this post was submitted on 01 Jul 2024
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[–] Cap@kbin.melroy.org 26 points 1 month ago (14 children)

Can someone ELI5? I mean, I understand what is being said, but how is it a whole game is less storage than a modern image of that game?

[–] Hawke@lemmy.world 58 points 1 month ago (3 children)

Because the instructions, “draw a brick here, a pipe there, here are the rules for how jumping works, etc.” are smaller than “these pixels are blue, that one is orange, that one is white, etc.”

[–] Tyfud@lemmy.world 31 points 1 month ago* (last edited 1 month ago) (2 children)

Also, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.

[–] aBundleOfFerrets@sh.itjust.works 18 points 1 month ago

Also, this jpeg has multiple pixels where there would only be one pixel on the nes

[–] gramathy@lemmy.ml 2 points 1 month ago

More: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand

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