DnD Homebrew

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A community to share and workshop your DnD homebrew. Feats, classes, subclasses, races, items, pretty much everything is welcome.

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submitted 2 weeks ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 
 

In the past few months, I've been hard at working creating revamped versions of subpar classes for the original game: the Heroic Warrior (revamped fighter), the Highlander (revamped Barbarian), and this one's the Disciple, my revamped Monk.

As always, the purpose of my reworked classes is to make them more fun to play, giving more choices to the player both during the character creation process and in day-to-day play, and to raise their power level to a more acceptable standard, while also keeping as many of the core features as possible and not raising the bar of complexity.

Unfortunately, with DnD 2024 approaching I doubt that these classes will see much use, so unless I really need them for my weekly plays with my party, I doubt I'll keep working on them, as I think there's just not enough demand. For this reason, these classes are presented as-is, even if they are incomplete (the Disciple, for example, has perfectly functioning class features but no subclasses) for the folks who, like me, is considering sticking to 5e.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/jVVRDZ6Q#fQNh9zYdI07wRNGnKLdFYTiPV272yIKmztHzKe9JiPY

Disciple - Page 1 Disciple - Page 1 Disciple - Page 1 Disciple - Page 1

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submitted 3 weeks ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 
 

Since DnD2024 is releasing soon and there's not much point in working on 5e classes anymore, I'm releasing everything I've created in the past few months, even if it's not finished.

The Highlander is my revision of the Barbarian. The revision aims at improving both the performance of the class (which, as most people know, was pretty much dead weight after lv~8) and the feeling during play (which means, having things to do other than raging and smashing stuff), while also keeping the core mechanics as close to the original source as possible, and without adding unnecessary complexity.

The class was meant to be played alongside my other homebrew classes, of which I've already released the Heroic Warrior (revamped Fighter). As you can clearly see, this homebrew is not finished: the class itself is functional, but there is only one subclass. I was planning on going back and adding new subclasses after I played a campaign as a Barbarian to get a general feel of how it plays, but I never got the chance and, with DnD2024 approaching, there's not much point anyway, as I don't think that people will play 5e classes anymore.

Having said that, I hope that you'll enjoy it. Feedback are always welcome, and I'm always curious to hear others' opinions on my design choices. Maybe one day I'll finish working on it!

PDF download/online reader: https://mega.nz/file/nYtmlSyY#DPwA0XtgV_p2GaWfxaXXPBKm5OtoWz0BDcrZm_mKUn8
Ko Fi: https://ko-fi.com/taverntalesdnd

Page 1 Page 2 Page 3 Page 4 Page 5

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submitted 3 weeks ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 
 

In the past few months, I have been working on revamped classes for DnD5e for personal use. This is my revamped Fighter, which I've played in a (still ongoing) campaign for the past few months and had a blast with.

Unfortunately, with DnD 2024 approaching, I see very little incentive in working on this still. I don't even think people will be interested in trying it with the new rules. I don't like DnD 2024 and the 2024 Fighter looks bland and boring to me, so I'll keep playing this one instead, but I don't see myself updating it further in the future unless I find a really broken combo that needs addressing.

So, this is kind of the end, and it's a bit bittersweet to me.

Please, enjoy :)

Imgur album: https://imgur.com/a/wiVrW5C
Online reader and PDF download: https://mega.nz/file/yYEmDJpS#s-nH0E5x_s5rLXHdvv8oGV79vAhxfKMy3xJ5KLM1sSs
Ko Fi: https://ko-fi.com/taverntalesdnd

page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Backcover

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So these items are "kind of" cursed, where instead of them just being "using these are a bad idea" they are "using these are risky" these are potential gifts from the God of Chance, entertainment, gambling, and risk.

Any suggestions on these, or any new ones you think I should add?

Orb of random dragon! - Throwing this orb as a bonus action to the ground summons a draconic spirit from another dimension, roll to choose the color. It may or may not be hostile to you. The dragon can return to their plane at any time and vanishes back if slain. Single use.

Double or nothing - A magical coin with an X on one side and a winking dragon on the other. On taking damage, as a reaction flip a coin. Heads you take double damage, tails you take no damage. Single use.

Mirrored coin - On breaking this coin as a bonus action you let out an aura of bad luck that lasts for one minute. You have disadvantage on all saving throws, and any saving throws you force another creature to make they also have disadvantage. Single use.

Amulet of bloody good luck - Before making a saving throw you can activate this amulet as a reaction and roll a d10 and add the result to your saving throw. You take 5 force damage ignoring temp HP * the amount rolled on the d10.

