this post was submitted on 10 Jun 2024
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Retro games are often known for being more difficult than their modern brethren. Every now and then though you run into a game that is actually too easy. Which game would you prefer to have more of a challenge?

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[–] Lost_My_Mind@lemmy.world 1 points 3 months ago (1 children)

Uhhhhhh........none? I'm 40, and suck at video games. Not because I'm old (shut up), but because I've always sucked at video games. I still haven't beaten Super Mario Bros 3. I was there as it happened. That was my generation.

What's wrong with letting us terrible gamers enjoy a game??? Kirby and Yoshi games are the BEST!!!

[–] misterp@lemmy.today 1 points 3 months ago

I'm older (49) and suckier, but I beat Super Mario Bros 1 to 3. I played Kirby and I don't know... I don't wish it was harder. Part of the fun was that it was easy I think.

[–] tiredofsametab@kbin.run 1 points 3 months ago

I'll also generally say 'none'. I'm generally playing a game to explore its world or be part of its story and having difficulty for the sake of difficulty (which resulted in grinding in old RPGs, for example) is just not welcome.

[–] Eggyhead@kbin.run 0 points 3 months ago (1 children)

I’d say maybe Kirby’s Dreamland and Kirby’s Dreamland 2 for gameboy, but I actually really enjoyed the mindless simplicity of the whole experience.

[–] Chee_Koala@lemmy.world 0 points 3 months ago* (last edited 3 months ago) (1 children)

Battletoads for Gameboy. I just wanted to hear more of that slamming soundtrack, but the flying level beat me..

EDIT Oh snipes I misread the post, I thought they were asking for games that were too hard

I would have loved for Pokemon Red/Blue to have had some infinite endgame. It was already a big game so no harm done, bu I would have loved to have more use for my overpowered pokemon

[–] mozz@mbin.grits.dev 0 points 3 months ago (1 children)

Super Mario World

It had by far the best tech and it finally opened up the format to the real potential and then the actual gameplay was for the first time in the series basically just a guided walking tour of all these different areas you could visit and then you got handed a trophy. Pure crap

Super Mario 64 had somewhat the same problem although with somewhat of a challenge from time to time, and with the added excuse that they were breaking new ground on the format and so it made sense for the difficulty curve not to be perfectly tuned and polished. SMW had no such reasons

[–] dditty@lemm.ee 0 points 3 months ago (1 children)

Super Mario World is my fave video game ever, but I agree it would be awesome to have a slightly harder version. I explored several challenging ROM hacks of it a few years ago and they were impossible to play, like I had to use save states to get through the first level. Celeste is basically my favorite difficult platformer now

[–] mozz@mbin.grits.dev 1 points 3 months ago

Haha I had exactly the same result. I tried kaizo Mario and couldn't make it past the first 10-15 seconds.

This GDC talk about the level design for Celeste is a pretty fascinating look at how were the nuts and bolts of making it come out so polished + good