D&D Next - 5e Discussion

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A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

Join our discord! https://discord.gg/dndnext

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This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

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Copy-pasting u/marimbaguy715 from the Reddit page discussion:

For those who don't want to read it, it's fairly similar to the Tasha's class. Changes include:

  • Magical Tinkering crafts distinct items from a list
  • Infusions/Replicate Magic Item has changed in flavor but is very similar in function. You now no longer infuse non-magical items to make them magical, you're always replicating magic items. But all of the old infusions are included as magic items (if they don't already exist as magic items, like +1 Armor for Enhanced Defense). The major change here is that there are way more potential magic items you can make, as it gives you broad categories to pick from (e.g., at level 6, you can make any Uncommon Armor/Wand/Weapon that isn't cursed).
  • Flash of Genius now lets you know if a check or save succeeded or failed before you use it
  • Spell-Storing Item can go up to level 3 now, rather than level 2
  • Soul of Artifice's Cheat Death was changed slightly, and you no longer are going to get a +6 to all saves (instead you get +1d6 to all ability checks)
  • Alchemists' get more potions, those potions are Bonus Actions, the Alter Self potion is gone (replaced by a "choose any other effect" in the random table), the subclass has a few numerical boosts, and at 15th level can cast Tasha's Bubbling Cauldron 1/day for free
  • Armorer has a new option called Dreadnought that does more damage, has reach, can make you Large (and later huge), and can push around creatures. Other options got numerical buffs.
  • Artillerists' Eldritch Cannon can choose their option each turn rather than being stuck on one option for the whole fight
  • Battle Smiths' Steel Defender got numerical tweaks
  • All subclasses can craft items related to their subclass faster (Alchemist - Potions, Artillerist - Wands, Armorer - Armor, Battle Smith - Weapons)

It didn't get sweeping changes, but since it's a recent class I don't think that should be too surprising. I'm hoping this means we might see a return to Eberron soon, but it's equally possible this just gets put in the first Xanathar/Tasha-esque book.

Crawford and Todd talking about the artificer

Direct link to PDF

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Hi folks, just acquired this module and had a flip through, reading the intros and some parts of the first two levels. Here's a quick overview in case you're interested. This is a Paizo-official 5E conversion of a Pathfinder 2E module -- I haven't played the Pathfinder version so cannot offer any comparisons.

TOC page:

The module goes from L1-L11. There's nice little starting town 20 minutes away from a megadungeon. The dungeon has 10 levels and you should level up after completing each level. The town exists as a home base you can return to as needed, and also to provide support NPCs and plot motivation. At first glance, it appears that there is at least one event triggering in town each time you complete the level, approximately.

BBEG is an undead sorcerer who was defeated 500 years ago and is slowly rebuilding their power. Very necromancer themed, but not a Lich per se.

I like the layout of the module. Each level spells out the expected loot on page one, gives you a decent synopsis, and gets underway with minimal hassle. I haven't read everything yet, but of the description blocks and such that I read, it is thoughtfully crafted but also leaves options for the DM. A good example is the "floor boss" on level 1 who you can convert into a useful NPC if you diplomacy them or let them live. Downside: it might lead to FOMO for the players as they provide a lot of written branches and consequences.

The Monsters are well constructed and have unique enough feel. What's interesting is that they borrowed a few monsters from other publications and copied them in whole-cloth (with credit given on the credit page). For example, the Froghemeth comes from Necromancer Games (via Frog God Games), so it seems like they're really leaning into reinforcing each other as publishers.

If you've run megadungeons before, this is probably nothing partcularly groundbreaking. But if you're looking for a well crafted 5E megadungeon, this looks like it has a lot of potential. My guess is you could easily spend a year on the module if you're meeting weekly :)

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Devabhumi is a campaign setting for 5e and Pathfinder inspired by the myths and legends of Ancient India.

This campaign setting will take you to a distant place nestled in between the sea and sky-scraping mountains. It is a land where gods and mortals live together, boons and curses change the destiny of its inhabitants, and senses are easily overpowered by the diversity of the landscape.

This setting book features:

  • Devabhumi Setting Guide & Player's Guide PDFs: This project features a full-length guide to the world of Devabhumi, stocked with real-life inspired lore, and a shortened Player's Guide to introduce your players to this world.
  • 8 New Races: Playable races inspired by mythical creatures of Ancient India, including Nagas, Asuras, and more! New Karma Mechanic: In Devabhumi, your actions have lasting effects and potential consequences. What goes around will inevitably come around.
  • A New Pantheon: Consisting of powerful Devas and Devis, this Pantheon includes 25 total gods with unique domains and boons.
  • 30 Unique Weapons & Equipment: A vast collection of weapons, armor, magic items, and miscellaneous items from Indian history.
  • 20 Monster Stat Blocks: A legion of monsters, creatures, and spirits inspired by old stories and ancient Epics of India.--

Check out Devabhumi here: https://devabhumi.itch.io/devabhumi

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

White Plume Mountain is an absolute classic Adventure for level 8 players; one that has been talked about for years and has been redone time and again. Heck, it was even ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. This is the perfect Adventure for those of you who are looking for a bit of combat and a whole lot of puzzle!

Three magical weapons have been stolen recently. Clues in the form of a poem lead those in power to believe the weapons have been brought to a volcano which was once the hideout of a powerful wizard named Keraptis. These are no mere magical weapons, but sentient artifacts. Can your players survive the perils of White Plume Mountain and retrieve them!?

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Spellsheets for all relevant encounters
  • Note from Krepatis and Hiring Letter Handouts
  • Custom Battle Maps

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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DnD5e homebrew community (lemmyverse.link)
submitted 4 months ago* (last edited 4 months ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 
 

I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.