Push your luck - On failing a saving throw as a reaction you may roll again using this bracelet, if you fail again you suffer the normal consequences as well as getting 2 levels of exhaustion.

Staff of odds - This magical staff with a laughing jester atop it has a -2 to hit on any spells cast from it, but crit on a 20 or 19

Call to the unknown - A golden wired diamond ear piece. Expend a spell slot as an action while targeting a creature. A spell of that level + 1 is randomly cast targeting that creature. Concentration is held by the Call to the Unknown and must be destroyed to end the effects early.

All on black - A necklace of a roulette wheel. As a bonus action activate the necklace by spinning it and roll a d10. On evens instantly have the benefits of a long rest. On odds, fall to 0 hp and become cursed for 12 hours. While cursed this way you are stable, can not regain HP, and this curse can not be removed except for Wish or act of god.

Dressed to kill - This wispy reaper like cloak means you no longer roll death saving throws, but die if you hit 0 hp as you are whisked into the cloak. Creatures you reduce to 0 hp instantly die even if they would normally stabilize or have death saving throws, as the soul is instantly brought into the shroud. The creature can not go to a clone or be revived until freed from the cloak.

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another probably not well balanced one (sorry, feedback always welcome). also last one for clerics

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i don't think this one is very balanced so please help with that if possible, thanks

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submitted 6 months ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 
 

CONSULT THE UPDATED VERSION OF THE CLASS HERE: https://a.lemmy.world/lemmy.world/post/18745638

Page 1 - Class features (1) Page 2 - Class features (2) Page 3 - Class features (3) Page 4 - Class features (4) Page 5 - Subclass: Blademaster Page 6 - Subclass: Commander Page 7 - Subclass: Green Knight Page 8 - Subclass: Psyker Page 9 - Subclass: War Veteran BackCover and Credits

The Heroic Warrior is a revamped Fighter that shares some similarities with the One DnD version of the class, but replaces the weapon masteries (which I honestly find overly simplistic and boring) with battle maneuvers and additional fighting styles.

The goal is to create a martial class that's simple to use, fun to run over multiple sessions, and on a more equal power level with casters, while also trying not to dilute its "martial" nature with spells-like or arcane powers (such as giving it overly flashy maneuvers).

The four subclasses provided are heavily inspired or directly derived by existing subclasses: the Blademaster is a blend of Battle Master and Cavalier, the Commander is an improved Purple Dragon Knight/Banneret, the Green Knight combines the Eldritch Knight and the Arcane Archer and gives them Pact Magic with third caster progression, the Psyker is a middle ground between the Echo Knight and the Psi Warrior, and lastly, the War Veteran is a mix of Champion and Samurai.

Feel free to comment and share your thoughts; I'll be happy to improve the class following other people's opinions and suggestions.

Ko Fi: https://ko-fi.com/taverntalesdnd

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"Aren't there many unhappy couples, if cross species reproduction isn't very common?"

This question was posed tonight in my #ttrpg session. While I'm open to the concept in my homebrew, looking at for example base #dnd where we got Half-Orcs, Half-Elves and Half...-lings(?), I found the question very interesting and wanted to ask the wider community.

How do you fine folk handle to topic?

#pathfinder #osr #nsr #dnd5e

@dndhomebrew
@dnd@lemmy.world
@DnD@kbin.social
@askgamemasters
@worldbuilding
@ttrpgs

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submitted 6 months ago* (last edited 6 months ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 
 

I've been working on this one for a while, and I'm happy I've finished it in time for the release of Dune 2!
The Ashworm Dragoon was a prestige class in DnD 3.5, meant as a "mundane" (as in, non-magical) special mount for fighters.
The two main hurdles when writing this class was finding a way to have the ashworm come back to the player in the event of death (most familiar subclasses in the game don't have this problem, as the character has spell slots to heal/resurrect their faithful friend) and balance the burrowing speed of the ashworm (I actually found that the rules are a bit more restrictive than I thought, and I've added a few more to prevent strategies that the players could employ to cheese encounters using their burrowing speed).

