this post was submitted on 27 Jun 2024
762 points (91.5% liked)

Programmer Humor

19623 readers
1 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] CanadaPlus@lemmy.sdf.org 7 points 5 months ago* (last edited 5 months ago) (2 children)

See, the thing with that is it's just really aspirational. Anything could be Agile if you do it in the right spirit, if the manifesto is the whole thing.

Edit: I suppose what I should have asked is: "Is Agile really a system, or just a philosophy?"

[–] homesweethomeMrL@lemmy.world 5 points 5 months ago* (last edited 5 months ago)

It’s both. The word “Agile” is used for either depending on context.

To that end, it’s several “systems” depending on if it’s used for straight-software development in a department, or manufacturing with technological components, or an entire enterprise using Agile concepts (like SAFe). Each one could be slightly different, and each one is some variation on the philosophy.

What it differs from mostly is a phase-gate approach typified by project management, where a plan is made, a budget secured, and a timeline set. All of those things are of course present in Agile, just in different ways and not one-after-the-other.

The big difference is project management has been around forever; Agile just over twenty years. So the former is what everybody knows by default, the latter sounds very “woo woo” to a lot of people. I think that’s really what the comic is trying to say - Agile stuff sounds silly.

[–] snek_boi@lemmy.ml 1 points 4 months ago

Agile is indeed more of a mindset than a rigid system. In my recent experience helping a tabletop game team, we applied Agile principles to great effect. Rather than trying to perfect every aspect of the game at once, we focused on rapidly iterating the core mechanics based on player feedback. This allowed us to validate the fundamental concept quickly before investing time in peripheral elements like the looks of the game.

This approach embodies the Agile value of 'working product over comprehensive documentation' - or in our case, 'playable game over polished components'. By prioritizing what matters most to players right now, we're able to learn and adapt much more efficiently.

Agile thinking helps us stay flexible and responsive, whether we're developing software or board games. It's about delivering value incrementally and being ready to pivot based on real-world feedback.