this post was submitted on 09 Aug 2023
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Dungeons and Dragons

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Moon over Graymoor is an Amazing 1st level One-Shot by S. T.  Mannell. In it, your players will be turned loose in a hamlet that has suffered a handful of vicious murders. It’s up to them to investigate. They will need to gather clues, canvass villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the beast...and survive.

For those who want a bit less hack-and-slash and a whole lot more mystery in their lives, this is the perfect One-Shot for you!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for the boss battle. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP
  • A Map for Graymoor Bend (Credits: HoloBump)
  • Handouts for the many letters included in this One-Shot

Index:

Other Fully Prepped One-Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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[–] Papercrane@feddit.de 0 points 1 year ago (1 children)

That's the kind of length I was looking for :D kinda awesome. I always wanted to try out DMing

[–] Advent@ttrpg.network 0 points 1 year ago (1 children)

Do it, it's so rewarding! I know it can overwhelming at first, but with my notes, it'll be a breeze!!! The most important thing is just be flexible, your players will often times throw a curve ball. If you get stuck just look up a rule, if it takes to long make a ruling and move on!

[–] Papercrane@feddit.de 0 points 1 year ago (1 children)

i can imagine that its rewarding. One more thing, for how many people is this campaign? I dont think we are gonna be a whole lot, maybe more like 2-3 people without the DM

[–] Advent@ttrpg.network 0 points 1 year ago (1 children)

I would say 3-4 people, but there's only 1 fight so you can take a look at that and adjust it to make it good with just about any amount of people!

[–] Papercrane@feddit.de 0 points 1 year ago

Ok thanks for all the info, I will tell you how it went but it will take a while :)