Page 1 - class features

Page 2 - companion stat block

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Download link (MEGA)

Imgur album

Please consider leaving a tip if you like my homebrews! https://ko-fi.com/taverntalesdnd

Cover Page 1 Page 2 - Barbarian: Path of the Magpie Page 3 - Fighter: Ashworm Dragoon (1) Page 4 - Fighter: Ashworm Dragoon (2) Page 5 - Fighter: Purple Dragon Knight Page 6 - Warlock: Undying Page 7 - Wondrous items: Banner of the Valiant, Gloves of the Savage, Phylactery, Saddle of the Nomad BackCover

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By me~

https://docs.google.com/document/d/1eFc2qQTY9P3ym9fyMNYHC_mIogpt9kNrOdm5n_yj1cs/edit#heading=h.6xjrgcowqrbb

This is a large homebrew that has the primary goal of allowing you to play as actual true dragons in a DnD setting without being unfairly overpowered.

To accomplish this...

A) I've included some guidance on how to better balance high level content

B) I've designed eight dragon-only classes, which are equivalent in power to the existing bard and wizard classes.

C) I've re-introduced a simple mechanic that allows martial characters to function much more effectively in combat; Flat Damage Reduction.

D) I've playtested it and refined it constantly for months

Also it contains a few new feats and spells that are suitable for use by humanoid characters! Complete with my personal guarantee that all of this stuff is at least as well-balanced as basic 5th edition DnD.

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submitted 7 months ago* (last edited 6 months ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 
 

I love the banneret as a concept, but I absolutely loathe the execution. The main problem of the original class is that Rallying Cry is not good until you reach higher levels and you only have one use of it, Royal Envoy feels more like a ribbon feature, and Bulwark is so specific in its trigger requirements that you may play an entire high level campaign and never successfully use it once.

With my rework, I tried to make the features more useful and their use more frequent, while also maintaining as much of the original concept as possible and striving to keep the class simple (without adding unnecessary stuff like a banner mechanic, warlord-like maneuvers or anything like that).

Art credits: Purple Knight by BryanSyme

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A friend of mine wanted to play an improvised weapon-wielding barbarian. He was using a homebrew subclass he found online, but frankly speaking, it was terrible, so I reworked it. This is the result of 2 hours of rushed brainstorming and development. I'm not a barb main, so I'm not really familiar with how they work, but I'm satisfied with the result.

While creating the subclass, I tried to satisfy the following demands:

  • Allow the player to use unarmed strikes and improvised weapons, obviously.
  • Try to make improvised weapons unique and not just "reflavoured martial weapons" (achieved with the random roll and additional effects to unarmed stirkes and attacks with improvised weapons, I hope).
  • More choices during combat. The person who was going to play this doesn't like how shallow and same-y most martials in 5e play (hence the "Barbarian Exploits" feature at 6th level).

Any kind of feedback is very much appreciated!

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I hope everyone is having a Fantastic December! With the Holidays in full swing, I wanted to give everyone here a present, by doing all the prep work for a fantastic Holiday One-Shot for you! Then, in turn, you can gift that experience to your players! And what better gift is there for players who have been so good, than an opportunity to let loose and be evil for a change! Yes, that's right, The Night before Wintermas is specifically designed for Level 5 Evil/Neutral aligned players.

Thanks to the creative mind of jmanc, you'll bring your players to The Town of Frosthold and join a morally bankrupt Toy and Tabacco company to put an end to Santa's charitable operations by Infiltrating his workshop and dealing with the problem for good!

Experience holiday music to fit every scene, face your favorite Christmas Characters...in a battle to the death, earn unique magic items to help you take on the fat man, and live vicariously through your newly evil characters! This is a One-Shot you won't want to miss!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for the encounter. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP
  • An Alternate encounter PDF for Frosty and The Snowmen *(Updated 2023)
  • Custom Maps for Santa's Grotto
  • Custom Boss Fight Music
  • Handouts for the Scrolls of Haste and Invisibility
  • A Preview PDF of Flee Mortals

Other One Shots, Adventures, and Campaigns:

I hope you enjoy this as much as I did! If you have any advice on how I can improve my notes further, please let me know either here or leave a comment on the Google doc itself! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,

Advent

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

We're back at it again with another Level 1+ One-Shot, this time by the amazing Jennifer Adcock! Grammy's Country Apple Pie is the perfect One-Shot to run for a group of kids who are looking to just have some fun. They can go in the hard way and try to fight everything or they can try to practice those bard-like skills and converse their way through the challenges!

In Grammy's Country Apple Pie, a wizard named Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires your group to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since been overrun by goblins. But all is not as it seems at Grammy’s Bakery, and Tyndareus isn’t the only one who’d do anything for those pies.

Parents and Teachers can oftentimes be even busier than the rest of us and with this Fully Prepped One-Shot I hope I can help get families together and bring new generations of players to the table!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Custom Maps of Grammy's Bakery

Other One Shots, Adventures, and Campaigns:

If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent