this post was submitted on 13 Feb 2024
0 points (NaN% liked)
D&D Next - 5e Discussion
2423 readers
1 users here now
A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
Join our discord! https://discord.gg/dndnext
-- Rules --
- Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
- Use Clear, Concise Titles.
- Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.
This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
"no time to work on it" my ass, they cheaped out on staff in an industry where nerds will do the work for free
I absolutely agree when it comes to how theyve treated their staff but also lots of staff won't make that much difference to the design of the book, and multiple open play tests would be ideal to ensure we will actually use the content in the book.
The #1 thing I'd love to see which we almost definitely wouldn't get would be 20 pages where 20 different designers get a page to just say something they feel the book needs to say. Pick a range of the old guard of TTRPG design, new innovative designers and some of the louder voices in the design sphere due to social media and let them say literally anything they want provided they believe it should be in the DMG. Before it starts, get them all together to confer about their thoughts so no two people write the same essay and there is a broad spectrum from dice maths to pantheon design to checking in on players. It would likely be incredibly valuable information but also work as publicity as people like Mike Shea, Bob Worldbuilder, Matt Colville and Ginny D all would agree that the book isn't missing that one thing they want, because they put it in there themselves, and these voices hugely colour the views of amateur designers and people passionate about the game like ourselves, either directly or indirectly.
The reason we won't see that is that it would cost a fair amount to pay the freelance fees for all 20 designers, instead of filling the pages with magic items or other bloat content.