Universal link: !dndhomebrew@lemmy.world
Alternate links:
https://lemmyverse.link/c/dndhomebrew@lemmy.world
https://lemmy.world/c/dndhomebrew
https://ttrpg.network/c/dndhomebrew@lemmy.world

DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.

Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!

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-- Help the Duke's ghost find his head—and his killer—in Murders at Lorelahc Manor. Now LIVE on Kickstarter!

The two intricate murder mysteries in this adjustable D&D 5e campaign are designed for characters level 7 and below.

Treat your players to a lavish underground ball and a **chronomancer's party gone wrong **with this 100-page setting and campaign. Equipped with lore about Lorelahc Manor, the Rock Sea, and the Umbral Glade, you'll be able to expand this campaign well beyond the average runtime of 5–8 3–hour sessions (15–24 hours).

This 100-page book is available in PDF, print (softcover or hardcover), and as a Roll20 module. The book includes:

  • 2 murder mysteries that can be run separately or together with an average runtime of 5-8 sessions (15-24 hours)
  • 2 unique murder weapons sure to surprise your players!
  • Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!
  • Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!
  • 6 sprawling maps totaling 50+ keyed locations

Click to download a free sample encounter!

Find the full campaign HERE!

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This book includes:

  • 25 new diseases
  • 10 parasites
  • A new surgery mechanic
  • 25 medical-themed items
  • New feats and backgrounds

This supplement is brought to you by a registered nurse who also happens to be an avid D&D player for 5 years. Add plagues, pathogens, and medicines to your campaigns with this book. Remember, the greatest enemy lies within!

We will be going live on Kickstarter this week! Sign up to be notified when we launch here.

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For many years I've been pronouncing Sigil as Sij-ill, like the word sigil. Recently I read something in a post from WotC saying that it is pronounced sig-ill (hard G). This just sounded weird to me, so I am continuing to say it with a J sound. You know, like in GIF 😏

Anyway, are there any other names of things in D&D that made you go "huh?" when you heard the official pronunciation?

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All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
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Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns.

Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:

  • 100+ pages of lore
  • 8 new races
  • 20+ historical weapons and armor
  • 25 monsters inspired by Indian folklore

And much more!

You can check out the project here: https://www.kickstarter.com/projects/silvercompassmaps/devabhumi-a-dandd-5e-setting-inspired-by-ancient-india

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Ive Not followed the scene and Releases closely since a long time, but i remember the newer WotC releases being rather unsatisfying for the community. This Was due to a variety of reasons.

In vacuum Planescape should be my favorite DnD book but the quality of recent releaes aswell as the OGL disaster has disuaded me from purchasing any New books. How is your experience with the book and its contents?

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Hello! It is my first post here so I wanted to share something that I've made for the community!

The standalone character sheet is free, and you can find the links to the free PDF on my Patreon, Ko-Fi or my Gumroad store, which ever you prefer! ^^ I also have a few other free goodies if you follow the same links so don't hesitate to check them out.

If you really like the character sheet or would like to support me, consider buying the 3 page set, or even joining my patreon for any new creations I make. I post TTRPG related stuff there, from maps, to character art of my OC, character sheets, spell cards, etc. It's the thought that counts, so even just sharing this would make my day. ^w^

I hope the character sheets serve y'all well! ^^

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The drake companion of a drakewarden ranger acts immediately after the ranger. The ranger needs to use their bonus action to command the drake, else it defaults to the dodge action.

I want to know if it’s possible for the ranger to ready an attack, commanding the drakewarden to use the help action against an enemy. The rangers attack triggers on the drakes action, giving the ranger advantage on the attack.

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Sometimes you just don't want to prep. Sometimes you get a last-minute call to run a session. Maybe it's your first time DMing and you don't know where to start.

Whatever the reason, prep may seem like a mountain to climb. Well, allow me to help you! I remember when I was first trying to figure everything out and I stumbled across The Wild Sheep Chase. It's a fantastic One-Shot by Richard Jansen-Parkes that you can get for free over on the DMsguild. The only issue at times can be how do I convert this pdf into an actual session?

Some DMs have a gift, they can read it once and go from there, some are masters at improv, storytelling, and off-the-cuff humor. Well, I unfortunately don't fit that boat and I'm sure many others out there are just like me. I need a ton of notes; because once I've got things organized, then I feel comfortable taking things in new directions.

So welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Onboarding new DMs should be easy and I hope with this I can help grease the wheels!

Without further ado:

Included in The Complete Collection are:

  • A Word document with all my notes including a link to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
    • A complete spell list for Noke which gives full details so you're not bouncing around for info.
  • A map of Shinebrights tower. I use this as a reference when drawing out the map for my players
  • A handout for The Scroll of Speak with Animals

Index:

Other Fully Prepped One-Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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Wizards of the Coast has released the 5.1 System Reference Document (basically the core rules of D&D 5e) in four new languages alongside English including Spanish, Italian, German, and French.

https://media.wizards.com/2023/downloads/dnd/SRD_CC_v5.1_FR.pdf

https://media.wizards.com/2023/downloads/dnd/SRD_CC_v5.1_IT.pdf

https://media.wizards.com/2023/downloads/dnd/SRD_CC_v5.1_DE.pdf

https://media.wizards.com/2023/downloads/dnd/SRD_CC_v5.1_ES.pdf

All of these have been released under a Creative Commons Attribution License which means creators are free to copy, modify, and use these works – including commercially – by referencing the document and it’s license in their work.

In my opinion, this is an amazing effort and one that helps Wizards of the Coast improve its reputation as a good steward of D&D and good partner of the hobby.