A Monster 2 8 MB. I remember being angry at my parents that they didn't get me the 12 MB version. But I couldn't formulate my anger because I didn't understand the difference between system and GPU RAM.
Still, I was amazed how quickly weapon switching now was in Jedi Knight. And Unreal always looked thr best in Glide. And the included rotating donut demo with bump mapping was awesome! A feature that would go on to be touted as the revolutionary hot new shit even 20 years later.