this post was submitted on 02 Aug 2024
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NonCredibleDefense

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[–] NakariLexfortaine@lemm.ee 36 points 3 months ago (3 children)

Blimps, dirigibles, rigid frame airship, I don't give a fuck what you call it, I want big balloons in the air, and sky pirates raiding them.

[–] Thorry84@feddit.nl 18 points 3 months ago (3 children)

Biggest issue with them is they can hardly carry any weight. That's why the proportions of them are always so weird, with a huge body and a tiny cabin in comparison. They are also slow and very easily taken down. So in reality they are pretty much bad at everything. Cool as hell though.

[–] Zakkull@lemmy.world 4 points 3 months ago

If im not mistaken newer versions are a lot more effective and if implemented correctly for deliveries could massively save on carbon emissions. With the added bonus of making our skies look cool as fuck. I remember reading something about it awhile ago but like all things it was on the internet and i dont remember details so who knows how much was true to begin with let alone how much i remember correctly.

[–] mnemonicmonkeys@sh.itjust.works 4 points 3 months ago* (last edited 3 months ago)

Also, the hangars are expensive af. That's a big part of why they've died off

[–] brotundspiele@sh.itjust.works 2 points 3 months ago* (last edited 3 months ago)

In Germany we had a company a few years ago, that had planned to build cargo airships to replace heavyweight transports on streets. The idea was to use it for freights of up to 160 tons of weight.

Admittedly, it was a financial disaster and the company went bankrupt after a few years. But the limited weight capacity wasn't the problem.

At least, we now have a tropical island, due to their failure.

[–] tal@lemmy.today 10 points 3 months ago (4 children)

It's pretty long in the tooth now, but I remember this:

https://en.wikipedia.org/wiki/Crimson_Skies

Crimson Skies is a tabletop and a video game media franchise created by Jordan Weisman and Dave McCoy, first released as a board game in 1998 and then as a PC game in 2000.

The series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting".[3]

[–] Infynis@midwest.social 3 points 3 months ago

You mean, my perfect setting has existed all this time??

[–] NielsBohron@lemmy.world 2 points 3 months ago

I loved the setting for this game, if not the game itself.

Plus, doesn't anyone else remember Tailspin? I swear this was a real show and not an elaborate fever dream from my childhood.

[–] clay_pidgin@sh.itjust.works 1 points 3 months ago

Jordan Weisman is better known, I think, for the Battletech tabletop miniatures game.

[–] Lupus 1 points 3 months ago

Oh wow, you just unlocked an old memory of mine, the 2003 crimson skies game was my first Xbox game, good times man.

[–] CanadaPlus@lemmy.sdf.org 3 points 3 months ago

Wow, how did I not think of the potential piracy aspect as these things come back into style?