this post was submitted on 01 Jul 2024
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[–] Hawke@lemmy.world 58 points 2 months ago (1 children)

Because the instructions, “draw a brick here, a pipe there, here are the rules for how jumping works, etc.” are smaller than “these pixels are blue, that one is orange, that one is white, etc.”

[–] Tyfud@lemmy.world 31 points 2 months ago* (last edited 2 months ago) (2 children)

Also, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.

[–] aBundleOfFerrets@sh.itjust.works 18 points 2 months ago

Also, this jpeg has multiple pixels where there would only be one pixel on the nes

[–] gramathy@lemmy.ml 2 points 2 months ago

More: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand