skizzles

joined 1 year ago
[–] skizzles@lemmy.world 9 points 4 days ago

They are trying to "save face" by shit talking while refusing to show any true evidence that their product does not impact performance.

People are tired of it so they stop buying games that have Denuvo. Denuvo needs to look like a sound investment, but it's bleeding out because it really isn't, and companies are likely losing more than they are actually gaining via sales because of Denuvo, thus some companies are distancing themselves and Denuvo is losing money.

[–] skizzles@lemmy.world 3 points 1 week ago

I was unaware that there are were two from that time period.

There's another one in Okinawa which is now known as Peace Prayer (or Memorial) Park.

https://en.m.wikipedia.org/wiki/Okinawa_Prefectural_Peace_Memorial_Museum

[–] skizzles@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

This is pretty helpful to put things into perspective.

I've been over here scratching my head at why I'm having problems with ray tracing and I forget that I'm running 2k on a 21:9 monitor.

To be fair though I can run both Doom Eternal and Control maxed out in 2k and I get consistently high frame rates with no issues. Anything else is a toss up though.

Maybe I'll try dropping down to 1080 and see how that goes.

7800xt

32GB DDR4 3200

Ryzen 9 3900x

Arch Linux

[–] skizzles@lemmy.world 1 points 1 week ago

Lego is partnering up with F1 so that checks out.

[–] skizzles@lemmy.world 4 points 1 week ago (1 children)

And OPs "Pstpstpst" requires too much enunciation. Pspsps is where it's at.

[–] skizzles@lemmy.world 6 points 1 week ago

Yup, that's it!

 
[–] skizzles@lemmy.world 6 points 2 weeks ago

I figured it out.

I was already headed the right direction by using something like this...

But for whatever reason it seems to ignore a double tap to release it, maybe I'm just too slow on tapping lol. I changed it to onhold="enterrelease" and it works like intended.

 

If anyone has any experience with Unified Remote, I could use a little help.

I'm in the process of making a button board for ATS/ETS2 Truck sim games.

I have everything working except for one button.

I am trying to make the button dual function. I press it once and it holds down a key, press it again and it releases.

I can get it to hold the button down fine, but I'm having some trouble getting it to use a secondary function to release the key. I can just hit another button on the board and it stops which is fine, but not really as graceful as I would like.

I did read through their GitHub documentation but I don't see any info on specifically what I'm trying to do.

[–] skizzles@lemmy.world 2 points 2 weeks ago
68
A bug. (lemmy.world)
 
[–] skizzles@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago)

Came back just to see if you had posted a video link somewhere else.

I appreciate your response here. That is an entirely fair point. Especially considering how the people in the internet will very quickly jump on a hate train and harass someone.

[–] skizzles@lemmy.world 4 points 3 weeks ago

Maybe post the video link?

 
[–] skizzles@lemmy.world 3 points 3 weeks ago (1 children)

Coulda just flew to Oregon for that one lol. You can catch them up on haystack rock.

I bet it was still an awesome experience you had none the less.

[–] skizzles@lemmy.world 1 points 3 weeks ago

Panay monitor lizard.

My buddy was trapping monitor lizards for us to eat and we caught one of those. He recognized it and told me that they were endangered.

We did NOT eat it. It went back into the forest, unharmed.

11
Flower (lemmy.world)
 

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