this post was submitted on 06 Jun 2024
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One if my players wants to make a character that's all about beig a master chef. I was wondering if anyone has suggestions on how to do that. He found a custom cook class online, but it's very convoluted and not beginner (which we all are) friendly. Now we're thinking how we could just take a normal magical class and (quite literally) flavor its abilities (having verbal components food-related maybe replace certain material components with, like, truffles and caviar or whatever).

I'd also be open to give him one or two fitting special abilities that could be useful under certain conditions, as long as it's still balanced, or use feets or something. Does anybody have ideas and suggestions?

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[–] No_Change_Just_Money@feddit.de 0 points 5 months ago

As said by others, rather reskin existing mechanics, than use homebrew

The most suited for something akin to coocking in combat would probably be a cleric where you can use existing buff spells or effects and just change how they do it rather than what they do

Cure wounds is just an "emergency sandwich"

Bane is making "thousand year egg" so very smelly, that it distracts the enemy

I would recommend also to use new names for these abilities so that they have it easier to stay in character and ask them how they think a specific effect that their class has can be produced with food

I would also say for the purpose of a fight that most dishes are pre prepared (I.e. representing the spell slots they have) and are than just used in combat