My point is that even "realistic" games have unrealistic stuff for the sake of being fun to play. Realism is an interesting design choice, but trying too hard can make the game dull.
sneezycat
The profit they get from a tv is a single sale. The way they want to make money nowadays is as passive income, that's why they're pushing all the subscription services everywhere. It's a lot more money for them.
Think of it like this: a $500 tv can earn them $50 profit, but $5/quarter for the same tv means they get double that profit in 2 and a half years. And they'll probably make triple or quadruple that, so they get 4 times as much money for the same tv sale.
Banned by mistake and trying to fix it :)
What about we introduce more control from teachers and parents about what devices kids have access to, and give them some supervision too while we're at it?
I don't see your point
Because his wife washes it with Ariel
Things you wear or have to grab, sure.
Now, why would I care if my tv is a bit thinner? It's not like the thing is going to go anywhere, and I can't even see how thin it is from the sofa.
Can't wait until they also replace the students with AI and we can just stare at the fucking circus.
It also popularized the "mechanic" of online matchmaking through steam for pirated and abandoned games. Thank you Spacewar, very cool.
Edit: the Steam one is a test game for their steamworks system with source code from the original game. The more you know.
So people can't be trusted, but you want to give control of everything to one person/group? Sounds contradictory to me.