sirxdaemon

joined 1 year ago
[–] sirxdaemon@lemmy.ca 1 points 15 hours ago

The one that spawns grass? That was like the only beneficial gas to me.

4
submitted 1 day ago* (last edited 1 day ago) by sirxdaemon@lemmy.ca to c/pixeldungeon@lemmy.world
 

I'm curious on people's thoughts on the censer.

Personally, it's too random for me to warrant picking. It can set off in narrow corridors, making that the highest priority and danger. It can fire off in a shop, so now I'm thinking of dropping it off before the door. It can activate while you're eating and you could be caught in a paralyzing cloud for any mob to clobber down on. Any potions or scrolls on the ground, along with other destructibles, are vulnerable to firestorms or icestorms that come willy nilly. The durational activation means it doesn't jive with speed builds. It can be fun to try out at least once but not my cup of tea.

Maybe if there was a warning before it's set off, or you could inspect it to get an idea if it'll fire off soon, I might give it another whirl.

[–] sirxdaemon@lemmy.ca 1 points 1 day ago (1 children)

Is this over on Reddit or something? I didn't know people were voicing their opinions already. I would've guessed that those who knew about this are well equipped with many other tactics to beat the game that they would be fine.

[–] sirxdaemon@lemmy.ca 3 points 1 day ago (3 children)

I think a bunch of people will be sad to find out bomb identification is no more. It was quite useful but alas. Those that were aware of the technique can probably make do I presume.

[–] sirxdaemon@lemmy.ca 1 points 2 days ago* (last edited 2 days ago)

The invisibility helps in avoiding enemies. Walk away twice from a mob that's spotted you and they'll lose sight of you. Every time that you back away from a mob, while you're in the garden, you can make a sneak attack, so it's easy to kill enemies there.

With the huntress and her bow, ideally you want to bow down enemies before they reach the garden. Without a wand of warding, I just pass turns while keeping an eye on the doors in the adjoining room. A door that suddenly opens may indicate an mob entering the room and ready to be shot at. I'll start shooting once I think they've reached my line of fire and if there's no hit after a few shots, it could be that a mob spawned in the room and was exiting instead.

For other classes, resting in the garden may be a detriment. The time spent holing up in a garden could've been used to explore; potentially finding useful items. It's rare that I eat and heal in the garden with the other classes.

[–] sirxdaemon@lemmy.ca 1 points 2 days ago

Hostile Champions, Badder Bosses, On Diet, Swarm Intelligence, and Forbidden Runes for challenges.

The corruption wand can be powerful but the randomness makes me often prefer the simple magic missile over it.

[–] sirxdaemon@lemmy.ca 1 points 3 days ago* (last edited 3 days ago) (2 children)

I'd always pick the wand of regrowth over any other wand. It's the most useful in my opinion. But I do play with a few challenges so that probably skews my choice. If there's a wand that could do with a slight nerf perhaps, I think it's regrowth.

Prismatic is useful for finding hidden rooms and somewhat high up on my list. And I would also generally take magic missile over warding.

[–] sirxdaemon@lemmy.ca 2 points 3 days ago (2 children)

I thought there was guaranteed to be 2 strength potions before each boss; so there could be one on 3 and 4 and none on the first two. Perhaps that may be outdated info.

Usually I don't drink random potions unless it looks like I'll die if I don't quaff an unidentified healing potion promptly. Hate to unknowingly drink an XP or healing potion.

I tend to use intuition stones to confirm upgrade scrolls as some runs sorely lack remove curse scrolls, particularly in the beginning, and I don't want to accidentally waste those either. With the Forbidden Runes challenge, there's only 2 upgrade scrolls before Goo so it's more straightforward.

I typically ID potions by brewing 3 of the same seed.

[–] sirxdaemon@lemmy.ca 3 points 3 days ago (4 children)

For me, since I have a couple of challenges enabled, the warrior seal, which can carry over a single +1 armor upgrade, as well as an enchantment once you get the talent, provide more consistent win rates for the warrior than the duelist. The extra armor especially helps in the early game.

Beating the game is not a sprint but a marathon that requires endurance. The best offense is a good defense and it's particularly true here. You're better off prioritizing having enough armor before you invest in your weapon. I play with reduced scrolls of upgrade but I'll prioritize having +7 scale or plate armor before DM-300. In some cases I'll spend a scroll or two on leather or scale armor to ensure I don't lose a run. That's at the cost of upgrading my weapon later. You can beat the game with a +2 or +3 weapon but it will be harder if you have poor armor.

The shops will always have at least one scroll of identify, remove curse, and magic map. If I don't have a stone of intuition on hand, I like to convert a scroll of identify to 2 intuition so I can find out which is the remove curse. If there's a few other scrolls at the shop, you can end up using more than one scroll's worth of intuition stones but generally you're conserving cost. I typically employ intuition for identitying which is a potion of strength and which are upgrade scrolls in the early game. As well as which potions are which for rooms that require specific ones. I generally try to use the stones sparingly as resources van be sparse in the early game.

[–] sirxdaemon@lemmy.ca 6 points 4 days ago (6 children)

You can use the sentry to block attacks toward you; by putting one directly in the line of fire. They can also delay mob movement towards you if you already have the mob's agro. A sentry can also set off traps, as well as pass through enemies; like a corrosive gas trap behind a mob; that you wouldn't be able to set off with an item in your inventory.

With a bunch of challenges enabled, particularly Into the Darkness, or just on dark levels, the increased sight and scouting provided is quite helpful.

As the huntress, sometimes I like to camp in a garden to heal, level up a bit, and stomp grass with Rejuvenating Steps. Again, a sentry gives me scouting, so I don't have to watch the doors to the adjoining room as closely for enemies to bow down from within the garden.

If given a choice, I would typically pick any other wand over warding but it is versatile and I think is underutilize.

[–] sirxdaemon@lemmy.ca 2 points 4 days ago

If my run desperately needs a healing potion or sorely lacks a remove curse scroll, I may opt for the knickknack side; otherwise, the sole mystery chest is what I typically choose as it pays off more in the long run.

[–] sirxdaemon@lemmy.ca 1 points 9 months ago

I always thought Santa was a communist, what with the redistribution of wealth and all that red he wears. But nope, he was a fossil fuel venture capitalist through and through.

[–] sirxdaemon@lemmy.ca 1 points 9 months ago

I would subscribe to Southern Life Pro Tips.

 

Maybe something you picked up recently? Or something you found that was a game-changer.

Personally, I'm doing 5(HC, BB, OD, SI, FR) challenge runs with okay success and am looking to upgrade to 6.

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