly a Dark Souls inspired metroidvania... what would that be with parrying?
Sekiro!
My GOTY personally. Left a really strong impression. Combat is an absolute joy, and the boss fights are my favorite since Sekiro. Story and atmosphere are incredible, you can at times really feel that this is a studio accustomed to making horror games.
They totally nailed it, in other words. Great post-release support as well. Can’t wait to see what they do next
The artwork looks great to me, but I can’t really see anything amazing game mechanics wise from the trailer. What do you think makes it GOTY for you? (I’d genuinely want to give this game a try)
For a differing opinion, the artwork is great, but as a metroidvania it's below rate for my taste. I went four hours with the game and didn't see any new enemies and virtually the same environments. In this genre, that's a long time to go without seeing something new.
Maybe I went in with the wrong expectations and should have looked at this as a platformer/2D action game. The combat is certainly the centerpiece of the game, but that wasn't enough for me.
Same. Was disappointed (but not entirely surprised) to see it getting ignored by pretty much all of the game awards.
This is purely conspiratorial but I think given the studio’s notable previous controversy, they probably excluded it because Wukong has such a prominent presence this year.
Other than that, yeah it just doesn’t make sense to me. Nine sols has better sales and reviews than other games being honored
Once you get used to the flow, this is a pretty good game. I felt the difficulty spike at the last boss though
The final boss was very fun, but it did take me a few hours. Phase 2 is wild.
I think there are 3 phases if you do the right things in the game.