this post was submitted on 23 Oct 2023
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If you check my comment, I will show you my current Dying condition that I have been able to test on the field.

It's 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)

Enjoy

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[–] DmMacniel@feddit.de 0 points 1 year ago* (last edited 1 year ago) (6 children)

Dying: at the end of your turn make a flat check against DC 10. If you succeed remove one from your Dying Condition. If you succeed by 10 (eg. you roll a natural 20) remove two from your Dying Condition. If you fail to succeed add one to your Dying Condition, if you fail by 10 (eg roll a natural 1) you add two to your Dying Condition. You are no longer incapped when you are at Dying 0, add one to your Wounded condition. If you have reached Dying 4 you are dead and can only be resurrected through magic. When next time you get the Dying Condition, you dont start at Dying 1, instead you start at Dying 1 plus your Wounded Condition Value.

[–] sammytheman666@ttrpg.network 0 points 1 year ago (1 children)

This sounds way too complicated. It probably was the intention. Nice trolling. Doesnt help but heh.

[–] DmMacniel@feddit.de 0 points 1 year ago* (last edited 1 year ago)

Not trolling. Just listing how Dying works in Pathfinder 2e. And since it's c/rpgmemes (and not just dndmemes) I thought, hey post it here.

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