this post was submitted on 07 Nov 2024
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I thought this game was well known but I haven't seen almost any mentions of it recently. It's very weird for a FOSS enthusiast not to advertise one of the best open-source games of all time so here I am trying to make it spoken about again.

Disclaimer: this game may be addictive for some individuals. Player discretion is advised. If you notice any symptoms of addiction while and/or after playing the game, stop playing immediately and consult with your doctor. Untreated gaming addiction may result in severe consequences such as digestive disorders, social behavioral disorders, loss of job, and depression.

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[–] IndustryStandard@lemmy.world 20 points 6 days ago* (last edited 6 days ago) (1 children)

Java? Sorry OP I only download open source software developed with Rust /s

[–] GolfNovemberUniform@lemmy.ml 6 points 6 days ago* (last edited 6 days ago) (1 children)

Rust

C better. /s (probably)

[–] ozoned@lemmy.world 6 points 5 days ago

Assembly is the only REAL gaming language! Look at Roller Coaster Tycoon!

[–] 96VXb9ktTjFnRi@feddit.nl 5 points 6 days ago (3 children)

Any one got other FOSS game tips?

[–] finestnothing@lemmy.world 5 points 5 days ago

Cataclysm: Dark Days Ahead! I don't recommend it on mobile unless you have no other choice (I'm largely not a fan of mobile games anyway though) but it's amazing on desktop. If you can get past the simple graphics (like dwarf fortress it hss ASCII graphics, but you can easily get different tile sets to add graphics for everything), it's an amazing game with a ton of content.

It's a zombie survival rogue-like game, you don't gain skills or anything between runs (you can unlock different scenarios and professions though, or just unlock them all from the settings), but you do gain your own experience. You can have a character for hours, then die and make a new one that dies in 5 minutes, etc. Save scum if you want, but the whole point is to let your characters die and try something new (I save scum on longer-running characters when I run into new mechanics or monsters but that's it). When I say there is a ton to do, I mean it. People have added (and continue to add) a ton of content, and mostly with a focus on making interaction as realistic as possible.

Want to kill zombies with traps? They can start with a basic tripwire to trip zombies to slow them down and alert you, and go up to mechanized blade traps that cut them in half quickly.

Want to do a stealthy run? For melee, the Ninjutsu martial art has silent attacks and makes you walk quieter. For ranged, bows and crossbows are quiet (and can be made quieter with mods that reduce bow-string noise), but you'll want to make your own arrows eventually - and you can!

Want some transportation? Cars! Plenty of broken ones scattered in cities and towns - decent amount that still work too. There's gas, diesel, electric, hybrid, and several other kinds of vehicles. You can train up your mechanics skill (or start with a high mech skill, if you want) for replacing/repairing parts, adding onto to existing cars, or even assembling them from scratch. Got something you don't know how to kill? A random car you find driving 40+ mph works wonders for turning problems into smears.

Want to eat just candy and junk food? Your character will eventually get to varying levels of overweight which reduces your stamina and speed. Don't eat enough calories? Become skinny, decreasing your strength and health. It's not hard to eat balanced, but it is something to keep in mind.

Find too many things you're trying to bring back to your car or base? Find a shopping cart (or my preferred item mover - industrial trash cans) and load items up, much easier to move more and heavier things in a single trip can even mount your shopping carts and trash cans to a car with bike racks so you can bring them with. Can also weld baskets or install trash cans in/on cars to increase your storage area.

Want to do colony survival? You can recruit NPCs you find in the world and make a compound.

Farming? Yep. Brewing/distilling? Yep. Magic? There's a mod for that. Loony-toons esque killing a big scary zombie with an anvil (or other heavy object)? Just put one on the roof and push it over the edge. Guns? Whole stores of them. Fire? I like lighting 2 story houses on fire, they make a ton of noise and draw in all the nearby zombies, then the falling debris and fire kill them.

[–] Gremour@lemmy.world 4 points 6 days ago

https://pioneerspacesim.net/ Although, after watching a few videos on how to play it, felt an itch to play Elite Dangerous. So haven't played Pioneer much.

[–] GolfNovemberUniform@lemmy.ml 1 points 6 days ago

What do you mean?

[–] Yingwu@lemmy.dbzer0.com 4 points 6 days ago

Awesome. I loved playing WC3 tower defense. How does this compare to those old school maps?

[–] andrew_bidlaw@sh.itjust.works 6 points 6 days ago* (last edited 6 days ago)

The only thing I can put against dev (not really) is there's no x-platform sync between clients. Continuing your game on a phone could be a cool feature, even if not from some centralized server they pay for, but from your own google drive or whatever.

[–] Etterra@lemmy.world 0 points 6 days ago (1 children)

If I want to play a factory game where you need to build defenses I'd go play Factorio and maybe stab myself in the throat a little because that's about how fun having to deal with enemies in a factory game is.

[–] chaogomu@lemmy.world 2 points 6 days ago

Mindustry is much closer to the tower defense side of it.

Or maybe the RTS side.

There are even attack modes, where you build up an army to take on a fixed emplacement of enemy units.

