sammytheman666

joined 1 year ago
[–] sammytheman666@ttrpg.network 0 points 1 year ago (1 children)

How fast can you pull an interesting battlemap and an interesting encounter ?

Because I had DMs making me wait while they cobbled something last minute that we couldnt avoid, meaning they could have planned it in advance with 0 chances of wasting the preps

[–] sammytheman666@ttrpg.network 0 points 1 year ago (3 children)

I have no idea what this means

[–] sammytheman666@ttrpg.network 0 points 1 year ago (1 children)

Monopoly is fine. Dnd is another beast.

[–] sammytheman666@ttrpg.network 1 points 1 year ago (3 children)

Ish. Dont shit where you eat. Its risky to play with coworkers, but really dangerous to play with your boss. I highly advise everyone NOT to do it

Mosquitoes that suck your blood are all mothers, since only the larvas need blood to survive. So when you smash one, you also kill indirectly babies with their mother. I've knowned this for 20 years, and every summer, I'm still SMASHING THOSES BITCHES UP

 
 
 

It's a fun one-shot :)

[–] sammytheman666@ttrpg.network 0 points 1 year ago (1 children)
 

For context, they managed to successfully accomplish an impossible task (defeating a Lich with it's minions) to save their tribe's armoury and magical item stash. So their master, an Ancient Red Dragon, will give them an item from his own collection

[–] sammytheman666@ttrpg.network 0 points 1 year ago (1 children)

This sounds way too complicated. It probably was the intention. Nice trolling. Doesnt help but heh.

 

If you check my comment, I will show you my current Dying condition that I have been able to test on the field.

It's 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)

Enjoy

 

You can of course plan the big lines of the campaign, but the more precise you get and far ahead of the present, the more you will either lose or railroad to not lose. Both suck

First citation is free I dont care

 
 

So, I found the PERFECT theme song for when my boss fight will start. Let's play a game. Here it is. Can you guess what my boss is ? Hints : they are level 14, they are 4, and it's still deadly. Answer :

divulgâcheA Lich

 

You know that situation. You have a player or players doing something awesome. You give them an inspiration. And they say : I already have one.

It sucks because the system is made that you can only have one at a time. Sure it encourages them to use them, but not always. And if a player is awesome twice without a big die roll he just won't have the time to use it.

One time I was fed up and made this item on the fly : the bottled inspiration.

Its an item that you gain when you get an inspiration and already have one. Its weightless. It takes an action to "drink" it and regain an inspiration, so you cannot do it back to back. And there is no limit to how many you can carry. One of my players made it to 8 one time.

I never had the displeasure of not being able to recompense a player and its been over 2 years using them without drawbacks.

I highly suggest to think of this next time you hear that sad response of already having one.

 

That's love players, your DM is trying to save you :)

[–] sammytheman666@ttrpg.network 0 points 1 year ago (1 children)

But seriously, what is back pay ? I have no clue

[–] sammytheman666@ttrpg.network 0 points 1 year ago (3 children)

So you do lack imagination then ?

I could make it work. They need to not be suspicious, so be generous with them. They need to eat and aleep, so they need some money. Same with their inventory care.

And why do you need so much money ?

Plus at some point, there is this exchange that will take place :

Player : my character has no reason to share/be with the party

Good DM : great. Now go back to character creation and make a character that will work at a minimum with the party.

 
 

Based on recent posts, I believe that what the players WANT to do should always be number one on so small details. Since you know, they are the ones doing it

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