ICastFist

joined 1 year ago
[–] ICastFist@programming.dev 11 points 9 hours ago (3 children)

As a dev who does the client talking, sometimes it's really hard to avoid calling the client stupid. One time, while trying to confirm some stuff for a system, the following exchange happened:

M - Ok, so is this field mandatory?
C - Yes!
  * Shows off other stuff, comes back to that first field *
M - Alright, so the user will fill this field, which is mandatory
C - No! That field shouldn't be mandatory!
M - ? But you said it was?
C - No, I didn't!
  * Rewrite my notes, which the client saw me writing in the first place, stating the field is not mandatory. Proceed with the flow, come back to the field *
M - Alright, this field, is it mandatory, yes or no?
C - Yes!

There was also a different client that asked for a number of changes to a system, we did them, then, once he was supposed to test them give the final Ok, he came with "oh, we won't use that flow anymore, everything changed" - My boss chewed him hard and left his request at the lowest priority.

[–] ICastFist@programming.dev 9 points 9 hours ago

Coming from their director of monetization, all I hear is "waaah waaah booo waaah"

All this nickel and diming is super profitable and it shows. Just because it makes them fuckloads of money doesn't mean we should applaud it, because it awful for the customers.

[–] ICastFist@programming.dev 6 points 9 hours ago (5 children)

I understood the reference

[–] ICastFist@programming.dev 61 points 9 hours ago (1 children)

That actually sounds awesome

[–] ICastFist@programming.dev 18 points 1 day ago

Why do we have to wait like a century for open domain?

Thank that fucking mouse

[–] ICastFist@programming.dev 1 points 1 day ago

but there’s usually only like 10 people on at a time lol.

That's expected from a quiet "launch" and still needing old accounts. I don't even remember which email I used for mine

[–] ICastFist@programming.dev 11 points 1 day ago

Then just make a new kid yourself, mister/missus, and show you daughter how it's done.

[–] ICastFist@programming.dev 14 points 1 day ago

I’d like to test my PC

Can it run Crysis?

[–] ICastFist@programming.dev 3 points 1 day ago

Brainfuck is named after... uh, something

[–] ICastFist@programming.dev 3 points 1 day ago (1 children)

I suspect there's a ripped version of Daggerfall that removes some or all of the FMV and that would give a significant reduction of space (much like AoE2 at only 170mb). The GOG installer comes at 176mb, so I've probably alloted too little space for it either way. Good thing there's enough wiggle room in further reducing the size of either Worms or Doom mods

Also, the fun thing about going with FreePascal is that I could, in theory, make new GBA games to run on the emulator!

[–] ICastFist@programming.dev 4 points 2 days ago

I guess stealing the hard work of "the woke" is based af or something

[–] ICastFist@programming.dev 6 points 2 days ago (1 children)

Next step: Nintendo sues all sites that dare write its name

 

I've been reading a book on the Paraguay War, Maldita Guerra, and it mentioned how Solano Lopez (then Paraguay's dictator) planned to invade Mato Grosso and possibly take Cuiabá. Trips upstream from Assuncion to Cuiabá at that time would usually take 12+ days on steam ships.

What really surprised me is that this kind of information was supposed to be taught back when I was in school.

 

Some weeks ago, I've come across Delta Chat, whose main thing is "(near) instant messaging using your email"

That left me thinking, has this been attempted before? If not, why? Also, why (besides servers' limitations as means to fight spam) isn't this solution used more often, given that e-mail has been a decentralized solution for well over 40 years now?

 

I'm thinking about making a character entirely out of Polygon2D nodes without textures. One thing I haven't figured out how to do is make each polygon cast a "permanent" shadow on top of the ones that are Z levels below it.

Below is an image of what I want to do, but using shaders/lights. I've only managed to do this by making extra polygons to fill in as the shadows.

How exactly do I have to set up a light source to achieve this effect? Using a DirectionalLight2D or a PointLight2D just brightens the polygons and I can't figure how to use a LightOccluder2D, or even if this is the correct way to get this result

(The polygons are green due to the DirectionalLight being green) - The occlusion simply applies the shadow on anything that is Z levels below it.

 

I'm looking for something that "a child would find easy to learn", possibly a virtual keyboard with an obvious "start recording" button that does that, recording your keys on the selected Track, then allowing easy playback so you can listen to it.

 

Time sure does fly, huh

 

It's totally original, you guys!

 

I'd like to create an effect similar to 2 death animations that exist in Crash Bandicoot 3.

In one of them, Crash is disintegrated: all the triangle faces get separated and fly apart. A similar triangle separation is seen when he dies from fire, the triangles fall separately.

The second is a simple separation of the legs and torso. One enemy that exists in the 1st stage can cut Crash in half, which will cause the torso to stay in place while the legs walk away.

 

Transcription:

Text: My browser when I open the 42nd tab and beyond

A 2 panel image of Michael Jordan: Stop it. Get some help.

 

Asking mostly because I have fuckloads of video courses, plus a number of movies, that I have yet to even check if the content is as good as their titles imply and I really feel like I'm mostly hoarding this stuff because I have no fucking clue.

 

I'd like actual examples instead of "I work faster", something like "I can move straight to the middle of the file with 7mv" or "I can keep 4 different text snippets in memory and paste each with a number+pt, like 2pt", things that you actually use somewhat frequently instead of what you can do, but probably only did once.

 

cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

 

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

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