[–] Creat@discuss.tchncs.de 119 points 1 week ago (66 children)

It's great and all (it really is), but the target audience was just presented factorio 2.0 (and space age), so we're busy for a few months.

[–] digdilem@lemmy.ml 3 points 5 days ago

but the target audience was just presented factorio 2.0

I totally missed that this was a thing. Saw this and then bought the DLC yesterday at 7pm, figuring I'd get a couple of hours in before going to bed. (I get up early)

Yeah, rigt. 4am this morning and I was still playing. .

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[–] comfy@lemmy.ml 45 points 1 week ago (3 children)

I wouldn't call the game 'extremely high difficulty', it even has some easier levels early on (at least when I played it a couple of years ago). I'm not a regular tower-defense or sim game player and I was able to complete Serpulo. It can be a challenging puzzle at times, but it's not a game I'd feel a need to warn people about difficulty-wise.

Disclaimer: this game may be addictive for some individuals.

Seconding (although I have a tendency to marathon the campaign of any game I think is excellent). No need for predatory tricks like loots, this is just a damn fun game.

It’s very weird for a FOSS enthusiast not to advertise one of the best open-source games of all time so here I am trying to make it spoken about again.

IIRC I found it in a 'top 100 FOSS games' list because it was one of the first which wasn't an open-sourced cloning of an existing game. No disrespect for clones and adaptations at all, but it's extra special to see original softwares so good that even people who don't care about FOSSness would use them.

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[–] LiveLM@lemmy.zip 27 points 1 week ago (1 children)

It's also on Steam for a couple of bucks if you want a simple way to support the dev!

[–] General_Effort@lemmy.world 12 points 6 days ago (1 children)

That gives 30% to Steam though. Better use Itch.io as linked on the github page.

https://anuke.itch.io/mindustry

[–] Deckweiss@lemmy.world 11 points 6 days ago* (last edited 6 days ago) (1 children)

Income from Steam is what ultimately made gaming on Linux viable. And to do that, they made significant open source contributions.

So I'll keep giving them money of course.

[–] RogueBanana@lemmy.zip 5 points 6 days ago

And it has a ton of features like cloud save which I really wanted after losing my save once distro hoping. The 30% cut is justified imo(you don't have to agree to it, it's just my opinion).

[–] Neuromancer49@midwest.social 21 points 1 week ago (8 children)

Unironically, I had to delete this game from my phone because I wasn't getting work done. This game slaps.

[–] comfy@lemmy.ml 2 points 6 days ago (1 children)

Apparently it was popular in US prisons until it was banned.

[–] Faresh@lemmy.ml 6 points 6 days ago

https://prisonjournalismproject.org/2024/03/31/popular-video-game-banned-federal-prisons/

From my prison cell in Colorado, I conquered sites on alien planets, used conveyor belts to supply my factories, and organized weapons to defend against enemy attacks. I was playing Mindustry, a world-building game that relies heavily on logistics and strategy.

For less than $2, I could lose myself in my Android tablet at night — then, when I slept, my dreams about the game replaced my usual nightmares. And I wasn’t alone: Inmates talked about the game over meals and at work.

Then came an announcement from officials last July. Mindustry would no longer be on our prison-issued tablets.

“I knew a lot of people would be upset when I read they were taking it away,” one inmate from Nebraska said. “I could walk around the chow hall, my work assignment and other areas — everyone was talking about it.”

According to a statement from a Federal Bureau of Prisons spokesperson, Mindustry was removed because it was “found to jeopardize the safety, security, and orderly operation” of federal prisons.

When Prison Journalism Project asked for specifics on how the game jeopardized safety, security and orderly operation, the spokesperson said the Federal Bureau of Prisons does not discuss specific security practices or internal procedures for security reasons.

The game’s fans here in Federal Correctional Institution at Englewood, a federal prison in Colorado, included a retired colonel for the U.S. Army.

“All they’ve left us with are stripped-down children’s games,” he said.

Another player had one of the most elaborate mining and distribution centers I’ve ever seen, the fruit of many hours of thought — which, of course, is one key to fighting recidivism.

“Whenever I’m feeling upset, I can pick up my tablet,” the player told me. “It calms me down and changes my whole mindset.”

Users have come up with their own explanations for Mindustry’s fate. One theory goes that players had used the game’s drawing pad to sketch dirty pictures or leave secret messages.

Whatever happened, people are disappointed.

“I wanted to buy a tablet,” one person said, “but now that they’ve taken Mindustry I don’t want one.”

Sentiments like that are understandable. We are still without many of the tablet features we were told to expect, including free e-books through Project Gutenberg, video messaging, and a life skills program through Khan Academy.

In a statement, the prison bureau said that games are controlled by a vendor, and that the bureau has “the right to remove any game that it deems inappropriate.”

I miss the game. When I played it, I could stop dwelling on my past or my unknown future. And it encouraged me to be more social with others, especially when we would discuss strategy. My tablet now lies neglected in my locker.

The player who put together the elaborate mining center isn’t shocked that Mindustry is gone.

“It’s not uncommon for the BOP to take away something we like,” he said.

This sucks. :(

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