this post was submitted on 29 Nov 2024
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Which games blow your mind, but only if you know nothing about them in advance?

Best examples I can think of are:

  • Outer Wilds
  • Doki Doki Literature Club
  • The Stanley Parable

What are yours?

(please no spoilers)

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[–] lime@feddit.nu 15 points 3 weeks ago (4 children)

i bounced off tunic super hard. i love the puzzle aspects, the cryptic manual pages, and figuring things out, but the combat was way too brutal, even on the easier setting. the bigger white ghost enemies at the very start killed me so many times i no longer want to go back to it.

[–] Katana314@lemmy.world 7 points 3 weeks ago (1 children)

I’ve gotta remember what those ghosts are.

I’ve slowly acclimated to Soulslikes since Tunic, and a common theme is that they make you think you need to be pressing more buttons, when they’re often teaching specialized bits of patience. In Tunic’s case, a lot of people expend their stamina too quickly.

Still don’t like FromSoft’s games

[–] lime@feddit.nu 3 points 3 weeks ago

i thought that too, and tried studying their movements, but they attacked faster than i could even press the button.

[–] darthelmet@lemmy.world 4 points 3 weeks ago (1 children)

Understandable. It got pretty frustrating for me too at various points. I'm kinda bad at this kind of combat in general. Most of what motivates me to push through it in games like Dark Souls or Tunic is being interested in the world. But sometimes not even that's enough.

[–] lime@feddit.nu 4 points 3 weeks ago (2 children)

it's especially wild in a cutesy game like tunic where it just bodies you ten minutes in. it made me feel like i had been tricked.

[–] boringbisexual@lemmy.blahaj.zone 3 points 3 weeks ago (1 children)

I didn't have too much trouble up until the first real boss. Thankfully there was a save point pretty close by so I just threw myself at it more times than I'd like to admit.

[–] p03locke@lemmy.dbzer0.com 2 points 3 weeks ago

The game throws big bosses at you at a time when you won't have range weapons, and expects you to dodge these big sweeping attacks that would be more appropriate fighting with ranged weapons. And by the time you get a ranged weapon, it's too late, and they've raised the stakes again for future bosses to the point that having a ranged weapon isn't even an advantage.

I was forced to reduce the difficulty just for the bosses. All of the other enemies were mostly fine.

[–] p03locke@lemmy.dbzer0.com 3 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Try playing Environmental Station Alpha. Super cutesy robot, absolutely unfair difficulty for a Metroidvania. Which is a shame, because there's an interesting story and gameplay buried in that difficulty, and I love Metroidvanias.

[–] lime@feddit.nu 2 points 3 weeks ago

man, soulslikes ruined metroidvanias.

[–] p03locke@lemmy.dbzer0.com 4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I thought the reward for the puzzles was not good enough, either. When you play Outer Wilds, you figure things out, unlock a wonderful story, and learn tricks for other puzzles. When you play Tunic, you (eventually) figure things out and get a bad ending for a game that barely reveals anything, story-wise.

I also thought that requiring a web app or a bunch of paperwork to figure out the language was far too inconvenient for a game made in the 21st century. They borrowed the wrong lessons from Fez.

[–] lime@feddit.nu 2 points 3 weeks ago

hey i learned to read the language in fez fluently. this is more like they took the wrong lesson from double fines Hack'n'Slash, where the glyphs are absolutely everywhere and look so much alike that the easiest way to decipher them is to replace the font.

[–] Blackmist@feddit.uk 2 points 3 weeks ago

I switched that to easy mode at one of the mid game bosses, and I still struggled. The combat is way too tough for what it is.