We need to make Godot the biggest engine for indie devs just like how blender is the go to for 3d modeling software.
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Shoutout to Renpy. I love me some VNs and I love that little engine. It's so user friendly (as in for the player) and it's open source.
btw i predicted the whole thing a month ago
i fucking had the whole system in mind and it matches my thoughts exactly. (i was trying to come up with the most developer-unfriendly monetization strategy for unity... while in shower... for some reason)
the best part is that all of this is completely ethical
I believe that part is a joke
You never know. Some people ABSOLUTELY believe that using (insert thing they don't like here) makes people deserving of any and all abuse.
the best game engine is bevy, exclusively because it gives you the right to tell everyone else that your game is made in rust
And then they recommend using Godot for serious projects on their own website
Developers need to stop using Unity AND Unreal. I miss in-house engines.
I miss in-house engines.
Eh, they're not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda's notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.
Thank you for the link, that was an interesting read
I can see a lot of people switching away from unity due to this.
It's sad that I wasted my time learning the engine a few years ago.
Same for me, ah well, I suppose there's a joy in learning something new