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the right way to play dungeons and dragons
You can't just drop a bombshell like that without sharing the opinion.
basically 2e style: a fantasy simulator with a lot of gritty mechanics, where the party keeps it mostly serious, and the GM uses historical inspiration to make a culturally and mythologically balanced world that is part sandbox, part scripted, medium magic, and very immersive - a world that is not centered around the players, a world where PC death is a real risk and the players have to actually be engaged to survive.
like, serious D&D shit.
Never to play, at all?
walk away, casual observer. you do not want to climb the slope to this grognard's mighty bastions. surely, you will be defeated.
No, that's global thermonuclear war.
I walked in on a session (might be D&D) at a bar where they spent about two hours talking about their characters backgrounds. Not a dice or figurine in sight. I think they did one skill check. But most of it was just party members talking to each other and the DM.
Yeah not for me.
yeah, i'm not into the theater kids style of D&D either, but i do like immersive RP balanced with combat and problem solving.
That's objectively the right way to role-play, but D&D isn't the right system to do it.
Or that there are other RPG games outside of D&D and Pathfinder, games that are so much better.
AD&D 1st Edition Forever!